Well, there was that T-90M in Ukraine that got tag teamed by the 2 barleys, but that’s a good example of why they try to avoid close in fights, it’s a lot harder to track a fast moving target when its close.
Yes, there are CQC situations, but in all and really all of those, there was infantry around. In WT there is no infantry, so that argument doesn’t hold water.
There were a couple of attempts of CQC with armor only in the past. Two I can remember right now. Germans tried it in Poland in 1939, and Russia tried it in Grozny in 1995. Both were utter failures.
I didn’t say it has never happened, I’m making the point that compared to real life use both in combat and doctrinally tanks don’t behave the way they do in War Thunder at all, so it’s a very very silly comparison to make.
Tank brawling could be stopped almost completely by making tank gun barrels physical objects that do not clip through other objects. But IIRC they said they would not do that.
This would be a pain to model and to make people happy with. Personally, I don’t want to hit my barrel every minute and if it damages it that would be significantly worse. Would promote playing with IFVs a lot aswell, which would dominate every BR bracket
(Sorry i didnt mean to tag you and since im on Mobile idk how to change it)
Community will never end talking about how bad maps are and the gameplay style is, and how they ruined previous mechanics like on old times. And Gaijin looks like will never listen, just ignore it.
They have lot of potential but they refuse to unleash it
Its hard to build something and its easy to destroy something, gaijin has been just destroying
i dont think they refuse to unleash it is that they just dont want extra work
Apparently you can get corner-to-corner city brawls with capture points less than ~300 meters away from each other even in ground sim.
Fun.
I hate dying to ppl in bullshit spots and even i am fed up with the sledgehammer approach gaijin is taking the last years

peak design
ok then bye!
WW1 tanks where designed to tank hits and push trenches to cover infantry most WW2 tank doctrines where based on longrange fighting your just straight up wrong in this statement many german tanks where designed to knock out tanks from excessive distance the only tank designed not to are BRAWLING TANKS AKA assault tanks like jumbos which are meant to get up close and personal
TDs are designed for longrange engaugements and are made to quote on quote snipe
modern tank doctrine follows this to with first shot first kill like m1 abrams hence laser range finder and same with leopard 2 and other mbts your statement is based on ww1 outdated logic
Tanks/TDs are definately made for sniping. IFVs/scouts are not. Thats why all moden tank sabot ammo penetration is designated at 2000 m for 0° and 60° plate.
Hell that was even the Doctrine in the 50s, why do you think stuff like the Conqueror and M103 were built?
im all for getting rid of op spots where its one sided but man they just get rid of even the most fair of spots
Which its self SUCKS because all the idiots in their fast agile MBT’s seem to think the Sniping spots that still exist, Belong to them, and try and shove you out of cover at every turn.
Back to this comment, this is why like playing British MBT’s so much.
They feel like TANKS.
They aren’t go carts with no sense of weight and power. When you are driving a Chieftain or Challenger in game, you feel like you can take on the world. (And you honestly can if you know what you are doing)
The Leopards and Abram’s and such just feel too fast, and too light in game. When in all seriousness they should feel basically the same as the Challenger. a Leopard 2 isn’t gonna accelerate 3x as fast as a Challenger, There is only a 300hp difference between the two. and they weigh nearly the same.
The game is absolutely HORRIBLE at making tanks feel like tanks, hell just the other day i was playing my FV4030 and hit a Ditch/hedge row at not even top speed, and jumped CLEAR over a road.
Yes!
Don’t you know, very map has to be CQC fighting because everyone has Call of Duty brainrot. How dare you even attempt to use tactics and terrain to your advantage!