Well, lots of posts and opinions of many different perspectives. Yet the bottom line is: many are happy about the game as it is and many are not. Yet still the game forces the other many to play the style of many that they dont like. That goes from the bad map design and no missions whatsoever to the “zero choice” of how i want to play and where, like chosing maps i like. The “devolution” of maps has come to a state they dont feel only bad for many vehicles they also look redicolously unrealistic.
U need just use your binoculars and peek above an elavation. If there are houses you can only see roofs or the second level, i you look along roads u can see 50meters, it goes weirdo like up and down, some roads around citys even look completly unuseble for citizenz outside of war because they changed so much of the terrain by adjusting elevations, creating ditchches that the surroundings simply doesnt fit anymore in the map! humens tend to chose thier places wisely when settle down or building a village and citys.
No one would put thier houses where hills are so close to the windows that no light will ever shine into them, that they watch on a freakin grassy knoll the rest of thier lifes when there is a beautyful mountain view or forest. Espiecially having a road on it where every driver can watch into the 2nd leve of the house.
not to mention the way how you angled those hills, theyre not slightly or smooth 90% of them have an angle where u cant even use them hull down becaue the most vehicles down have enough gun deprsssion!!! <--------and this is the worst part of all!
10 years ago the map looked at least some how logic but what i see now is just “press w and click” when u made it through al the ditches and valleys and finaly spot somone right in front of you.
They completely destroyed fundamental mechanics and traits of tanks by :
A=Hose-like maps, meaning ABC objectives stealing the possibility to flank with light vehicles because placed horizontally mostly insteat of beeing A only in the middle or vertically ABC, leaving enough space to the sides. Also if only 1 bobjective on the very same map they restrict the sides for flanking and make it effectivle smaller
B= Placing Spawns in a way once the enemy has the objective they can shoot into the spawn and prevent a counter, espiecially by having no options where to spawn, just 1 in many cases…on a flat plane with no cover. not to mention heli bases where u have to spawn 10km away simply not to get shot down right away when chosing the nearest one. Doing this results u get intercepted by a jet that swarm around like mosquitos these days ot you simply come too late and the battle is over before you even did sh+t with that heli.
U gotta get the spawn points first, then spawn and fly like 5 minutes, find cover and when finaly see somthing the battle is over, if you werent shoot down by a pantsir already at 20 km…
Why dont they look in to war scenarios from real life and copy some operations in specific areas where different vehicles were needed and had a specific role? How can they talk about “realism” when there is no such thing other than in the ballistics,weight, armor, horsepower and whatsoever in the vehicles when the whole setting doesnt even allow 80% of this stats to shine in different playstyles?
Its beyond me how this game is simply watched about to die…