WW1 tanks where designed to tank hits and push trenches to cover infantry most WW2 tank doctrines where based on longrange fighting your just straight up wrong in this statement many german tanks where designed to knock out tanks from excessive distance the only tank designed not to are BRAWLING TANKS AKA assault tanks like jumbos which are meant to get up close and personal
TDs are designed for longrange engaugements and are made to quote on quote snipe
modern tank doctrine follows this to with first shot first kill like m1 abrams hence laser range finder and same with leopard 2 and other mbts your statement is based on ww1 outdated logic
Tanks/TDs are definately made for sniping. IFVs/scouts are not. Thats why all moden tank sabot ammo penetration is designated at 2000 m for 0° and 60° plate.
Which its self SUCKS because all the idiots in their fast agile MBT’s seem to think the Sniping spots that still exist, Belong to them, and try and shove you out of cover at every turn.
Back to this comment, this is why like playing British MBT’s so much.
They feel like TANKS.
They aren’t go carts with no sense of weight and power. When you are driving a Chieftain or Challenger in game, you feel like you can take on the world. (And you honestly can if you know what you are doing)
The Leopards and Abram’s and such just feel too fast, and too light in game. When in all seriousness they should feel basically the same as the Challenger. a Leopard 2 isn’t gonna accelerate 3x as fast as a Challenger, There is only a 300hp difference between the two. and they weigh nearly the same.
The game is absolutely HORRIBLE at making tanks feel like tanks, hell just the other day i was playing my FV4030 and hit a Ditch/hedge row at not even top speed, and jumped CLEAR over a road.
Don’t you know, very map has to be CQC fighting because everyone has Call of Duty brainrot. How dare you even attempt to use tactics and terrain to your advantage!
Yes please keep removing these positions 100m from spawn. Imagine if you will, a game where you have to actually move in order to get kills, instead of sitting on some broken spot that has sightlines over the entire map. The more these spots are removed the better the game will be.
Tactics like camping in spawn and camping a rock with oversight of the entire map in the base due to horrible gaijin map design. Terrain like a raised campi… i mean defensive position that you can shut down the entire map making it a terrible pixel hunt with no creativity or fun in anyway.
I’m sure some positions are as you say, but many people who get farmed only see the death cam and not the action that led up to someone flanking deep into their team’s side. You can spectate any match and see 80% of every team are mindless W-key pressers who don’t look at the map or exhibit any level of play the most basic bot could replicate. People like you will complain about spawn camping instead of recognizing the enemy understood the map is a square, not a line, and went around the cattle instead of joining in.
Skill issue, countering flankers is part of the game, if you don’t want to die to them learn the routes and kill them. The onus is not on gaijin to make the game play itself for people to bad to learn how to play, flanking works because people do not care enough to counter them. Cope.
If its mindless why do almost all good players do it, also why cant bad players make it work?
Nope i have no issues with spawn camping, it almost never happens to me.
looks at Maginot Line and Vietnam Hills where the enemy can literally sit behind and or beside your spawn but is just so you can’t fire back without removing your spawn protection * I mean, stuff like that needs to be fixed but the amount of new red zones that literally only affected middle of the map stuff needs to go away. For example, why is the entire western end of Karelia blocked off since they covered the spawn issue with rocks? Or how everything south of the little tank preparation area on Fulda is now redded off? They keep making the maps smaller and flatter over time, removing tactical and strategic planning of where to assault and counterattack from. I don’t particularly enjoy having to use the ONE small dip on a flat map to move when the map is 3km wide and honestly getting exhausted of the CQC maps (especially for top tier).
looks at red desert and volo where the enemy can literally sit behind their own spawn and shoot the entire map. FIFY
No it doesn’t, just counter them, the game doesn’t need to change because you are too lazy to counter obvious positions.
good
smaller = better
flatter? nah the maps are already very flat.
LOL, LMAO EVEN. No one be doing this bruh, this aint IRL.
First off, you dont play top tier at all. Second, you dont like smaller maps because you dont know how to play them, just learn and you will realize that they are far better than pixel hunting snipefests.
No, map size doesn’t have any strong relation to how good a map is.
Depends on personal preference and the overall design of the map. I’d take Fulda over Sun City/American desert any day, but I would rather play Rhine than Red Desert.
Smaller maps aren’t inherently better or worse, they’re just different. Gaijin just isn’t very good at designing larger maps too.
I honestly haven’t seen Volo more than like 8 times ever and I think all but 2 were like 6.0 BR lineups. As for red desert, I haven’t seen that since it dropped. However, as for spawn camping, I find the you can’t get out of a spawn far worse than someone can use an area near spawn to snipe.
How am I supposed to counter a red zone? It literally destroys you XD My point being there were ton of spots that affected around points and they still blocked them off for some reason.
Why? It’s literally the only covered area to flank the C point on the large version of the map that isn’t a wide-open field.
I mean, they are more so now. They used to have a lot more elevation on maps before Gaijin devs ironed them flat.
I mean, some of us try when we are in squads. Though, kinda impossible with everything become lane games and city maps.
Literally been grinding ground with the A10C and 120mm Abrams. I don’t like small maps because it’s about who has the best APFSDS and holding a corner rather than being able to flank. If I wanted to play camping simulator, I’d go play COD.
This depends on the vehicles of choice. Certain vehicles, like IFVS or ATGM launchers, are not viable when you apply an “in-your-face” playstyle to them. The good thing is that Gaijin put both types of maps in rotation. However, maps have gotten smaller over the years, and good spots that could be used by these vehicles have been removed. Even when we still have these so-called broken spots, the ATGM launchers often don’t live very long due to air units. All vehicle types should be given equal opportunities to shine, while trying their best to retain the realistic aspect they marketed.
“First off, you dont play top tier at all. Second, you dont like smaller maps because you dont know how to play them, just learn and you will realize that they are far better than pixel hunting snipefests”
You do know there are something called personal preferences?
I personally prefer bigger maps and not the close combat melee battle royal other people prefer.
I would NEVER say you are wrong in liking something different me, but that wont change i loath what quite alot of the maps.
i play France these days, and Gaijin have written about the whole 8.7 line up “avoid close combat, try and flank or/and snipe”
But i often find myself melee brawling tanks with stabilizers and whatnot in tanks without, and that can be a bit hairy.
Gaijins focus on small flat brawling maps are great for some vehicles, but it is rough for quite a lot of the more special vehicles where they can’t use their strong points.