Team killing policy - follow up thread

better smarter only need 1 and all solved problems: TURN OFF TEAM KILL

The game master tells me that i’ve teamkilling someone (and give ‘[T] Apologize to allies’ pop up) when i’m not do any damage to my ally, i don’t even in their back side to do any shot/ram damage.

I rewatched both client and server replay and both give same summary :
His wing was shot off by the other teammate and my account who takes the penalty

I’ve uploaded the video shows both normal and sensor preview as proof on Youtube

Server match replay :
https://warthunder.com/en/tournament/replay/213976404561012530

Client replay :

Server replay :

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That doesn’t solve anything…

Almost feels like that should be reported as a bug. It needs literal urgency put forth as I don’t even think you can ricochet off a plane to make that kind of hit even happen.

Someone needs to really get into that replay and analyse it absolutely to figure out how that even happened.

Very unfortunate issue.

The question is: What is your goal with the creation of this post?

  1. To inform other players that wt has some rather sinister stuff in their matches?
  2. To ask for a refund of the team-killing fee?

Based on own experiences the whole issue looks like a sync/lag issue.

I have this quite often (so once in a month or so) that i got killed by shots which were clear missing my aircraft (in game it looks like they are passing 5 meters away) and in the replay it looks like they are missing me very close (=< 1 meter) but i still got killed. Happens mostly in stall fights.

The only logical explanation is that both replays do not reflect the actual circumstances due to lags - and that the game tries to fill those connection gaps with guessing. So as none of your bullets hit the friendly behind you, the game assumes a contact of your planes. If somebody is ramming you and crashes - the guy who was rammed is blamed as teamkiller.

You find countless unprocessed bug reports dealing with this issue.

If you are looking for a refund for the team killing fee: Contact support, add those vids - it will take a few days, but i see a high chance for a refund…

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Thing is, one of them is the server replay which should be accurate entirely, which leads me to believe something else is going on.

And this was thier original thread…

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Yeah, I’ve contacted the support

Just want to know about others opinion and discussing about my problem since the original thread was closed by the community manager and forwarded to this thread instead

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Here we go mate, There s a some proof i got teamkilled, I reported them in the game but nothing just happened



https://vimeo.com/manage/videos/955347047

Forum mods warned you about this. If you dont want to get banned then stop posting it. Use the in game reporting function in case of a team killing incident.
If its punishable game masters will surely take action but you dont have to spam the same thing again and again.

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Thank you informing, i just wanted show mate best regards

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Sry man - but repeating this nonsense over and over again makes it simply not true. Manual reporting of teamkillers (via server replay site) is useless, as:

  1. Game Masters have admitted various times that they do not interfere with the “auto-ban” system - this system is setup to track friendly fire automatically.
  2. You find a few posts above the reality of the auto-ban system - a guy killing dozens of friendlies within a very short time frame is still active - all he had was a few temp bans…

So despite that all of this can be found in this thread - i do not understand why you post such statements…

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He made a post a few hours ago. That turned into a forum war between two squadrons. Because of that Forum mods warned him about this incident.

Dude - i was referring to the advice “reporting” and nothing else…

Reporting to game masters barely did anything in my experience. Posting it on the forum almost always goes unnoticed by the game masters. So its better to report them using the in game function.

But in this case sending a DM to a game master will help. Since this has turned into a Team killing war between two squadrons.

I see your point, but imho the underlying issue (“reporting of team killers is useless”) is not affected by this.

  • The GMs are not banning players, this is done by “real” gaijin staff, the GMs don’t even know these gaijin employees.

  • GMs are passionate players like you and me acting as volunteers for gaijin in their spare time - and they are cleaning up the mess in the game chat, not more not less.

  • So there might be some chat-bans resulting out of this - but as long as the treshhold of the auto-ban (=temp ban) is not met, nothing will happen.

  • I do agree that posting screenshots with names is rather a critical issue, but you can post just the server replay link and give a hint what happened there - same effect, but fine with the rules…

Have a good one!

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Another example why gaijin has to do something:

https://warthunder.com/en/tournament/replay/217386359485817490

You will see in my team a “friendly” MiG-3 diving right after spawn to my airfield and damaging two friendlies - he tried to ramm a third and dove then back to the runway whilst shooting (and missing) a 4th friendly.

After repairing he rammed another friendly (Ki-43), broke his prop again and repaired a second time. After repair he tried to teamkill the Ki-43 he rammed earlier and both players died in this fight.

This was accompanied by foul language (reported) - but it boils down that this guy (1200 deaths, 250 kills) is doing nothing else than this.

When do we see those guys flagged and fighting exclusively vs other team killers?

My match before was decided right after spawn with 4 (!!!) team kills within my team - how are you are supposed to have fun with such guys polluting lobbies? @Schindibee ?

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I was killed three times in GRB yesterday in a short space of time! It’s that time again … the players are becoming more careless and reckless …

The first was a P-47 that thought it would be cool to bomb a Jagdtiger I was circling around with my M41. The Jagdtiger came out the winner of the situation … For me the battle was over. No apology from the offender.
The second was a Ju288 that shot my A6M3, which was under repair, into flames while he was, I suspect, suffering from acute boredom while his aircraft was being repaired. No apology from the perpetrator.
The third was a Lancaster in Sun City that used a 12k LB bomb on a Tiger II, killing three allies and the Tiger II … No excuse here either.

My favourite kind of punishment.

No apology from the person responsible = 250,000k SL penalty + compensation for repair costs. No RP + SL for the match.
For the killed ally the average RP+SL amount he would otherwise achieve with the vehicle in a battle.

The offender apologises = 25,000k SL penalty + compensation for repair costs. 50% RP + SL for the match.

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…would be aimed to be an actual deterrence & effective.

But gaijin refuses to address this.

So from a holistic pov this is evidence enough that plain stupid or malicious team killers have are rather minor effect on the game itself & their victims as those guys keep playing and spending money - otherwise this ignorance makes no economic sense.

Team killing deletes also countless boosters or wagers without any compensation for the guys unable to get benefits for them - so as long as there are no severe punishments, nothing will change.

My ideas:

Simple stuff like public naming and shaming made Singapore the “cleanest” city outside Europe - so maybe instead of rewarding lucky (and often not even intended) triple kills with a single tank shell with 5.000 GEs (Thunder Show) - why not a 250 GE reward for every “clean” report of a team killer would be a start.

Players with 5 team kills in a month get flagged (and marked) with a star / bubble / whatever and can be killed by every random team mate without any consequences.

With these 2 measures malicious and reckless team killing would end almost immediately.

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I find this a very interesting approach.

For me personally, it is important that inappropriate behaviour has consequences. It should hurt if you take an ally out of the battle, whether on purpose or not.
This has happened to me too. No question about it. I usually communicate immediately. That alone has often defused the situation.
Once someone even said that it was better in the end because otherwise the opponent would have got the kill. In the meantime, I prefer to abort such approaches and risk my own end rather than that of my ally. Two teamkills happened to me. I swore to myself that there wouldn’t be a third.

At first, the 250GE seemed a bit much to me. But on second thought, it didn’t. In the end, the number of teamkills should drop drastically and therefore also the GE payouts.

Have there already been suggestions in the suggestions section that were rejected by Gaijin?

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Idk - but the main hurdle for any suggestion is to get an upfront approval by gaijin (so that it can be presented within the forum).

So there is, ofc, the possibility that something similar was proposed several times in the past - but never presented in the forum.