They will learn over time. But right now it’s a huge advantage to use one strong plane + one reserve plane. I’m not as good player as you are, but I can get around 10 kills without dying, using this new system.
I must point out that my playstyle is mainly based on surviving battles (or at least not die too much). So I play differently than most players. We have to see how many players will start doing the same.
Technically, this new system prevents players from using the old META lineups, e.g. 4.0 + 3.7 + 3.3 BR. With my playstyle, this new system fits me better, because less players should use higher BR planes in battles. If someone dies a lot, it probably makes more sense to use full 4.0 BR lineup now.
Hi, I would like to ask how things are with the BR tank. They play on BR 1.7, but sometimes I see players who have tanks on BR 2.3. That’s a bit unbalanced. Thanks for the information.
Tanks is simple, both in AB and RB the BR of your lineup is the BR of your highest rated tank, and you go up agianst lineups +/- 1.0 difference from your lineup.
This thread is about planes in air AB where under certain conditions you can downtier your plane, like, have a single 3.7 plane in a 3.3 lineup.
No, it’s actually less effective after the change.
E.g. 3.3 + 3.0 used to result in 3.0, but now stays at 3.3.
A special case is the Israeli S-199 being the lowest BR vehicle at 3.3.
Before it could be played at 3.0 which is no longer possible.
As for the old 2.0 limit (old wiki):
If the difference in the BR between the vehicle with highest BR (A) and one of the top vehicles (B or C) is equal to or higher than 2.0, so in matchmaking the BR of such a top vehicle will be replaced by BR of vehicle A. It means that if A-B(C) ⩾ 2.0, so B(C) = A.
Had practically no relevance.
Maybe if you wanted to play e.g. an Israeli 7.3 Meteor and 5.3 Spitfire at 7.0 instead of 7.3, but would it really matter at that point?
(Not really)
That’s how it should be calculated, the .0, .3 and .7 decimals are only a visual element for the players.
Unfortunately, it causes issues with wiki descriptions being mathematically wrong thus confusing many.
How does it make more sense to play a single 4.0 vehicle with reserve vehicles at 3.7 compared to playing a single 4.0 vehicle with any number of 3.3 vehicles at the same 3.7 BR?
If you use one 4.0 BR plane + one reserve plane, you basically artificially lower the BR of 4.0 plane to 3.7. This allows you to maximize your effectiveness in battles.
If you take one 4.0 BR plane + many 3.3 BR planes, after you die with your 4.0 BR plane you force yourself to play 3.3 BR planes that are below your matchmaker’s BR. So you basically uptier yourself with other planes, which is not the best idea.
If you die early with your 4.0 plane in a 4.0 + 3.3 lineup and leave the battle, the 3.3 plane will be crew locked. If you die early with your 4.0 plane in a 4.0 + reserve lineup and leave the battle, the reserve plane can’t be crew locked, so you can immediately start another battle. And in the next battle you again use a plane with artificially lowered BR.
In the old system you had two good options, 4.0 + 3.7, one plane was one BR step higher and the other at the BR of your matchmaker. But now you can’t do this anymore.
Anyway, it’s only relevant for stat-padders.
Maybe that’s considered meta play, but in my eyes the ultimate goal is to win the mission and not just to boost individual vehicle stats.
Maybe they should crew lock every non reserve vehicle instead even if used :D
That would surely annoy single spawn players.
Not really. I don’t care about stats, but I still see this way of playing as the new META.
But then why not just use full 3.7 lineup? That’s the best option now for players that want wins, do specific tasks, play in squads etc. Basically, if you want to use full lineups, use single BR lineups.
BTW: The funny thing is that playing for wins is more like actually playing for stats. I don’t even remember how many battles I won or lost today, I just don’t pay attention to this. Especially after I played thousands of battles in War Thunder, the number of wins is just a stat in my profile that doesn’t mean anything. But I know some players look at this stat and judge other players by their win rate. For me, it doesn’t make any sense. I honestly don’t even know what my current win rate is.
