The player xxxxxxx in a Bf 110 C with attacker spawn turned around after spawning, flew to our main airfield and teamkilled between 1:22 and 1.49 actually 3 (!!!) own fighters before he got autokicked at 1:54.
I see this happening every few thousand matches; for me it looks like that the guy inflicted damage just with his 4 MGs and produced no enough friendly damage (meaning crits and severe damage).
I mean it was no wonder that losing 4 fighters within the first 2 minutes was not really healthy for the team fight - so i played 1 vs 6 after ~ 10 minutes. As a fun fact: I won the match with killing the last enemy - as his 5 team mates manage to crash into ai targets, got hit by own bombs or crashed due to previous damage…
@Necronomica , @Schindibee - any opinions why the auto kick not happened after his 2nd team kill at 1:43? It might have saved the life of the 3rd guy…
I have quite literally zero insight into how the automatic system determines when (and how much) to action. The best i can give you is the information you likely already know from the support page:
We are gonna need a new way to justify the teamkill… instead of bot we shall use humans with brains. I don’t get why somebody ramming my propeller and breaking his wings and J out making me at fault? I am already very broke why did he choose me? He could have choose those P2W players I can’t even pay my own repair cost… :(
There seems to be a delay… we had a guy today (today was WILD) take out two… and I was wondering for a few seconds if I was gonna need to turn for him before he was kicked. I am not sure if we clawed that one back.
We had a second match where I spawned in last… and had my wing taken off by an Attacker than ground spawned and used every gun on his plane to TK/damage as many friendlies as he could. He was, by kills/damage, far and away the best player on the enemy team… who lost without killing a single one of our remaining aircraft.
And that was just TWO of the matches… I think literally every match I played today featured at least one TK by at least one team.
A very simple fix to stop (intentional) teamkilling once and for all in this game could possibly be a simple ‘punitive reversal’ of damage inflicted onto the own player’s vehicle as punishment, instead of damaging the targeted teammate’s vehicle.
This would simply result in the teamkiller just shooting himself down instead of the teammate.
I know this is not a ‘realistic’ solution to the game’s problem, and because of this it may not be genuinely suitable for some of the game modes, like simulation battles for example, but it could be very effective in the popular arcade and realistic battle modes.
A possible variation of this punitive damage reversal idea which may also be suitable, could be inflicting damage on both, the targeted team mate and the shooter. It might possibly also make sense to multiply punitive damage by a certain factor depending on the vehicle type, bomber, attacker, fighter tank, battle ship, torpedo boat… to simplify things, maybe punitive damage could also be somehow applied in randomized fashion and not a 1 to 1 transfer of actual damage, because target and shooter vehicles may of course be different in shape, engine numbers or in vehicle nature (Tank or boat v. plane etc.).
I think this some reasonable implementation of my suggested simple concept of ‘punitive damage reversal’ could really help improve the game very significantly and would stop (toxic) teamkillers in an overall extremely fair, easy, and simple way.
It would unquestionably, automatically, and completely defeat the trolling aspect of intentional teamkilling while at the same time also leaving room for player mistakes, but putting the burden and the consequences of a player’s mistakes on the shooter, not the shooter’s victim team mate.
As a thread (which described a rare but imho not really surprising effect) was closed and it was recommended to use the team killing thread - my 5 cents regarding of a rather strange effect connected to a team killing incident.
The initial thread had the title: “First Strike and TKs” (No link as links to closed threads are not allowed).
Within this thread i saw this statement:
This is misleading - until some years ago early team kills in the other team denied you the first strike reward. So i was not counted as first strike, it denied you the reward. To be fair - gaijin changes this some years ago.
The example by the OP (which proved that there was no first strike reward) is imho no surprise - usually such stuff happens when gaijin fiddles with other game mechanics without considering dependencies.
Technically seen there is also the possibility that the team kill and the not granted first reward are not connected - the fact that since a few days counters for daily / special / BP tasks and challenges are delayed might be an indicator for this assumption.
This issue is (ofc) not related to the bugged final blow reward:
If you mean that you might face a temp ban if you get rammed by a team mate and then marked as team killer despite that you were the ramming “victim”?
Yes, at least in theory if this happens that often that you trigger the threshold of the auto-ban system. But - if you play “normal” the chances are extremely low as the temp bans we see from time to time in this forum (most threads get deleted/locked) are a result of massive amounts of team kills within short time frames.
If you think this through you might just create another form of team killing - guys flying intentionally in your bullet/shell stream or missile path.
The same guys ramming you right now on purpose would have just another tool.
Gaijin is simply struggling with the idea of severe punishments - on one hand they rely on player commitment (team killers might invest money too), one the other hand their product in itself is far away from being free from errors which is proven by the reversal of responsibility in case you get rammed.
So it is somehow comprehensible that as long as technical errors exist it looks strange to punish players way harder than today.
Just imagine that every guy wrongly accused of being a team killer would create a support ticket asking for a reimbursement of wrongly charged team killing fines - or every player who got teamkilled in the “normal” way would ask for a refund of activated boosters or wagers - and a compensation based on the average SL & RP income of his last 5 matches. They would have to hire more staff…
Nothing gets done because the company does not care. If you paid them to review games they would be all over it in a flash, but no profit no interest.
Just got pushed into a river by a player who spent minutes doing this straight from the spawn, complained but I bet nothing will be done and if it is a mere slap on the wrist and maybe some harsh words.
This was done deliberately with malice for no reason, this type of action even if committed only once needs harsh penalties and even bans.
That over nearly three years is a minuscule amount of players, even if you strip out all the inactive accounts that Gaijin use to increase the player numbers when advertising all the hype.
I would bet this is only the tip of a very large iceberg and the vast majority of players that do this ,will slip under the radar as they will not be reported or will not generate enough reports to be investigated.
I do not trust anything Gaijin produce to back up their argument, they are not a trustworthy company.
Three years from your first copy and paste propaganda ’ Since October 22nd, we’ve issued punishments to 25,013 accounts’. That indicates it is a running total from that date until present .
A sliding scale of punishments does nothing to deter people, their actions indicate that they do not want to actually play the game and are only here to disrupt and make an already poor gaming experience even worse, or that they cannot control their temper.
Either way not a person that anybody would actively want to interact with.
This is my last post on this matter, the forums like the game are not a mentally healthy place.