Mission maker and what counts towards it

So I had a big brain moment when I was looking at all my wagers and the 50 or so mission maker wagers I have.

“What if I used the Tu-2 to get the first strike on an AI? And also get the last strike before the game ends either in a victory or loss ?”

Very astute find Sherlock.
I test it once. It worked.
And when I actually went and tried to do the wager it didn’t work.

I do get the first strike no problem.
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But twice now I have killed the last “thing” in the battle just before it ends. But it doesn’t count. I dont know the system of IF and THEN clauses. But this zero got the final blow and he didn’t even get any kills


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Is the post battle screen bugged? Did he really get the final blow for no reason? I just want explanations.

And what I really want to know. Does mission maker really not count if you killed the last thing but it was an AI?

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My take is this:
The zero had severly damaged a plane (+1 kill pending). At the games end, this counts as a kill.
So I suggest to watch the replay to get the answers you seek. My crystal ball is busy with lottery numbers.

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That sounds like the scenario from this screen.
AFAIK AI targets counts towards mission maker (first strike + final blow).

Only that the scoreboard does not show it. As the player was already dead, this might be worth a bug report, because otherwise the final kill is nothing that can be obtained by killing the last thing.

Ai vehicles do count in AB toward Mission Maker achievement. (don’t know anything about other modes).

Mission maker is very hard to get intentionally since the ‘severe damage’ mechanism was introduced into the game.

Last kill listed in battle log is not always considered Final Blow by other part of the game.

Getting Final Blow is luck based. One would need to have a severely damaged plane at game end for a chance at it, against anyone else who has one. I don’t know if there is an order too it (ie most damaged first, first severe damage first, etc)

Ah, didn’t notice scoreboard.
Strange. I guess bug report with clog will help Tech Mods to find the reason.

They would have to exclude those written off planes from the list. It has to die a second or more before the game ends.

It is my belief severely damaged plane kills should not be eligible for Final Blow.
Gaijin does not share my belief.

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neither do i
it was the final blow.

I do not understand the logic of your position.

For example:

One minute before the game ends Player A does severe damage to Enemy A.

Enemy A turns and heads to home airfield.

2 seconds before the game ends Our Hero fully destroys Enemy B.

Game ends. Enemy A is written off as too damaged. Final Blow goes to Player A.

In this scenario Enemy A was never actually killed, just the game ran out before they could repair.

Please help me understand why you believe Player A deserves Final Blow when they couldn’t even kill the enemy, only the arbitrarily game clock got them a kill.

simple. it would be more costly to computate player location at airfield or not constantly and in situations where the aircraft was not killed at airfield and most of the time with how severe damage works (aircraft is most of the time dying anyway) the final blow should be delivered to the person who caused the severe damage to prevent kill stealers from being rewarded with the kill when the aircraft is already dying
computational restrictions means we have to fall on the situation that happens way more often rather than the situation that happens very rarely and not judging for the most common
additionally if it was the game clock the final blow can still be delivered due to kill reward

the small amount of reward does no harm
you just want grinding to be slower

And now we have two players A and B with a severe damage credit, both long dead. Player C delivers the last full kill, then the game ends. A and B get the kill credit. Who is now entitled to final blow, A or B, which both left the game long ago?
I’d side with brave idiot, the last real kill before the curtain falls should count for the award. I don’t think he suggests it shouldn’t be rewarded. In fact, I don’t think it does generate any reward to the killer, other than a credit perhaps. Didn’t see score for it.

read above reply as to why the system is what it is
there is no reason for this “back and forth” where i tell you why its not possible then you copy your above idea with no actual counter argument
again,

My solution was way simpler, just using the time of game end.

except there is no need for such because the current system is good even when you dont like it
and it still would trash the majority needs for minority needs

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That is your claim. I don’t agree. There is no reduction involved, only more sense to the mission maker award.

I don’t go for mission maker on purpose.

Why would grinding be slower?

feel free to prove how your situation is what happens in majority of matches compared to what actually happens with the final blow situations by providing statistics if you’re so sure then

I repeat:

thank you for showing that you can’t support your claim with actual evidence and you instead focus on the least important part of the argument

when someone was told “feel free to prove” and they instead tried to change the subject instead of providing evidence, it is clear they are talking rubbish

You evade my question as to how the majority is disadvantaged to begin with.

That was your claim way up, before I even started to address you. So please clarify if you can. What is so difficult about that?