No you didn’t counter the points made ,just shook your head.Don’t criticize certain people on here then become like them.I gave a clear example of a totally different game mode being implemented and not destroying the game base or impacting on GRB and you just said "Er no wont work " and gave no reason why. Gotta do better.Getting arsey won’t cut it.
I don’t think your points are reasonable enough to even start to debate. You assume things are correct that are not a given.
Yes, events are a bad indicator, I agree. With that said… I think it would be worth it to test it at least. If it badly impacts queue times, alright, experiment failed, but at least we tried. If it works, it works.
Within reason I am the sort of person that would suggest trying anything once and then let’s see where we stand. It is entirely possible that Gaijin’s internal data convince them thia would not work, of course, but I would still be in favour of trying it for a limited time and seeing what the results are.
I assume they are correct until it’s reasonably pointed out why they are not.
I’d actually want ULQ to be facing punishment because all of this is about thier incessant need to flex thier stats and prove how good they are rather than forming a discussion and actually talking about anything, leading to noobs coming in and abusing those who they also deem to be ‘inferior’…
Not a reasonable stance.
Still waiting.
Empty worlds bro ,must do better.
No evidence of additional games fracturing player bases.If they did Naval would not exist because the No CAS game argument predates Naval and the "Fragment the player base " argument was given way back then.
Also we very recently have an option to opt in or out of night battles,so if Gaijin have no issues with introducing new games and not fracturing player bases why should you?
You cannot deny that a plane, left to hover over the field, picking targets is going to be a threat.
Choosing not to acknowledge that threat and fixate on the ‘effectiveness’ of something being that it needs to get kills is ignorant to the true purpose of a threat.
The fact that the only thing that ULQ can rely on is to laugh it up and mock someone on thier stats, shaming them into submission, is definitely against the true purpose of a forum, and a discussion centric ‘topic’…
But alas, my stats are trash, and I should just stick to my lane… Allow all those noobs be led into this erroneous thought process that the teams don’t matter, it’s all about you and your KDR, making you the prime player, and anyone else can just shut up…
That’s how stupid this angle truely is…
Why should anyone suggest that maybe someone isn’t doing it right because they aren’t even using the vehicle that they should be because it’s there for that purpose.
That’s how stupid this entire thread has been made by the stat shaming and the excusing of that stat shaming just because you don’t like what I said…
How dumb.
Like what ? You are sounding like a spoiled kid.
Of course he will, that is why You should kill it.
The effective range of gun SPAA (no radar) is around 700m or less.
Really? Do You even read?
Because maybe even if they try, it won’t matter? If something is not effective, then there won’t be any change even if they use it. Heck, by telling people to use something ineffective, You are misleading them.
Nice ninja edit there…
What they’re doing is literal ad hominem… Your stats are trash so your opinion and advice is nothing…
Nothing about the statement or the contribution…
The subsequent engagement since being called out by myself multiple times is further bad faith because it was only because they noticed they were actually going to get in trouble for it that they let it rest, to subsequently pick it up again when you guys start making ‘reasons’ for his stance to be covered up…
SO SHOW US HOW EFFECTIVE YOUR POINTS ARE, BRING SOMETHING TO BACK UP WHAT YOU ARE SAYING.
I don’t know if the message can be more clear.
I think it was for the best.Lets stay OP
I’ve said a few times, suport in terms of artillery, repair, actual DETERENCE… YOUR PRESENCE is a DETERRENT…
But alas my stats are all that matters…
This is all after the fact, you had option to ask this SO LONG AGO… But you didn’t, and at the onset you just pulled my stats…
Jesus christ can we have a discussion about the game and the thread at hand, not just a bitching session?
It looks like Reddit in here.
Ground forces RB should be tank on tank with no aircraft. However I would support a combind arms game mode that could be run on larger maps with more people per side ect.
I reopened the vote for what it’s worth ,seems only fair to let it run.I didn’t think it would go on this long
While I am starting to “like” CAS in Ground RB, I detest the literal non stop air bombardment in Ground AB. Anyone who plays Tier 5-7 knows what I am talking about, it is no exaggeration. You literally get bombed by planes every 30 seconds to 1 min, on repeat, for the entire match. Sometimes you can’t even make it out of the spawn area before being bombed again.
And yes, I have SPAAs. I have 100% of the US ground tree unlocked, even with the ADATs it is still an problem. And I am up to the Strela in the Russia tree, and even with its excellent missiles, the planes (and especially Helicopters) run amok through the lines. So any argument of “oh just get a SPAA, that’s what SPAAs are for” is moot. There are far too many planes and heli’s spawned per match, period. Even without a dedicated non CAS queue.
The argument about a possible fractured player base was a valid 5-10 years ago, when there were only 30,000 players online at a time, max. And a low end of 10,000. Queue times were up to 10min or even more on occasion. It has not been like that for years now. Basically the minimum I see is 100,000 players minimum, and up to 200,000 maximum. A full order of magnitude more players than in the past.
Or just remove CAS from Tank AB completely, imo anyway I think a ton of the CAS users in Ground AB are bots, or at the very least “players” that are selling accounts, or even players using hacks/cheats to hit the button in milliseconds. The ones who get 10-20 kills combined pretty much never talk in chat, Ive tried. Even tried direct messaging them. They do not seem like “real” people to me. (~10 kills total is ‘reasonable’ but there are ones that get the CAS button EVERY time, with in a fraction of a second. I even added the bomber spawn to my mouse side button, and I STILL cant beat them. They are inhumanly fast. Again, imo, botting and/or cheats being used.)
Side note:
I have posted on the other threads for my strong support of a Night Battle (NB) only queue as well (based on Ground RB, I do think the Ground AB queue would be negatively impacted by an AB+NB only queue). The math clearly shows we have enough people online at a time for both Non Ground CAS (at the very least for AB), and Night only RB’s. 100,000 players online concurrently, minimum, 24/7/365 proves it. Optional Night Battles for Ground Realistic Battles
And both the NA and EU Ground RB queues are instant, not even seconds, instant. No matter what time of day, or day of week, 24/7/365. There will not be any noticeable impact on anyone’s queue times, especially not Ground RB players. So, imo anyway, even THREE Ground RB modes (Normal RB, Non CAS RB, and Night Battle RB) would maybe be fine. Would need to see the data on matches per day to really see. But personally, I am a bigger advocate of Ground Night Battle RB over a non CAS RB queue.
Ground AB queue is not nearly as fast as Ground RB, a couple minutes usually MAX in the middle of the night in the NA server queue. So, perhaps two separate Ground AB queues would be detrimental, but that would make the argument stronger for at the least, LESS CAS Spawns.
So in conclusion I strongly support at the very least a drastically reduced CAS spawn rates in Ground AB, if not eliminated completely. (Normal Ground RB probably does not need an adjustment, CAS is already limited by spawn points, so if anything, it would need to be a new separate queue. But that’s a hard sell to much of the community, especially with the Night Battle discussion happening right now). The past arguments against it need to be rethought. I have not seen many/any people make note of how many more players there are now than in the past. And even if there are other arguments, I do not see them as good/strong/or valid arguments to stop the incessant death from above in “TANK” Battles.
Thanks for your input ,some interesting things there