no, it can guide more than one
İf you fire rapidley you can guide 2-3 missiles at the same time.
Another false claim from him.
Yes, fire em rapidly, and they all go in same target.
Usually ends up just wasting missiles. Unlike hellfires etc, what you can fire in wawes and quide in different targets.
And if you fire another vikhrs, before first is hit, the leading missiles ends up on ground.
Firing multiple at the same target is useful against SPAAs, as they can sometimes destroy one or two with their own missiles. Number of vikhirs also increases the likelihood that the tank, that you’re trying to destroy, will die (who would have guessed).
I agree that laser-guided munitions, like hellfires, can more effectively switch between targets, but the proportion of hellfires actually hitting the different targets vs impacting the ground while trying to switch target, is going to be pretty low. Of course, this proportion increases if you slow down the rate at which you fire them, but at that point, you’re pretty much only are fighting one tank at a time, like the Vikhirs do.
Don’t fire another vikhir until your first barrage is over, unless you need to fire at something else.
True, but it also happens, that when you fire example 3 missiles going on a tank, if it manages to get in cover, and nothing is near you just wasted 3 missiles, since they all are going right behind eachother
also, if you spot bigger threat what need to be dealt, you fire again on that and again lost of missiles. (if changing missiles course in it is not possible)
And on personal feeling against mbt’s atakas are actually better compared to vikhrs , they just lack range.
This is the case for any helicopters. Even laser-guided munitions struggle more-so with tanks getting into cover as they have one of the least amount of control over where their missile goes (let’s not even mention fire and forgets like the PARS3 or Spikes).
Not sure where you get that personal feeling from, but I assume it’s because you’re facing easier opponents when using helicopters with ATAKAs (which makes sense, as helicopters using ATAKAs should be facing lower BR vehicles than helicopters with Vikhirs). Vikhirs have greater explosive mass, and more penetration, as well as 600m/s max velocity, unlike 550m/s on ATAKAs. Not only that, Vikhirs have 10km range while the ATAKAs only have 6km.
So, I see this conversation is heating up.
As much as I hate these discussions, in addition to the fact that I really don’t want to be part of them, I would like to give my opinion in a completely “neutral” way.
Let’s start from the fact that the survival of the Ka-50 is quite monstrous, 4 missiles on the nose from 2 anti-aircraft, only “hit”, yes, in short, perhaps the survival of the helicopter should be reviewed, not to mention that 3 heat hits had not yet destroyed it , but that’s just one of many experiences I’ve had against it.
As for the armament, well, you don’t even notice the incoming missiles and most of the time you don’t have time to hide or protect yourself.
But, my personal opinion, the ka-50 should not be moved, surprised?
True, the Ka-50 is a monstrous helicopter, but only those who know how to use it and for some lucky players, it takes skills to use helicopters, those who have these skills can decimate an entire enemy team, other times there are the Noobs who start at the beginning of the game and get killed immediately, or manage to kill one or two carts and then crash.
In my opinion, the main problem is the developers, I also noticed that since the game came out, it tends a lot towards Russia (the Soviets if we have to be honest), from the Ka-52, Su-25, T90M, kh38, etc. etc.
Not to mention the past of war thunder, do you want a solution? Every nation must receive the exact same mechanics as another at the release of each update, why can’t other nations have missiles like the Pantsir??? If everyone got the same thing, there would be no balance problem, instead of being raped by 3 Su25s with Kh38 missiles.
Look, how come no developers or community moderators are responding to this thread, saying they have a way to fix this?
Now this forum is a well of complaints where sooner or later, it will rebel as it has already happened.
Bugs are resolved with delays of years, when we say that something is not right, they reply with “we believe” “we think” “we imagine”, they are not decisive answers, they are doubts that should not exist with all the information that we don’t supply them, here I’m talking about the Mistral, Stinger etc.
Like NATO missiles, like the Tow which now drives crap, or the Spike which doesn’t work as it should.
Is the problem the Ka-50, or is it the mentality of those who lead the game that is not right?
If only we had more participation from community moderators in these discussions, or developers listened to us more, maybe everything would be better?
