The PL12 is superior. It pulls nearly 40 g’s maximum and retains as good as the amraam.
Whether the aim120 has the same seeker or not doesn’t matter, terminal velocity upon maneuvering drastically drops on r77-1 and overshoots when launched from close up.
yeah i said Pl12 is top 2, and mica in first place. The R77-1 is a great missile but like all soviet jets you only have one great thing and get fucked in another way. The Su30s fm is bad, not mediocre, its bad only beaten by the even worse F18. This fucks up the R77-1s launch speed resulting in lower range/energy. And thats it. R77-1 outperforms the amraam in ranges where it matters (<20km) and on top is capable of offbore launches.
Keeps its energy a bit better and also doesnt suffer from soviet launch platforms (J10). I have not used it much but so far i prefer it over the R77-1. Its close though.
you sound like a redditor pointing out obvious stuff that nobody asked for. That you tell me I sound like I never had a converstaion is ironic from you.
Focus on the fact that a missile that has no deterrant on it’s way is going to hit a shot like that. MICAS aren’t affected by multipath as much as the other missiles with aim120 seekerhead. That’s why they don’t wobble. It’s as simple as that.
MICAS aren’t affected by multipath as much as the other missiles with aim120 seekerhead. That’s why they don’t wobble. It’s as simple as that.
micas are just as affected by multipath, missiles dont use “aim120” seekerhead, its an arbitrary seeker from gaijin, aim120a was already very resistant to multipath irl, multipath stopped being a significant issue with aim7mh thanks to lofting plus Inverse monopulse.
why are you now deflecting to IRL? In game, salvo for the micas and idk if phoenix and fuk-yu90s have a different seekerhead, 120s share seekers with r77 family, pl10, sd10, pl12, derby, darter and rb99.
so having the smallest target illuminator in the entire game and killing people with a 10 meter splash radius while flying barely 15 meters above the ground is not being affected by multipath? Maybe they are affected by multipath but their splash damage equaling that of a phoenix makes them so lethal even within multipath head-on encounters.