Team killing policy - follow up thread

Nice try noob - but with a match outside the 14 days window (=replay not longer available) your call for reporting me is useless. No replay, no report.

But it fits perfect to players like you to ask for reporting - i mean teamkilling a friendly without any reason is exactly the point of this thread.

Crawl back under your little rock…

Edit: Updated due to flagging

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The Copium is crazy

Team kills in the first 5min of the battle should have a auto kick with a VERY HARSH penalty. This is where most of the intentional TK happen against random players taking off or just up in the air. This would solve %99 of the issues with TK in ARB and I cant understand why something like this was not implemented years ago. I am tired of getting TK by some random player on takeoff for no reason, I often run boosters so this is costing me cash and needs to be addressed!

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I would support including a damage reflection mechanic. They try and shoot you, you are immune but the damage from their bullets get instantly applied to their own plane. It would teach people not to team kill and also mock them a bit. Which is deserved.

That can be very easily abused. Imagine someone purposefully flying in front of you/trying to ram you and bating you into killing them, only for you to die when you shoot them.

Just disable friendly damage for a certain amount of time after the match starts.

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True, I forgot how creative some people can be

Or honestly remove friendly fire entirely tbh. It doesnt add anything good to the game.

grafik
will such behavior ever be punished?
I guess not

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Flip one switch, this whole problem goes away :)

That switch, isn’t what should be done…

We don’t need to ignore the issue, we should be confronting it. They are breaking rules, and if you break rules, then you get acted on, so why should they be any different.

At this stage, there are no mistakes being made here, the mistake was made years ago, and we shouldn’t be putting up with genuine bad behaviour.

dawg I was referring to disabling teamkilling in air rb

And I do not agree with that tactic as it makes it worse.

We shouldn’t be putting up with bad behaviour, and we shouldn’t be making changes like this to avoid implementing consequences.

‘dawg’

So you’d rather waste time trying to play a never-ending game of whack-a-mole as opposed to completely eliminating the problem by making it impossible to teamkill? It’s literally as simple as making it so friendly missiles and guns don’t damage you, just like when you shoot a friendly tank in ground battles.

Clinging to a clearly flawed system is not the right way to move forwards. Being able to kill friendly aircraft isn’t “improved realism” it’s simply bad for the game.
Removing Teamkilling isn’t “putting up with bad behavior”, it’s eliminating the bad behavior.

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It won’t eliminate the option of crashing into You.

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Correct, but compare how often people crash into a friendly aircraft as opposed to shooting them down more than a minute after takeoff. It’s always done with guns and missiles.

The best way to solve the Air RB teamkilling issue is to disable collisions with friendly aircraft for the first 1-2 minutes after the match (or when you spawn, whichever works better) and to disable missiles and guns damaging other teammates.

If you want better realism, go to Air Simulator Battles, that’s why it’s there. Realistic battles is the blend between Sim and Arcade, it is not “Sim but a little easier to fly and you get 3rd person camera”

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It’s not whack-a-mole as if the repercussions were there, there wouldn’t be as much of a drive to do it.

Disabling team damage is dumb, and ignoring the true issue… Terrible players who need to be ousted.

And no… You’ll have people just shooting past people in dogfights, and spamming missiles with no care as to the teammates.

The time and manpower to spend hours constantly reviewing is not worth the extra “realism” that being to kill your teammates in what is essentially the “arcade” version of Simulator Battles (Yes, I know that’s a weird interpretation of Air RB, but I think you get what I mean here) provides.

You mentioned spamming missiles and shooting past people, and I get it. Being kill stolen really sucks, but would you rather be killed by a teammate? I sure wouldn’t.
I’m not saying make it impossible to lock on to friendlies, I’m saying that your missile should do anything.
Let me put this into perspective. Would you rather spend hours trying to stop carjackings, or would you rather make it so carjackings can’t happen in the first place? Teamkilling is a ““crime””, so why not stop it?

It’s not the stealing of kills though, it’s the fact of it being absolutely horribly unrealistic and encourages ignorance…

And this is absolutely moronic because this is about players GRIEFING others… Nothing to do with how the game plays or anything, they are breaking rules, constantly, and aren’t being addressed.

Disabling the damage to avoid having the issue, doesn’t fix the issue.

So you’d suggest to people to lock thier doors, but the second the carjacker knows how to break your window, then your suggestion is out that same window…

I agree with what You are saying, just pointing out what is still going to be the issue.

If you’re expecting perfect realism in War Thunder then you are barking up the wrong tree. We are talking about the same game that has plenty of ahistoric and inaccurate changes for the sake of game balance and vehicle playability. And hell, I don’t see people complaining about not being able to teamkill in Ground RB. As for your point with ignorance, we’re talking about a game with a playerbase that predominantly comprises of children. Kids are stupid, and are going to do stupid and risky stuff. Disabling Teamkilling literally only prevents you from being impacted by their stupidity.

Plugging the hole in the pipe doesn’t solve the leak because the pipe still has water flowing through it. Seems to me you want to root out player who might consider teamkilling, which is pretty flawed. Why not keep players from harming each other? Why bother spending so much time to ban or otherwise punish xXTimmyPlanemastrXx when you can simply prevent him from killing teammates??

I think you and I both know exactly what I meant by this. If you make it physically impossible to teamkill in game, how is the carjacker gonna break the window?

To me, it seems like you want to cling to “realism” in a game that has already and will continue to sacrifice historical accuracy for game balance and player Quality Of Life. That’s what War Thunder (in the context of Air RB) is. It’s a blend between a Sim and an Arcade game.

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