In arcade tank battles they removed friendly fire from bombs, but you can still team kill with artillery which doesn’t make sense.
GRB … followed me with smoke on … thought he wanted to look cool …
The moment I realized something is wrong and pulled up.
a second later …
So when I don’t report him he can keep up with this or? Because the system cannot see that this wasn’t an accident?
And as a small bonus …
Btw … first time I didn’t get mad about this ^^ Watch the replay. We won this epic ^^
https://warthunder.com/en/tournament/replay/167036792883519324
Stealing kills, ain’t my big problem now.
My problem are Noobs. Who drive into an area where artillery is about to be dropped. The smoke gives it away, ain’t it.
Same after i drop a bomb. The screen regular says (do not stand next to the bomb). That also means do not drive towards it.
But i get the penalty and the warning. And a kick.
Another blatant runway TK:
https://warthunder.com/en/tournament/replay/169225177504288501
P-47 fired at some team mate at spawn, attacked me at 0:57 and 1:18, attacked another player at 1:39 and 1:45, attacked a FOURTH player at 2:16, so I finally stopped him at 2:24 for good.
Teamkillers are cowards who do not have the spine to attack enemies who shoot back, but instead shoot friendlies in the back.
And yes, with three fighters (2 dead victims, and the TK’er himself) out of the picture, the match was a lost cause. This TK has to incur MUCH MORE SEVERE penalties.
And friendly killing the TK’er should not be punished in my eyes.
– Etaski
I agree, as I said before (which was yeeted from the thread) there are times when there is an excuse.
People also fly in front of a firing aircraft, missiles go rogue and IFF doesn’t always work.
It’s one thing to kick people from a game automatically but there should be no automatic ban for TKs based on numbers alone - a human needs to review and the player needs an option for appeal.
@OrsonES and @Schindibee
If you have 2 minutes time: Check this replay - a fully intended teamkill after 6:10 min without any provocation or reason.
The teamkilling Yak-3 and his squadded 109 mate openly admitted griefing “we don’t want to interfere in our trolling” in the chat - so we have coordinated griefing.
Of course we lost this match - as the teamkilling Yak-3 and his retarded 109 mate are absolute trash pilots…
I kindly ask you to check out if you can do something on top of your auto-ban system. Btw - i can’t even block / ignore these scumbags as i have already 100 players on this “ignore list” - i can not remember random gamertags - pls increase the number to 200. Thx in advance!
It’s amazing that he declares the whole thing as “warning shots”.
Seems like he needs a “warning shot” in the sense of a break.
https://warthunder.com/en/tournament/replay/170604652277386492
Got another ugly TK. I wasn’t the victim … GRB
The perpetrator simply flew towards an allied aircraft taking off and shot it down. He didn’t even have a chance to defend himself.
Justification. He was Russian.
I just replied that these stupid team kills would ruin the match. He just said “stupid Russian” again, “they’re not even people”.
If it were up to me, such comments would result in a perma-ban.
Teamkill ok … but the dehumanisation as a justification is simply disgusting.
People are just sociopathic in this game. Kids.
Add a system that knows who your missile locks on to so if it swaps to a teammate you dont loose sl or maybe nat as much sl
ass …les like him rammed me and i go down and he flew no problem on replay you see how he aim with his plane
https://warthunder.com/en/tournament/replay/177880309697667850
now correct
Might be worth to report unsportsmanship behavior via server replay…but the replay just shows a match in which you were killed by an enemy - wrong link…
Another thread regarding team kills:
It’s not like you were of any use to your team, flying a goddam F4U with bombs strapped on it. So at least your team’s chances of winning basically remained the sane.
Guys like Juno or No_Name from Noobs will TK you for 2 reasons:
- just because
- if you are good, to remove obstacle in achieving high kill count.
Of course they are not punished for it in any way.
And since they almost always fly in a squad, they can spread the teamkills among 3-4 guys, so basically they can kill every 1.9+ KPB guy they encounter on their team all day every day and never face any consequences.
This creates a natural reaction of “shoot on sight” on my part, because I’m not going to have any fun anyway, I have a timer on my head, once they realise I may be a threat to their score, so I can as well defend myself succesfully and cancel their fun.
WT has by far the most toxic community I’ve ever encountered.
On top of that - killstealing is rampant and I can’t even tell what counts as kill nowadays anyway - severe damage? Then why are some planes I “severly damaged” as in shot to pieces, that were then “finished off” not counting as my kills and a wreck I “finished off” cause it literally flew into my sights in a straight line down (so I did not even realise it’s ded) for some reason is…
Anyway, this creates frustration. Which makes monkeys aggressive.
But I rather face some primal, primitive aggression than “elite WT players” who are the biggest tailpipeholes in the business.
Fully agree - and with the rest of your post, ofc, too.
Imho the main issue here, is that the auto-ban threshold way too low - tk fine is a joke for those “strategic” team killers.
Imho this new mechanic makes the job for malicious kill stealers even easier.
The average pilot might turn away as he is happy to get the 80% score and give guys optimizing their stats get (at least imho) way more opportunities for kill steals - because the majority of damage now classified as “severe damage” was a clean kill in the past…
I use 500 meters convergence on my B7A2 - somehow ideal to cut off both wings of a B-25 with my standard attack from direct above. It is amazing to see every few matches 2-4 team mates to dive after burning planes without wings…
Yeah this basically incentivises shooting at a burning wreck.
I found myself in such a situation yesterday at the GRB. Aircraft was on fire and could no longer be saved. The propeller was no longer running. As there were other opponents nearby, I left him to his fate.
A fresh IL-2 spawned and took the kill.
What annoyed me more was that I had a task in progress where I would have needed this one kill.
What am I getting at? Gaijin should, if they adapt the mechanics, also adapt the tasks at the same time.
On the other hand, I’m not really sure if I like the mechanics in their current state.
In the end you will “have” to get used to it … but somehow there is still an unpleasant aftertaste.
Hidden as off topic
Although we go a little bit off-topic:
Gaijin promised that “severe damage 80% kills” would be considered in tasks. This was tested, but is currently not working:
Responding to the Severe Damage feedback & release time - #136 by _Poul
It’s not even tasks - you might have realized that tasks regarding crits or assists got way harder - even basic stuff like orders are not working properly:
Example “be the best” order:
Summary
They are already there - in addition to my “anti-air” order experience - i tested the order “be the best” - giving you guaranteed 15.000 SL if you got the highest score in max 5 minutes. I severely damaged the last enemy (just we 2 were still alive), activated the order and he crashed.
He got the 135 points for getting shot down - and i got 90 points when he finally crashed - in other words i made a donation of 15.000 SL and wasted an order…
Have a good one!