Team killing policy - follow up thread

The game is too simplistic to do this. If it was made better it could support such a mechanic. But it needs to be a lot closer to reality for real things to exist.

Air and Ground Simulator mode and Air Realistic (not sure about the naval modes).

Can teamkill in all modes - just the action required changes dependent on the mode.

A bit late to the party here - but wondering if there’s any way of tracking teamkills due to players intentionally crashing into each other in air battles. It’s my main cause of death in ARB

Sorry for late response - i somehow overlooked you post.

The topic you mentioned has multiple dimensions and is rather complex.

It boils down that gaijin is tracking damages to friendlies (no matter with guns or by ramming) but has not found a solution for the question of who has caused the collision and who is to blame as team killer - or how to react when the “rammer” survives the attack whilst the ramjed guy crashes.

This topic exist for years and if you invest some time on the bug reporting site you will find dozens (if not hundreds) of reports by players wrongly accused as team killers because a friendly crashed into them. Others address the intentional ramming attacks when the “rammer” glides back to his airfield and manages to repair whilst they simply crash.

From a logical pov the solution looks rather easy: By tracking the player view before the collision it should be rather easy to identify intentional ramming attacks. So that gaijin has not implemented this is either related to implementation cost or that the game engine is already at its limits.

I assume a mix of both as they simply don’t care about topics that have no economic benefit for them and alone the fact that (in Air RB) HMG or cannon shells de-render at certain distances (often well below irl effective ranges) is evidence enough that the game engine has its limitations.

or the fact heli griefers can simply drop their landing gear at your helicopter’s blades and they do not get any repercussion for TK’ing you.

i’ve started grinding helis lately in helo EC and Ground Assault, and the ocurrence seems to have been increasing in frequency, or it might be because im spending more time in the heli environment.

afaik this kind of heli griefing has been in the game since its vehicle type’s inception, but nothing was done to adress it, except when the victim themselves reports the perpetrator.

gaijin should stop counting death by teamkills as deaths
people are aware that players get an additional death count when they teamkill someone, and i believe this encourages the teamkill mechanic
“simply not losing silver lions” does not metigate this as some players in warthunder just simply does not care about silver lion losses

i believe there should be more of a powerful tool to stop teamkilling attempts and this is to give zero penalties (including death counts) to the team kill receiver and give heavier penalties to the teamkiller themselves

7 Likes

How is that exactly?

1 Like

well, people usually teamkill to piss each other off, and adding ad eath to someone’s stats is a decent way of doing so

For the average player and even tryhards,1 single death one matter at all since you got 10 kills positive and more

Team kills happends quite a lot even by accident and you will be surprised of how many times it happends

Have you tried to play ARB at top tier and or anything that have missiles?A missile can change target and hit a team mate even tho i initially locked another dude…am i supposed to be punished even more?
Nah…you already get kicked out for team killing more than 1 time so ahmen

well of course missiles can accidently kill teammates, but regardless of that the “death” inflicted by the teamkiller should not count as “death” on the recieving end

punishing teamkillers wasnt the point in the first place, it was that it would be a wise decision for gaijin to simply not count deaths caused by teamkills
it would be a win win for both parties, a teamkiller who may have accidently killed a teammate does not recieve any additional penalties, while the person who actually got teamkilled does not get a death on his or her stats

A death is still a death bro

yes, and it shouldnt count as such

its like saying you should count team kills as “kills” because technically it is still a “kill”

if teamkill kills arent counted as kills, teamkill deaths shouldnt as well

3 Likes

Despite i liked your idea - have in mind that this proposal should exclude squadded players - otherwise they kill each other when it is clear that their squadmate won’t make it back to his airfield.

Some of these squads do this even today just in order to deny the enemy player the kill - witnessed this today.

On top of that - it happens quite often that troll squads kill each other on purpose - either to weaken their team or just because they don’t like the nation setup or the BR range of the map.

A mandatory 24 -96h ban for every team kill of a squadmate would end this behaviour very fast…

2 Likes

well just - 10 k rp and 100 k sl. inaf punishment. for team killed player 10 k rp and 100 k sl can fix problem. mby some players squad up and abuse it. but in this case perma ban them. 2-3 repetative pattern ,just perma ban.( i learn eng from league of legends sso dont judge me XD )

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actually thats a decent point but a ban for that is a bit too harsh
it would be better if somebody is severely damaged by the enemy and a teammate comes in and teamkills, the kill should count towards the enemy who severly damaged him, not the squadmate

it would prevent abuses like this - but for regular damages like crit or just “hits” teamkill mechanic should still apply

Not sure if if you really got my point - and there is a difference between the “severe damage” game mechanic and a severe damage of an aircraft.

The underlying issue is:

  1. If a squadded player is damaged and unable to make it back to an airfield team killing this player denies the enemy player the mission score for the kill, possible daily / special task progress and, ofc, the SL/RP income attached to this frag.

  2. This does not work if the enemy player had scored a “severe damage” on the squadmate (seen in the lobby screen with a +1 kill) as the enemy player will get at least the 80% reward for the kill.

  3. A hit or crit (in your view “regular damage”) is often a delayed kill. If you damage oil or water at low alt your enemy will lose engine power and will either crash into a tree or land in the middle of nowhere.

  4. The enemy player who has caused this damage gets robbed of his efforts if a (squadded teammate) kills him before he crashes into trees or as long as the engine is running (even if he can’t stay airborne) as the severe damage mechanic get triggered just when the engine stops working entirely.

That’s why i mentioned this - there are a lot of players fully aware of such and other things (just search for “ramming” in this thread).

Not sure if you fly more jets or props - but squadmates teamkilling each other is not a rare event in prop Air RB matches. Teamkilling each other prevents crew locks too - that’s why i see a need for immediate temp bans.

The effects on the outcome of matches depends often on the numbers game - so even if those “trolling” guys might be not really decisive regarding their own fighting capabilities they might be useful as bait - or just as spotting platform.

@FlyingSharky

It counts damage as well and not only kills, yes.

image

( https://support.gaijin.net/hc/en-us/articles/200069301-Teamkilling )

You must have done it quite a lot though to get a kick/ban for it in Ground SIM so i doubt that is the only reason for it.

Why not use the range finder to get the ally/enemy info instead?