Subtree Rework - Nation Folders

We can list the subtrees separately as a system and place each country in a different folder, allowing subtree vehicles to be carried in different main systems but limiting the number of subtree vehicles to prevent OP queues

example:Assuming a maximum of 3 subtree vehicles, you can carry a total of 3 vehicles from any subtree country in your queue

But what if you wanted to make a line-up of just the sub-tree nation?

Having a limit would make that impossible.

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Limit the use of only 3 sub tree vehicles per queue, regardless of how many main tree vehicles you carry, you can only carry 3 sub tree vehicles
This can cut off the OP queue composed of pure subtree vehicles, which require a master system to reach the top level in order to develop

This would not be possible, as there would not be any subtrees or main trees any more. All nations are equal, meaning all nations can function as main nations, and none is put above others.

Limiting some of the nations to three per lineup would prevent them from forming full lineups, which would make them impossible to play individually.
For example a player that wants to play the Indian nation could not do this if only three Indian vehicles could be in a lineup. This would force him to play other nations which, while ecouraged, should not be forced.

This brings up another issue, there should not be a “master system”.

All nations in a folder are equal nations with the ability to cooperate. A player can choose to play one or more of these nations, but is not bound to any main one. The choice of which one is the “main” is purely up to a player.

As for balance, I don’t think there is anything that makes for example the full Indian lineup less balanced than the full British lineup. It is simply another nation, just like how Britain makes British lineups and Sweden makes Swedish lineups, India will be able to make Indian lineups and Finland will be able to make Finnish lineups.

Combining vehicles from foldered nations is also not any different compared to existing subtrees as the hard limit of ten purchaseable lineup slots controls lineup size to the same level enforced now.

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Yeah tbh I think the lineup part should stay the way it is right now, with just shared lineups where you can put whatever you like

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It should be like this

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I’m still going to rub in my Ui layout idea.

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Looks good, reminds me of the old War Thunder nation layout

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Next time maybe make it readable please

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Wait I finally deciphered it

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no

+1 on this. It would help nations get their bespoke vehicles, and would also ease the grind, allowing people to grind the nation they want to grind. I will say however, they should make it so that you have to reach a rank in the primary nation to unlock that rank in the sub nation’s, otherwise people will be skipping straight from WW2 to modern day Leopards for Canada for example, and other not so fleshed out tech trees. So for the tech trees that DONT have so many vehicles, they should set a hard requirement to reach the rank of the vehicles in the main tree first so that people don’t just skip through the entire game. This restriction could be removed once the tech tree is sufficiently filled out.

Its less intuitive, however gaijin could do it a simpler way, like this

Until they are able to fully update the UI to what the OP has suggested. I think that OP’s organization is much nicer, but i feel like this is needed for the longevity of the game, specially as more and more vehicles get added, bloating tech trees.

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I started out reading this and wanted to object, but with that part at the end added I’m actually agreeing completely.

The only thing I’d change personally is that that any sufficiently fleshed out nation should count for this as well, since the intent is to move away from having one distinct “main” nation.

I’ll look at some options to implement such a mechanic / how to decide what is “sufficiently filled out” and have another poll about that since especially for a possible implementation it’s important that Gaijin gets player input on aspects like this.


But while we’re on the topic of polls, there is an open one about the implementation of nations that might lack content at lower ranks and if/how they would be unlocked.
Any vote there is highly appreciated and can help provide a solid foundation to let Gaijin find the best possible implementation if they ever think about such a rework.

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I also really appreciate any alternate UI options like this being brought up that might be simpler to implement.

While I’m trying to somewhat base it on existing mechanics and UI, at the end of the day I’m just a guy with MS Paint 3D in my freetime, while Gaijin need to consider budget, time and the intricacies of the games code that I just have no idea of.

So providing alternative options like this really helps the idea to seem a lot more realistic and gives Gaijin some workarounds to possible issues as well as some existing community feedback about them.

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Well, that 100% looks nice. I do have an issue unless I’m reading it wrong.

I don’t agree with this, if I’m understanding it right. I shouldn’t have to finish the British tree to do any of the sub-nations. I should be able to be up any of the foldered nations without needing to do a different one.

Unless this is grinding a sub-nation like its own tree, and you’re talking about going up the ranks in each sub-tree separately, then never mind.

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What I mean by this is that, in order to research rank 3 Canadian vehicles, you need 1 rank 3 British vehicle. If you want a rank 6/7 Canadian vehicle, you need a rank 6/7 British vehicle. Otherwise, there’s nothing stopping people jumping straight from researching the Canadian Ram II, then jumping straight to a Leopard 2a4.

It should restrict players from being able to research anything of rank 2, 3, 4, 5, 6, 7 until you have at least one vehicle in that rank bracket in the main tree to make sure people don’t skip straight from rank 3.0 to 10.3 or 11.7 for example. ONCE there are enough Canadian vehicles added to the game that you could make a reasonable line up, and it wouldn’t be maybe 6 vehicles to 11.7, then they can remove the restriction, otherwise everyone would just play the smallest sub nation trees in order to unlock everything and we would get even more 1 death leavers. Doing it this way at least makes sure that players have more than 1 vehicle within that rank bracket, even if its from another nation.

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Ok, well that is valid if, despite Gaijin giving sub-trees their own tabs, yet keeps them 1 line.

But the new tabs should be 2/3+ lines because that’s what’s wanted out of a sub-tree rework, more room. Which that a 1-line sub-tree doesn’t have. So if Gaijin’s smart, you should be able to grind any sub-tree without needing to do a different tree, else we circle back to one of the issues current sub-trees have. Need to grind a host/sub nation and need to unlock vehicles you’re not interested in to play vehicles from the nation you’re interested in.

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So alongside this change you want gaijin to increase the number of vehicles for the 7 existing subtrees (South Africa, India, BeNeLux, Finland, Hungary, Switzerland, Thailand) from their current vehicle count, which varies between 1 full line to a single digit amount of vehicle, to 2-3+ full lines of content across, at minimum, air and ground, for every single subtree? Aka, literally hundreds of new vehicles?

You do realise this changes the scope of this suggestion from a fairly simple UI reshuffling to the single biggest addition of vehicles in the history of the entire game?

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This might not be part of of the suggestion, since that’s only focused on altering progression and the UI around it, but with that it does aim to create the necessary space for the game to allow for more vehicles from these nations to be added eventually.

That will absolutely not happen immediately, I would assume they would make update themes similar to the subtree / techtree updates we have now that focus on fleshing them out one by one over a much longer span of time.

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Exactly, that way subtrees would not be forced to get more content (unlike if they were independent trees) but could actually get more content if there’s a point in that (unlike current subtrees that are limited in space). This suggestion is literally the Graal of all existing, upcoming and possible subtrees and new minor nations

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