You have to remember, there is no rule in the game that you should spawn specific number of vehicles in the battle. Spawning 1 vehicle is completely legal. The truth is that a good player with 1 vehicle can do more than a bad player with 3 vehicles.
Personally, I don’t see a problem with spawning 1 vehicle. If anything, in my opinion the game should reward players more if they do more in the battle. Currently in many cases it’s actually the opposite (I don’t want to get too much into details with how the reward system works in War Thunder, but there are some serious problems with it).
It is a stat shared across every team member.
Missions in WT are set up like team sport, it’s not FFA or 1v1.
“Stat-padder” at least in sports (e-sports?) is used for players prioritizing their individual stats being of little benefit to the team’s chance of winning.
The problem are random teams / unknown team members.
Many don’t feel any responsibility towards other players.
In real sports you couldn’t do that without consequences. If for example you were playing a game of football and simply gave up and walked away during a game you’d surely anger many team mates.
In WT you simply start a new mission with other randoms.
Also it gives higher rewards (for every team member).
Crew lock exists, the game just fails to set a lower limit for number of vehicles.
There’s of course the issue of vehicle availability in trees. If I’m not mistaken the mobile game handles this differently with vehicle sets.
Yes, but plenty of times I’ve seen players leave early because someone in the other team paid attention.
Couldn’t they have done more with a second vehicle?
Does expectance scale with a player’s ability? At least in real sports it does.
Absolutely
I’m aware it doesn’t scale linearly and some objectives aren’t worth much.
From Gaijin’s perspective necessary to narrow the progression between bad and good players.
I’ve been playing war thunder for more than 10 years and I’m really happy that more than 50 of my decks are now junk in Arcade AF. Why is Gaijin changing the match making, which in my opinion has worked well for over 10 years? Do you really believe that a deck of airplanes with BR 8.0, 7.3, 7.3 7.3 and 7.3 is weaker than BR 8.0, 7.7, 7.3 7.3 and 7.3? Definitely a deck of planes with BR 8.0, 7.7, 7.3 7.3 and 7.3 is weaker than BR 8.0, 8.0, 8.0, 8.0, 8.0, and 8.0, but the BR of the deck in game is the same. Most players in AB AF burn more than three airplanes in one game, sometimes more than seven. And the other question, why is a deck made of one BR 8.0 airplane stronger than one with 8.0 and 7.3?
No, they aren’t, and you’ve just explained the reason why:
Squadron battles and some tournaments are the “team sport” in War Thunder.
Random battles are not like any team sport, cause every player has their own goals to be playing it, some want to win, others want to get kills, others are just playing for fun, etc… even rewards are given individually.
So no, War Thunder is not a “team sport” like game.
90% of my games chat is completely silent. (The other 10% I wish it had been.) That’s not the way a team game works.
We can absolutely bring friends in from a place where we got organized and social elsewhere (like Discord) to play War Thunder with us. But that doesn’t make the game itself a team activity. We’re all just using each other as slightly less predictable and slightly more challenging AI, for the most part.
You said “team sport” first, and War Thunder Random Battles are not set like a “team sport”. “Team sport” like would be squadron battles or some tournaments were you make your own team with other players that want to play together competitively and share the same goal.
In Random Battles, teams are made up of random players with different BRs, vehicles, objectives. You want to win? I couldn’t care less cause I’m playing for fun or for grinding vehicles which is the main objective for most players in this game.
Also, matches in Random Battles are usually decided by only a few of the top players in each team, most others are just “food” for them.
Win rate is also a stat and there are also win rate stat padders, they usually play in squads of 4 and don’t care how many deaths they get as long as they can drop their bombs on target and repeat. That’s why we had less than 3 min matches in the past. In Ground Battles there are players that you only see playing in squads of 4, just to keep their win rate stats high, and if they are good enough they can do it cause most of the time the matchmaker will place them against squads of casual players that are only trying to play together with their friends.