Suggestion: Add Cockpit-Only Realistic Battles — An Accessible Air Mode Between Air RB and Sim

Introduction

War Thunder has always been special to aviation players because it lets us experience a huge range of aircraft in combat. Many of us do not only research aircraft for statistics, progression, or competitive modes. We play because we enjoy flying them.

However, there is currently a large gap between Air Realistic Battles and Air Simulator Battles.

Air RB is accessible, fast, and rewarding, but after enough time it can become repetitive. A player queues, takes off, climbs or rushes toward the same central engagement, deals with the same large missile exchange, and queues again. The current top-tier meta changes with every new aircraft, radar, or missile, but the overall match flow has remained very similar for years.

I have played War Thunder aviation for 13 years. I still enjoy flying, I still want to research new aircraft, and I still return to the game because there is nothing quite like it. But after thousands of Air RB matches, the experience can begin to feel less like flying an aircraft and more like repeating a progression loop.

Air Simulator Battles offer a much more immersive experience, but they are difficult to approach for many long-term Air RB players. Full-real controls, target identification, limited visual information, the need to learn a different control philosophy, and the advantage of dedicated equipment such as HOTAS and head tracking make Sim a very different game. It is not simply “more realistic Air RB”; it is a separate discipline.

There should be a mode between these two experiences.

The proposal: Cockpit-Only Realistic Battles

Add a separate air mode called Cockpit-Only Realistic Battles .

The mode would retain the accessible flight controls, Instructor support, progression structure, and general pacing of Air Realistic Battles. Players should be able to use keyboard and mouse exactly as they do in Air RB.

The defining rule would be simple:

Every player is locked to cockpit view for the entire battle.

This would let players experience the aircraft from the pilot’s perspective while keeping the game accessible to the existing Air RB player base.

Key rules

  • Cockpit view is mandatory for all players.
  • Air RB flight controls and Instructor support remain available.
  • Keyboard and mouse controls remain fully supported.
  • Full-real controls, HOTAS, VR, or head tracking are not required.
  • Enemy aircraft should remain identifiable through practical Air RB-style spotting.
  • Players should be able to detect enemies through radar, RWR, datalink, and visual contact from the cockpit.
  • The mode should not require the same difficult target identification and limited visibility rules used in Air Simulator Battles.
  • RP and SL rewards should be comparable to Air RB, with a possible bonus for the additional awareness required.

Why cockpit-only gameplay would matter

Cockpit-only view would make the aircraft itself matter more.

Modern aircraft in War Thunder have detailed HUDs, radar displays, RWR systems, MFDs, helmet-mounted sights, and carefully modeled cockpit layouts. In normal Air RB, players rarely need to interact with this environment meaningfully because third-person view provides extremely strong situational awareness.

A cockpit-only mode would make radar use, RWR awareness, visual scanning, positioning, formation flying, and target prioritization more important. It would also create a more natural pace without needing to artificially nerf missiles, aircraft, or radar systems.

The goal is not to make modern combat slow or remove the danger of radar missiles. The goal is to make players feel that they are inside the aircraft and flying it, rather than looking above it while waiting for the next compressed missile exchange.

Why this matters beyond the current top-tier meta

This suggestion is not about whether the Rafale, Eurofighter, Su-30SM2, F-15, AIM-120D, MICA, or any other current aircraft and missile is too strong.

The meta will always change. New aircraft will arrive, missiles will be adjusted, and different nations will rise or fall in effectiveness.

The issue is that the current Air RB structure creates almost the same experience regardless of the meta: large teams quickly merge into the same area, multiple missile engagements overlap, players die quickly, and the match often ends before the aircraft can be properly experienced.

Many aviation players see a great aviation video, a film scene, an edit, or a real cockpit clip and feel the urge to fly. War Thunder should be the ideal game for that feeling. Yet normal Air RB often does not provide it, while Sim can demand a level of commitment that many players cannot make during the limited time they have to play.

Cockpit-Only Realistic Battles could give those players a reason to queue for aviation because they want to fly, not only because they need RP for the next vehicle.

Expected benefits

  • A more immersive and tactical alternative to normal Air RB.
  • An accessible bridge for players interested in cockpit gameplay but not ready for full Sim.
  • Greater value for cockpits, HUDs, radars, RWRs, MFDs, and datalink systems already modeled in War Thunder.
  • A more meaningful progression experience for players who enjoy flying aircraft but are tired of repetitive Air RB match flow.
  • A mode that can support both casual aviation players and experienced Squadron Battles players who want a more engaging way to research aircraft.

Air RB and Air Simulator Battles should both remain available in their current forms. Cockpit-Only Realistic Battles would give aviation players a third option: an experience that is immersive, accessible, rewarding, and built around actually flying the aircraft.

Poll

Would you like to see Cockpit-Only Realistic Battles added as a separate air game mode?

  • Yes, with standard Air RB controls and spotting.
  • Yes, but with smaller teams and a more tactical match structure.
  • No, I prefer the current Air RB and Air Simulator Battle options.
3 Likes

Really? No one?

Might I suggest changing your camera to cockpit when playing regular RB? Will suck because you have reduced awareness, though.

