Subtree Rework - Nation Folders

That’s not exactly what this system does. It’s still the same national trees, only that subtrees are added the same way that “main” nations are and coherent national trees are preferred over scattering vehicles.

I don’t think any full on “NATO tree” or Warsaw pact tree" would work out, instead it keeps a similar national model to what War Thunder already has and improves on it.

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Reminds me about dealers in Armored Warfare…
But it will decrease most of discussions about why X country become subtree of A tree.

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I more ment what 君则 had suggested

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Eh idk how I feel about this one, I’ma have to think about it.

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Is there anything in particular that you’d do differently?

If so it could help improve the suggestion if you brought up those issues here.

Well I’m not exactly grasping on how to split vehicles from the same sub country from WW2 and modern.
I also not sure what the best system of research is. Mine was pretty straightforward and it was doubling rp and spliting it between main tree and sub tree.

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They aren’t split for the research tree. It’s a rework of subtrees in the sense of research progression and UI, but matchmaking isn’t part of it just yet.

I might consider a separate suggestion about that at some point, mainly for sim matchmaking, but that will be a separate suggestion.

Right now it’s simply that you research one tank, aircraft, helicopter, bluewater and coastal vehicle at a time per faction. Same as it’s done now per nation where subtrees are permanently part of.

Doubling RP would be nice, but is also a hard sell when trying to convince Gaijin to add it.

True but it wouldn’t make it go any faster since their are so many new vehicles. It would also keep the grind manageable.

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True, with more vehicles and nations added Gaijin should make sure to have the grind reflect that.
Completing the game doesn’t mean reaching the top of one nation only, they need to encourage playing more nations.

It’s not the point of this suggestion specifically, but I do agree it’s necessary.

Doubling rp for nations with subtrees isn’t the solution imo, that would mean some nations (the ones with subtrees) get more rp than others so a single tree can be grinded faster if there’s many trees foldered with it. They should just make the grind less absurdly painful, especially at higher tiers

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Yeah I agree. When I said that I meant a general RP increase across the entire game, not bound to any condition. After all when there is more content in the game, the rewards should reflect that to allow players to keep up.

But again, this is an unrelated suggestion that doesn’t include any reward changes by itself.

If you are interested in a suggestion that actually promotes playing more nations, I made a separate suggestion about achievement-based research bonus.
It introduces a permanent 10% bonus to RP rewards for each completed nations, which stacks the more nations you complete.

Of course looking at the reworked subtree system, these additional nations could also provide such a research bonus, which helps balance the added amount of vehicles and the time players have to spend to unlock them.

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Tbh 10% ain’t a lot for a whole nation grind
Overall I also think the reward multiplier of vehicles should get much higher at high tiers to compensate for the drastic cost increase at these tiers

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