Team killing policy - follow up thread

its like saying you should count team kills as “kills” because technically it is still a “kill”

if teamkill kills arent counted as kills, teamkill deaths shouldnt as well

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Despite i liked your idea - have in mind that this proposal should exclude squadded players - otherwise they kill each other when it is clear that their squadmate won’t make it back to his airfield.

Some of these squads do this even today just in order to deny the enemy player the kill - witnessed this today.

On top of that - it happens quite often that troll squads kill each other on purpose - either to weaken their team or just because they don’t like the nation setup or the BR range of the map.

A mandatory 24 -96h ban for every team kill of a squadmate would end this behaviour very fast…

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well just - 10 k rp and 100 k sl. inaf punishment. for team killed player 10 k rp and 100 k sl can fix problem. mby some players squad up and abuse it. but in this case perma ban them. 2-3 repetative pattern ,just perma ban.( i learn eng from league of legends sso dont judge me XD )

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actually thats a decent point but a ban for that is a bit too harsh
it would be better if somebody is severely damaged by the enemy and a teammate comes in and teamkills, the kill should count towards the enemy who severly damaged him, not the squadmate

it would prevent abuses like this - but for regular damages like crit or just “hits” teamkill mechanic should still apply

Not sure if if you really got my point - and there is a difference between the “severe damage” game mechanic and a severe damage of an aircraft.

The underlying issue is:

  1. If a squadded player is damaged and unable to make it back to an airfield team killing this player denies the enemy player the mission score for the kill, possible daily / special task progress and, ofc, the SL/RP income attached to this frag.

  2. This does not work if the enemy player had scored a “severe damage” on the squadmate (seen in the lobby screen with a +1 kill) as the enemy player will get at least the 80% reward for the kill.

  3. A hit or crit (in your view “regular damage”) is often a delayed kill. If you damage oil or water at low alt your enemy will lose engine power and will either crash into a tree or land in the middle of nowhere.

  4. The enemy player who has caused this damage gets robbed of his efforts if a (squadded teammate) kills him before he crashes into trees or as long as the engine is running (even if he can’t stay airborne) as the severe damage mechanic get triggered just when the engine stops working entirely.

That’s why i mentioned this - there are a lot of players fully aware of such and other things (just search for “ramming” in this thread).

Not sure if you fly more jets or props - but squadmates teamkilling each other is not a rare event in prop Air RB matches. Teamkilling each other prevents crew locks too - that’s why i see a need for immediate temp bans.

The effects on the outcome of matches depends often on the numbers game - so even if those “trolling” guys might be not really decisive regarding their own fighting capabilities they might be useful as bait - or just as spotting platform.

@FlyingSharky

It counts damage as well and not only kills, yes.

image

( https://support.gaijin.net/hc/en-us/articles/200069301-Teamkilling )

You must have done it quite a lot though to get a kick/ban for it in Ground SIM so i doubt that is the only reason for it.

Why not use the range finder to get the ally/enemy info instead?

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With my chally 2 i shot down a t80 in SB, it turned out ally t80. Mate dont tell me use range finder, in CQ (close quarter) i cant wait for slows ass range finder ally/enemy detection system, no body cant. Every body shoots MGs to tracks for see the hit cam. Hit cam won’t lie.

For being sure i used mg more often and just before the game’s end it kick me out from the game. In SB if you shoot down 2 ally, game is directly kick you out.

I check battle results from 1sept and no other teamkill penalty at results.
But im sure about that i used MGs for hiting tracks for spot way more.

MG always used in SB for spot, they have to fix MGs.

If you’re that high in BR it takes practically the same amount of time as shooting with machineguns since you have a laser range finder.

Valid opinion.

F-4S players going bankrupt immediately

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I feel like that’s the only way actually to enforce it: add possible risks. 100k isn’t that hard to make, but it’s big enough that you won’t just forget you team-killed someone a match ago.

This is my first post so im actually unsure how to make a polll

There’s a thread for this on the forums already

I doubt theres someone who said this exact same thing before, besides more voices is important

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I would suggest when a player teamkill you then write “Relax and chill its just a videogame” he get perma banned. Like perma ban.

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i agree that teamkilling punishment should be harsher and although i agree with your ideas i think its a bit too much -
teamkilling is sometimes done intentionally for sure but not necessarily, sometimes in props you try to kill someone and your teammate suddenly gets into your line of sight attempting to steal the kill and accidently gets hit by your fire
its not necessarily your fault in this case, and losing 100k for a single accidental team kill seems to be somewhat of a stretch

i would rather say, penalties for teamkills shouldnt change but the ones who are teamkilled should get necessary compensations, like rewarding SL that the teamkiller lost, restoring boosters or wagers if activated any, and not count the death that you have recieved by teamkilling

I would prefer friendly fire to be removed in all modes, even Simulator. There’s nothing worse than having a good match when one of your teammates just sees SOMETHING over there and that something happens to be you.

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Gaijin would be strongly against this because squadrons would abuse it, like activating a 500% booster and if you got an uptier or bad match, you would ask your teammate to tk you for you to try again.

Besides, taking rewards away instead of giving extra, is more in line with their motto

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And to add, squadrons or experienced players should also have an ultimate remedy to enforce fair play by everyone. Intentional kill stealing, intentional base stealing should be dealt with by the playerbase. If you cannot enforce a very low bar of fairplay, the community is busted.

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Honestly, what value does FF actually bring to the game at this point that players would miss if it were removed ?

Any sense of realism went out the window long ago even in Simulator Battles, where the same vehicles end up on opposing teams because Gaijin decided that completely eroding faction uniqueness was a good idea.

Ultimately, FF adds nothing to the experience except unnecessary frustration and griefing !

https://www.youtube.com/shorts/sH4EKTT5uZs

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So you are suggesting that the counter should be friendly fire/team killing ? That’s toxic mentality.

Sure sometimes it sucks when you do all the hard work and someone comes and get the kill before you could but it is what it is , surely next game you will jump a guy that somebody else worked to push down or get low on energy etc etc. You can’t act as if X or Y target belongs to yourself, it’s a multiplayer gamemod not a 1v1. Besides that issue has for the most been addressed by Gaijin by allowing multiple players that damaged an enemy to get the kill.

Not sure where you want to go with that argument.

Agreed! Even in simulator it sucks.

1 Like