Anyway I’ll stop here, I’m going off topic now
Yeah, KA-52 faces so many low tier mbt’s :D
On paper vikhrs should be better in everything compared to atakas, but still leo’s and abrams tanks vikhrs quite often even shooting on top of turret, and atakas happen to kill em on same spot on one shot.
But in otherhand, when you have fired hellfires etc in 2s interwall, you often have time to look for target what to aim if main targets hides, or smack that another on it when it peeks from cover when they see missile is detonated on building infront of em.
Yeah F&F problem is cover and smoke(speed). But let’s not talk about pros in those.
Somewhat, but not really.
This is the same for all helicopters, not just the Ka-50. The Ka-50 has a fairly high skill floor and a somewhat high skill ceiling. Laser-guided and Fire-and-Forget helicopters have a much lower skill floor, but equally (and sometimes even higher) high skill ceiling.
In fact I didn’t directly mention the Ka-50, I was talking about helicopters in general, but to be honest the Ka-50 (and Ka-52) are a bigger problem than the other helicopters
If you actually use ATAKAs in your KA-52, then yes, you wouldn’t face easier opponents. ATAKAs are controlled via SACLOS while the Vikhirs are beam-riding. You can only fire one ATAKA instead of firing multiple in rapid succession, unlike with Vikhirs. I believe you may be shooting your ATAKAs at leos and abrams in different spots to when you use Vikhirs. If you don’t think so, please show me an instance of this.
Hellfires are harder to see, since they go around 45 degrees instead of directly towards the enemy, so I understand where you are coming from. However, you can lock onto the target with IRST for vikhirs just as you can with hellfires. You can have time to look for a different target while aiming for a different target with vikhirs too; although, it’s more difficult due to how much faster they go.
So why should the Ka-50 stay at 11.0 if it’s a bigger problem than, let’s say, the Mi-28N, or the YAH-64, which are at the same BR as it?
11.3 makes sense, and the max BR for helicopters should increase to 12.0 to make room for more balancing.
The KA-52 should not be just 0.3 higher than the KA-50, but the KA-50 should not be at 11.0.
Well, you fire 3 vikhrs , simultaneously.
You fire 3 Hellfires 2-3s interwall.
Target hide in cover 1 or 2 s before hit.
= Lost 3 vikhrs, no matter how fast your eye is, but on hellfires you have 2 or 3 changes to get another target.
lucky smokes are quite rare on spaa. Atleast on soviet spaa :D
Yeah, if not enough spawn points on vikhrs, then I use atakas. Or if helo base is close on own spawn, and enemy is running on spawn, using atakas quarantees kills on mbt where vikhrs could still fail.
Depends on how much longer it takes for those 2 or 3 hellfires to impact the original target area.
Let’s say the target moves away, and the first hellfire already impacted the ground. This means 3s left for the second hellfire to impact something (which isn’t enough time), and 6s left for the third hellfire to impact something, which isn’t enough time either. If you are going to do this method, you need at least ~5-7 second intervals for you to be able to reliably switch targets (that is near the original target).
That is true, but that’s for SPAA. Russian tanks have quite a few smoke grenades, especially the T-90M with its LWS.
Again, I’d like to see this, as I still think Vikhirs are better against MBTs.
Prove that you don’t spent much time playing helicopter lol
Sure it might be if they have the real capability i welcome to give that title if they improve heli ATGM because mokopa and hellfire are too stupid in this game (irl it way better than this fir non FnF AGM)
I think he meant to say most easy-to-play helicopter is the Rooivalk. Easy-to-play does not mean the most powerful, it just means that it has the lowest skill floor.
If you need to guide entire process with hellfire’s trajectory (which supposed to work way better irl)of this game? not that easy one stupid bush can ruin your afford
Mokopa in this game are just hellfire with two km extra range and some extra pen (which should be good if hellfire work like it supposed to)
well… the 9M120M1 in Mi28NM and Ka52 are been guide by laser frame beam, so it can guide more than one in Mi28NM and Ka52
Ill have whatever you are drinking. After 1km ,the Apache’s gun turns into a HEDP shotgun.
Ah, so we ignoring the 9K121 Vikhr
While it isnt better at killing tanks, it makes up for it by being more functional in other scenarios.