Support for a No CAS Game option for GRB Poll

The skill of playing SPAA doesn’t come from “i maneuver and i press multiple buttons” but “how and when to fire and where to position myself as the battle evolves”. More passive, but still skill based. Someone who doesn’t know what he’s doing in a SPAA dies quickly (pantsir players can be a prime example).

Early warning systems are not dependant on game mode, unless you call the red diamond “early warning”, which is not the correct nomenclature.

if you are flying within range of the SPAAs you meet in a su-25 or an A10, you did something wrong at some point.

CAS isn’t “i fly over battlefield and spam bombs with impunity” gameplay. You have to position yourself, know the map to compensate for mediocre optics, and more importantly, be patient. Otherwise, you indeed get inside SPAA range and die. Nothing stops you from disengaging, get some distance and altitude and reengage.

Dude: ALL OF THEM!!! Planes, tanks, ships and helicopters. They are all extremely handholdy.
This is the RB section, with mouse aim there is little difference in the level of handholding and “mouse point & click” between any 2 machines. They are all the same.

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Yes, that is not what I wrote. You believe most pilots can accurately use rockets at 2km. That is not a reasonable assumption on players in planes. You also ignore that CAP exist and continue to do this, so I see it is intentional and you are being dishonest.

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The truth being that mouse aim/simplicity is THE reason WT has a population enough to support niche modes (in comparison) of RB and Sim (one using this feature too). The novel idea/implementation made WT when air only and then progressed. Without the “hand holding” all vehicles get there would not be a game with so many players.

Belief players in planes get something extra is delusional!

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I am not denying that.

Well sim ground forces are a joke due to mouse aim.
It should have stayed at RB.

My point was that all vehicles have the same level of easymode. Acting like one kind of vehicle has it easy in RB because of point and click gameois ridiculous, since all have it the sane way.

This shouldn’t be read as mouse aim being generally bad. It’s just bad in sim. This is an rb topic though.

Yeah, I was not trying to counter your comments or make it seem you did not know. It was more that I don’t think many do understand why AB and RB have these control methods and its influence on the existence of WT.

After trying GHPC a long while back the introduction of more “realistic” aiming (air and ground) for rhe Sim experience would be interesting (less arcadey). Of course I was a non-Sim player so no skin in the game.

Yeah i jjust pointed out the hypocrisy in trying to shame someone else as a “point and click” player in RB. In sim it is an actual issue that some vehicles are allowed mouse aim, there is an actual imbalance.

But this is RB, and thinking that someone else gets super easy point and click gameplay and you are totally having super serious controls is just silly. It’s all Point and click.

Which isn’t a bad thing in itself but shaming others while using it yourself is a bad thing.

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Helis produce a low IR signature, so radars have a harder time locking onto them, no matter if it’s a n IR radar or not.

That’s realistic, as much as Top Gun enjoyers thing you can flare a SAM, you cannot. Even with chaffs, you have to be skilled to dodge any radar missile. I’ve done it plenty of times.

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IR radar? WT are you on about? No such thing exists.
IR and RADAR are very different things. The only thing they have in common is that they are technically both based on radiation, but in a very different way.

Yes helicopters do produce low IR signatures.

But thanks to their rotors they should be basically screaming at you on radar.

So no PD radars should easily lock on helicopters while IRST should have a very hard time finding and Tracking them.

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Radar emits a signal and measures its echo from objects. It has nothing to do with heat, just with material.

Rockets unguided can be used ~500 meters, which is the range at which SPAA becomes effective. There is travel time for rounds in War Thunder, and an SPAA can’t outrun an HE rocket whereas a fighter bomber can easily swerve to avoid the incoming fire.

Bombers with bomb sights can accurately drop bombs from 2KM+ altitude, and dive bombers with skill can do the same from ~1KM+.

SPAA meanwhile has limited ammunition (although Gaijin has on their roadmap they plan to allow rearm w/o CAP point for SPAA) and limited movements due to the nature of ground mobility versus air.

I LOVE HOW IT IS 50/50 on the vote right now.

CAS definitely needs to be reworked or nerfed in anyway which would make Ground RB a more enjoyable game mode, I’ve had friends outright stop playing War Thunder due to how prevalent it is from 8.3 and above.

Example:

Having the ability to spawn directly behind enemy spawns and kill them without a threat insight (mainly around 8.3 to 10.0) is differently not fun, and especially when its a revenge kill (guy in the clip).

If I wanted to play a realistic mix of vehicles (ground and air) I would’ve played Simulator

mhmm yes, having smoke would of helped a lot the moment you saw him making him miss or just hit the engine. Increased chance of survival. There was plenty of time for a quick reaction. I also noticed a friendly SPAA, hopefully a SAM, spawned in. If you Air Alert it, would most lilely shot it down seeing how close and how high he is which makes the heli vulnerabl. And you would proceed on tanking.

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The mobility of the AMX-32 is somewhat mid and especially on a hill, overpressure is also a issue on this vehicle and since the missile inbound was a 9M17M Falanga it wouldn’t of gotten effected by smoke grenades (the guidance).

And it takes couple seconds from a helicopters view for smoke grenades to thicken up

This also isn’t a excuse to subtract on the issue of CAS in Ground RB, its a example of stupid spawns and Gaijins negligence of the community.

That’s a problem with that dumb map. The helicopter spawns are in the worst possible place.

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Fair, however, wouldn’t hurt to at least try to pop smoke grenades and the Engine smoke and drive forward for quicker cover…that would of been my reaction. But I also agree with @GeneralArmchair The map is dumb and Helipad being behind spawn is ridiculous.

Whoops, made a mistake with radars, nevermind, my bad, but still, missiles are IR guided, so even though your radar picks up something (using ozelot as an example), you missiles may not.

Dude no. With mouse aim you can shoot way further than that. I think you underestimate how close 500m are.

You have the same aiming method as the aircraft and they easily shoot eachother down with mouse aim from 1+km away.

500m is not the effective range of SPAA in WT.

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