I agree but I wqas specificly asking about this guy and this incident.
Like I get getting banned beacuse IR missile is fired when friendly is around enemy, thats BS and games faulth
I get same with radar missiles, again GAMES problem
Runnaway tk - perma ban
this guy what did to me - 3 months ban then next one is perma
Like Im the guy that thinks most of TKs are accidental and games fault. But this is not this is why rules about TK were created, you think I could not do the same and shorten my grind??? Like I dont care, this guy I wont stop until he is perma banned… Like funny thing is he did exact thing to me day before. So yeah
2 identical team killing issues within 2 days require an immediate temp ban. Please provide us with that replay link too, so that i can use the report function on the server replay site.
You’re forgetting sim players. But to be fair, Gaijin does as well.
Identification errors are extremely common in sim, especially at BRs where planes with IR missiles and no radar/IFF are common. The vast majority of teamkilling I see nowadays is this. Sometimes people don’t respond to radio calls. Sometimes you target the wrong vehicle because both sides have it. Sometimes it’s hard to tell models apart with the level of detail the game renders.
Air or Ground SB has a way higher skill level to participate, a complete different set up regarding spawning / economy and deserves it’s own thread.
So if the majority of team kills in RB matches is based on immature behaviour, temporary rage episodes or just a lack of experience, the niche market for SB has way less toxic players and other issues like nation allocations of visual or electronic target identification - the spam of c+p hardware is just amplifying these issues.
Unless Gaijin creates a punishment/deterrence system exclusively for RB I’d argue any mode where teamkilling is possible is relevant for the discussion, especially if we’re talking about penalties like account bans. Even Arcade, as I believe it’s still possible to teamkill with artillery and shooting allies counts towards the automated penalty system.
But specifically talking about air RB, one effective way of combating a form of griefing would be quite simply disallowing players from using weapons for the first 60 seconds from their spawn. That simple change and airfield teamkilling becomes a thing of the past.
I mean you are not the only smart guy playing the game…
This FF disabling was mentioned and proposed various times (just a few within the first 50 posts):
Summary
Even with a valid counter argument:
No “official” reaction or response.
We have already different punishment systems.
If you read the whole thread and the linked parallel threads (which were closed) you find out that the auto-ban system for Air SB is triggered much earlier than in Air RB, there is a way more rigid auto-kick system for TKs in Air SB and even the spawn concept is different.
Whilst i agree in general that Air SB is somehow relevant (mainly from technical aspects) i see a major difference regarding the affected player base and the total amount of teamkills.
Iirc the GM @Schindibee is a passionate Air SB pilot, maybe he can point out the differences between both modes.
(skip to 3:10) you see a Wyvern (gamertag a certain type of fish) approaching a base.
He realizes that a friendly B7A2 has managed to outdive him and
dropped his bombs 1 or 2 seconds before he was able to do the same.
The Wyvern engages him, dropping his bombs before the merge. The B7A2 realized upfront that the Wyvern won’t be happy getting “outraced” and prepared for a team kill attempt. They merged in a head-on, both fired and the Wyvern lost.
I was at 7 km and saw in the kill feed no team kill, just a Wyvern crashed. Interestingly the battle log in the replay shows that the B7A2 killed the Wyvern, whilst the Wyvern just damaged the B7A2.
I saw in the chat the verbal exchanges and was wondering what happened. This was also the sole reason for watching the replay. Ofc the Wyvern wrote “reported”, but imho this was a clear act of self-defense and should not be punished.
In addition any in-game reporting of team kills is according to GMs useless, as the report has to be done via the server replay sie. @Schindibee - plz correct me if am wrong.
That is one reason why i am not a friend of any automatically triggered bans or punishments.
But imho you have to consider the following:
If i would have been the B7A2 pilot i would have not gone low in the 1st place, but i would have killed any team mate obviously trying to kill me.
I mean dogfighting a Wyvern in a B7A2 is a piece of cake, but if the Wyvern would just have extended and started later a high speed strafing run there is pretty much nothing you can do in a B7A2 if you are 170 kmph slower at the deck and you have no altitude to work with.
That is also a reason why i see the need for a way more severe deterrence to even start thinking about a teamkill. Every team mate alive is somehow valuable.
Even as the Wyvern pilot is rather at the lower end of the skill distribution curve he can be useful mid to late game; either by using him as bait or just to spot enemies.
But this match showed also the downfall of prop Air RB - subpar pilots were able to score 5 kills just because of their plane performance (XP-50) and everybody thinks climbing is for noobs.
why don’t they add more communication commands to avoid teamkilling. from options that are :
‘’ I’m going to drop a bomb here’’ (marks on the map)
‘’‘drop an A-bomb, don’t approach’‘’.
‘’‘I will drop artillery on A’‘’ (in this way with the rest of points A, B, C)
‘‘Drop artillery on this position’’.
The reality is that more communication options are needed, people never read the chat, at least if there is an order that can be dictated by Radio it would be the best since at least they are going to hear it.
I think 3 month ban of playing the game and next time hedo this is perma ban.
Toughts?
Just an upadate, cant access to this replay anymore, and ofc guy had chinese name so for me its imposible to remember… Still no notification in game that person I reported doing this two days in row recived any ban.
this player was reported 20 days go, lets see how long it take if ahe even gets banned.
Maybe TKs should be listed as a stat, both in the match leader boards and on ones profile, as a permanent record. I bet that would both deter some would-be TKers as well as alert others of “bad faith” players.
Have in mind that a lot of guys will punish kill stealers. You find some explanations and underlying motivations in this post.
But “kill stealing” has also economic consequences:
Killing a wingtip of an enemy often reward you (you is just for explanatory purposes) with just a hit / critical hit and result that your target is then flat spinning.
In order to avoid a collision you have to break off - and the guys behind you shooting on them will get a free kill and you just an assist.
So you “steal” SL/RP income from the first guy (as assists give just 60%) and (if he is stat driven) damage his ego. Both is not really recommended.
This got better due to the severe damage mechanic, as kill numbers are now inflated, but in cases like mentioned above it is not unusual that the first guy not even gets an assist - if #2 behind scores a severe damage and #3 behind finishes off your target you might get nothing.