From what I can tell, you’re initially struggling with Sim. Everyone does or did. You don’t need an expansive Sim setup akin to what one would use for DCS. A gamepad/controller is more than enough to fly, fire missiles etc. You can also use keyboard and mouse. As you’re on PC (I assume), you also have the benefit of head tracking. Best advice I can give is to give it some time. You will get used to it

7 Likes

Its not about playing sim or getting used to it. I assume you didn’t understand what I trying to explain. I’am talking about rb mechanics and sim gameplay together. Its the point your awareness will be reduced. Its the point that you re playin in the cockpit so does everyone in the mode I suggest. I’am talking about see enemys on your screen, realistic flight models and another grind mode. And you suggesting me play sim and give it some time ?

Mouse-joy is perfectly usable in Sim, and I would argue that HOTAS has no real advantage over mouse-joy. MJ can even carry advantages in that it’s easier to hold the middle of an axis control, compared to HOTAS. Every control method has their own learning curve to deal with. Get a headtracking setup, for not that much money, and MJ is truly on par with HOTAS.

Sim seems over-whelming at first, but you really just need to jump in and learn. The time spend learning in Sim is truly rewarding. You’ll also learn to love not having a big red marker on you.

1 Like

Virtual joystick is easier than mouse aim, so no.
There’s no reason when you already have the easiest control scheme in first person perspective.

1 Like

Yes.

4 Likes

Yes but you have icons and a more forgiving flight controls.

Having an RB+ mode would be good for people who want a realistic experience.

1 Like

Exactly

Why stop there… let’s have an Arcade+ while we’re at it.

“Realistic experience”… if we ignore the unrealistic icons and the fact that you’re still not directly flying the aircraft, but we can call it realistic because you’re in the cockpit?

And you severely overestimate how difficult the full-real controls in Simulator Battles are. It takes a few minutes to adjust to the controls and trim, etc. The bigger difference isn’t that you’re suddenly fighting the aircraft. It’s that you have direct control over it rather than having the instructor constantly assisting you.

If the goal is immersion, then sure, cockpit-only RB makes perfect sense. But if the argument is that RB+ provides a “realistic experience”, I’m not really seeing what makes it more realistic than simply playing Simulator Battles.

You are still describing Air Simulator Battles, which is not what I am suggesting.

The proposal is literally Air RB with one change only: third-person camera is disabled and everyone plays from the cockpit.

Everything else remains the same as Air RB:

  • Mouse aim and Instructor stay.
  • Keyboard and mouse players play exactly as they already do.
  • Current Air RB spotting, enemy icons, target identification and UI assistance stay.
  • Radar contacts, RWR, datalink and map information stay.
  • There is no full-real control requirement.
  • There is no Sim-style “find and identify every aircraft yourself” requirement.

So no, “just play Sim” is not an answer to this suggestion. Sim is a completely different control scheme and gameplay environment.

The whole point is to let Air RB players have the same accessible game they already play, with the same information and controls, while actually experiencing the aircraft from inside its cockpit. The only thing removed is the third-person camera advantage.

I genuinely do not understand why this is so difficult to grasp. It is not a request to turn Air RB into Sim; it is a request for Air RB, with its existing mechanics, played from the cockpit instead of from a third-person camera.

W poll btw

My opinion remains largely unchanged, except for one thing: it’s just a really bad idea. For one, it further splits the RB playerbase, as if Classic, Escalation, Bullet Hell and the smaller Classic games weren’t enough already. And I don’t think it would have the playerbase to sustain itself anyway. Why bother queueing for that when Simulator Battles is right there ?

2 Likes

The reality is, this new Cockpit Only RB mode would just fragment the playerbase even more. It would take away prospective Sim players as well.

If you want to play cockpit only, the mode you seek is already there waiting for you. You just have to jump in and get your feet wet.

I used to suggest an RB mode like this many years ago. It’s not gonna happen, and for good reason. I was just too green, and a bit overwhlemed to learn Sim. In the end, I sure am glad I did make the jump to Sim.

Now days, I play all the Air modes. They all have their place.

So basically a “larp” mode for people who dont want to put in the effort to learn sim.

This change doesnt change this at all. People are still going to rush the middle. Only difference is that missiles will be more effective.

We dont need additional game modes where there is a single difference.

2 Likes

Poll ain polling

Air RB is Arcade plus.
As it ground RB

We do not truly have a stepping point to simulator mode, we know Gaijin doesnt support Sim battles.

It would be good even as a trial to have a cockpit only mode with icons like we have in the current air RB.

It would more importantly allow players to actually enjoy the well detailed cockpits and on modern jets the MFDs and HMD systems. Without playing at a disadvantage when chosing not to play in 3rd person.

War Thunder needs to grow game modes to survive because currently the majority of players are only playing to grind, upgrade or unlock vehicles and not actually enjoying the vehicle or game mode. When the grind ends (Gen 5 coming soon) then why would players keep playing mediocre map designs and game modes?

1 Like

Problem is Sim is completely different from the team death match Air RB format.

The BR spreads are also a real problem with SIM as are teams.

So while Gaijin offers Sim as an option the player base is not playing it.

But your point on queuing is going to be the real issue.

1 Like

Yes, but they insist to not to understand! They keep saying play sim . put effort to learn sim. They thought we are saying : Oh, we can not play sim. We cant learn it, it’s so hard to learn and play. Just make a simple sim mode. Hell no man. I’m saying everything is rb mode but cockpit only so we can see icons, basic modules.

Game discussion not a suggestion.