Stop. Removing. Sniper. Positions. From. Long. Range. Maps

every map needs 2 or three power positions where you need to rush in a capable tank abusling those with short reload and wipe half the enemy team. if your team doesnt do that or at least pressures those positions you might as well just leave 2 minutes in trying to go for a differen approach. it is what it is

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Their concepts artists show that they are more than capable of creating beautiful war inspired settings, but when it comes to map design they are the most creatively bankrupt people. Both Attica and North Holland are extremely safe in their design, just imagine if Battlefield 1 maps were all pristine towns and landscapes. This is War Thunder not a Fisher Price game. Maps should be gritty, war torn and most importantly, well designed.

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Or they are just too lazy. Look at Flanders man. That map is SO Lazy in its design, One side is just trenches, the other is flat terrain with no cover.

And don’t even get me started on the screwup that is the Armored train and such, they copy and pasted the thing over from Enlisted, but they couldn’t even do THAT right.

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What we are trying to say is that it is not possible for the game not to have sniper locations, or to be small maps because not all vehicles are proximity, I play Italian, and top tier most are centauro, vbc, dart, freccia, kfir and AAs, how am I going to engage like this? and the main tanks do not have reactive armor. So yes, there has to be a big map, a small map, with sniper locations. Just as it is in my favor it will be against too.

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Well in way early times of tanks CBT game had AI tanks and emplacments like AT guns.

But then community cried about it that people do not focus on objectives but kill AI. Plus game was way slower due to suspension being very bouncy on all tanks. This was also a complain for people because game was “too slow”.

Gajin just removed everything and we ended up in state we are now.

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Oh, didn’t know this dumpster fire was still ongoing.

We need 1kmx1km postage stamp maps with no flanking routes so only heavy tanks can do well :)

Oh please, Heavy Tank’s are the worst off due to the changes, Alot of them are made for engagements at range, Especially post War Allied stuff.

In that era the Mediums were meant to be the close up Knife fighters, while the Heavy tanks took pot shots from long range with uber powerful guns.

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Also Why TF do we still not have this little thing? All they need to do is give it the Late war HVAP with around 60mm of penetration, and it would be a evil little machine.

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Some of them even had Smoke grenade’s and such to give it a bit of a edge.

We already have the SLF IC, which is basically just a early Luch’s prototype hull, with a 50mm on it.

It fully depends on the heavy tank.

The T26E5, Jumbo, Kv-1s and the Churchills are not good at long range, meanwhile the T34, Tiger II H, and a few others are much better at longer ranges.

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If people come to WT and want to play Duplo, well then they should play Duplo instead.

It seems Gaijin doesn’t have a vision for this game or lost it. It caters just statistics. That’s why we have this map design nowadays. The people who are behind these design processes don’t play the game on top tier i guess.
And the moderators here who play the game aren’t the developers btw. They probably wish but the endword comes from the Gaijin HQ.

The only logical step would be: The higher the BR the bigger the map because the combat distance gets bigger the higher BR you have. Give people all opportunities to play many playstyles on the maps (Sniping,Brawling,Flanking).
And of course the Meta will shift to long range combat engagements in the long term because tanks do that IRL as well. Everything else is just unrealistic Tank Disneyland.

People nowadays still sitting at the edge of the map and still snipe even if its almost impossible. Made the gameplay even more annoying for the player who snipes and even more annoying for the player who got shot.

And again smart people still sit on the edge of the map. It changed NOTHING. The only thing it changed the people got annoyed so in the end it was a really bad design decision. I stopped playing for like 10 Month because of this. Just saying.

I don’t want to play Abandoned Factory, Alaska or small Ardennen with T-90M, Abrams or Leopard2.

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Lol 64vs64 verhicles is not like “Hell Let Loose” were 90% are infantry fighting. I see the battle end in 2 min because the map size and long waiting time to join a battle.

Custom battle is possible 64vs64 because you don’t spend tickets to spawn but in ARB/GRB need tickets to spawn.

Well mostly post WW2 most nations seen IS-3 and shat themselves and said “Jesus Christ we need something to kill that!” even if IS-3 in real life was mostly pile of unreliable junk. Still this led into development of M103 and Conqueror with guns designed to take out IS-3 from multiple kilometers.

We have tanks like this fight knife fights. We have ATGM carriers forced into CQC ranges. 90% of maps do not support vehicles other then those who can brawl.

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Tbf I’ve been brawling in the Conquerer and doing quite well

Yeah you can do okay in it, But its not what its built for at ALL.

Especially since the Mantlet is missing a good 100MM of armor in most places, and is able to be penned by a Jumbo even.

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Do you have any proof for that?

Also the turret bounces quite a lot of rounds, unless it’s HEAT

But you get non breakable armor plates which kill Heat

How long have you been playing the Conqueror…?

The extra armor plates can break, VERY easily.

The turret can be Penetrated by nearly anything it could face due to poor modeling, and lack of volumetric armor.

Basically unless you are fighting WW2 Era solid AP or APHE, it can penetrate your turret. Especially since Gaijin has given the Conqueror the wrong Armor Multiplier for the Cast armor, it being the WW2 Era Multiplier, and not the post war Multiplier that most most tanks get, meaning the armor is weaker than it seems.

It also suffers from horrible overpressure issues, where shells that hit the mantlet and do realistically nothing to the tank, will kill it outright.

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The better part of a week. Got 3 nukes in it. Had a Leo and m103 hit the add on UFP with HEAT, I’d didn’t break.

An atgm to the turret broke though.

Okay seriously, Forgive me language. But Why in the ever living FUCK, are Top tier MBTS being shoved onto maps Desinged FOR RANK ONE TANKS? WHAT IN THE HELL?

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It’s becoming boring because of spawn campers and snipers. We need to have maps that have no spawn campers spots and sniper locations

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No its became boring becasue ALL you guys want to do is Hold W, and the moment anyone does something different you throw a hissyfit and gaijin just makes the gameplay increasingly boring and idiot proof.

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