Stop. Removing. Sniper. Positions. From. Long. Range. Maps

If gaijin plans to keep spamming killzones everywhere, the least they can do is undo the 3 compounded stacks of traction nerfs they have done since 2017ish? i would prefer to have the butter, oil and soap removed from the tracks if all the good spots gonna be blocked off with killzones anyway

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stop removing flanks too

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I enjoy urban maps so much more because there’s so little sitting in some ridiculously obsure position 1800 meters away that can see into spawn. So many maps had that problem. It wasn’t fun. It wasn’t big brain or strategic.

I’d be more inclined to enjoy the larger maps, at any BR really, if spawns had better protection and defenses. Like actual FOB layouts with high walls around the spawn so the player who completely blows past all objectives just to sit somewhere behind a spawn doesn’t have it too easy.

Give us something like this with some form of AI anti-tank defenses that has the same instant aimbot aim as convoy AA in Air SB, and it would be a step in the right direction.

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Like a lot of things in life “it depends”.

I think the objectively worst maps in War Thunder are the ones that restrict you the most. Campania, AttR, and Vietnam come to mind. The latter especially so because of the water and rugged terrain. Campania because it either forces you to brawl or spawn camp, neither of which are fun for a lot of vehicles. AttR because there is exactly 1 efficient flanking route and if someone else takes it, it turns into a brawl. Sure there’s the mid map where all the destroyed buildings are but it’s far too easy to get killed by someone that sees you through one of said buildings. And obviously the area near the statue is a no go.

That’s also why my favorite maps are Spaceport and Fulda. They offer CQC, sniping, and flanking all in one map which is all you can really ask for. I’m also starting to really enjoy big Tunisia, simply because of the freedom of movement it gives, even if the engagement distances are longer. It’s a better version of Red Desert imo. Sands of Sinai is up there too, even though I hear a lot of people complain about it.

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I’ll defend that map by saying that flanking doesn’t mean taking a route at the edge of the map. It’s one of the best maps because of how many minor variations of routes you can take. I still think it’s very good if you aren’t in a sniping tank, or above 8.7.

For the rest of your comment, I mostly agree. Sun city is exceptionally bad at giving players choice because of how little buildings and terrain cover there is. And it’s only made worse by the long sight lines and complete lack of cover when performing any flanking maneuver.

I think El Alamein does that even better than Tunisia, and mozdok has tons of potential too if you use the whole map.

My favourite maps are definitely Rhine, Mozdok, El Alamein, and Fulda. They all offer something that other maps don’t.

Rhine has a ton of choice and potential cqc flanking.
El Alamein is huge and offers plenty of sniping, and flanking.
Fulda doesn’t force you into headon engagements, and mozdok has good engagement ranges and it’s almost fully rural.

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The small and large variants of Maginot line are pretty good in terms of best of both worlds, you can brawl in the city or long-range sniping at >1.5km, tons of cover to move around. I do find one side has better sniper positions.

Not necessarily for them, because they are a squady andy who will not play the game otherwise. It is a completely different game for them.

Ehh, Mozdok is a mixed bag, i’d say Battle mode mozdok is pretty bad since you can from the get go shoot spawn to spawn both ways with alot of open terrain a little cover beyond the spawn areas. Tho in all fairness, i don’t think i’ve ever seen that at the BRs LRF begins appearing or higher

I know its about specific map but thats what is essentially wrong with WT maps. Maps are so small that usually only valid flanking route is along edge of the map. If maps were bigger it would be counterproductive to go along map edge as AO is too far away from you to influence it.

For example Arma 3 map is based on real Greek island and its area is about 270 square kilometers. Of course going 50 km away from the AO is silly and it doesn’t happen.

The fact is that bigger maps give more room for different tactics. And different scenarios. One mission could be around one town and other mission could be battle for airport at the same map. Just different area.

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What rules are you talking about breaking? I’m just trying to figure out the correlation between being screwed by Gaining because they keep mucking up maps and breaking rules.

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Gaijin still keeps going and continues to block off hotspots — which not everyone knows or discovers — with stone walls or red zones. The game keeps getting worse and more boring. A pure shooter with no tactics. Shame on you

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The CoD players are mad that not every map is three lanes

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Once again, new red zones on the maps and sniper positions blocked by stone walls. The game isn’t a tactical tank game anymore — it’s just Pac-Man with pretty tanks… seriously!

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Good, the maps were too big maybe instead of just skirting the map to shoot people in the spawn you will actually have to learn to deal with enemy players. Food for thought.

I have an even better idea. The two teams start in a horizontal row, facing each other, 200 metres apart, with another 200 metres behind each team. There is a countdown from ten. When the clock hits zero, we all shoot at the guy who happens to have spawned in front of us. The whole map is the objective. Instant action, no flanking, no camping. Sounds absolutely thrilling!

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Bonus points for doing 720 no scopes.

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Activision hiding behind the corner with copyright infringement warnings:

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Japan with fixed scope 4x zoom since rank 1 be like : … okay we are useless now.

Its disgusting how every sniping spot gets taken away.

I don’t think you still need to bring that since comment up, especially since it’s not wrong. War thunder shouldn’t be primarily sniping because gaijin will never be able to make it fun.


This thread feels like this sometimes.
Yes, I think making the maps worse by lazily slapping a red zone down is bad, but that doesn’t mean every single red zone is bad. Mozdok had a spawncamping corner removed and people cried. Sands of Sinai had one of the few cqc spots (and one that caused the rest of the map to be futile to play+it allowed for easy spawncamping) and people cried despite it being a positive change imo.

It should feature cqc, flanking and sniping in about equal measure. There are 2500 vehicles in the game. Only reason to have them is for people to play them. If you’re playing to win, you’re better off not spawning in snipers in 9 matches out of 10. If there’s a “predominantly” issue here, it seems to be with brawling.

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