Stop. Removing. Sniper. Positions. From. Long. Range. Maps

Not in my rotations bud

8 Likes

I agree that Gaining map rotation is abysmal. There really needs to be some way to vote on the next maps, or have a way for non-premium players to ban a map. I don’t want to play on seversk 4 times in a session, just like I don’t want to play on Maginot 2 times in a row.

Also, you don’t have to reply 3 different times.

It isn’t the best, but people are massively overreacting to it.

1 Like

I’d consider multiple Reddit posts, and it being a topic almost 5 months after it was said, a bit of an overreaction.

I understand why people disagree with it, but I personally don’t believe that it was quite that bad.

Not really because absolute range in meters is very different to different BRs. At low BRs 400m is medium range while at mid BRs 800m is medium range and at high BRs 1.5k is mid range. So having the same maps accross multiple BRs is very bad for gameplay.

2 Likes

Post has been restored by the staff. Just wanted to express my thanks to whoever took the time to review it.

This is what it boils down to, the vast majority of maps play just fine in reserve tier tanks, but somewhere past rank 6 they become unplayable. There is no “one size fits all” map unless it’s made from the ground up to be that way, like Tunisia.

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Why bothering have a square map if half or more are red zones. It all comes down to a straight line towards each other.

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The removal of sniping spots also negates any active spotting attempts e.g. you need scouting assists there is next to no point left where its possible to simply scout. Those that are left are basically down to “please let the four guys infront of me get shot before me or let the enemies have bad aim” e.g. Hürtgenwald.

7 Likes

At this point we should get the option to ban all “fixed” maps… or option to only played on original/legacy ones that ware miles better than - Flat Thunder Red Zoned W Holder Lovers CQB maps - with spots removed for 1 side and not the other. The idiotic at this point red zoning and flattening of maps is pointless ruins games and any map balance there was. Removing hills from one side and leaving the other that was counter to it is stupid. Removing some places you could spaw camp - wow this worked “great” now ppl spawn camp 1 square closer from same side.
Do you even bother to test your changes??? Bring back original version of all maps they have small problems but was actually possible to be able to counter 99% of them.

6 Likes

this is really annoying

1 Like

980fd42b-b6e7-41e9-8a18-f5ac6d6d4f95

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Pinball thunder, a mode that disregard every vehicle class outside of heavy tanks and russian MBTs

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What would solve spawn camping is the opposite of what gaijin is doing.

What we need is wide maps with spread out objectives, ideally with varied biomes (one that favours close-range brawlers, another that favours having snipers giving overwatch to allow fast tanks to get in, cap and get out from enemy overwatch).

Combined with this wide set-up must be multiple spawn points, with heavy amounts of both soft and hard cover and multiple viable points of “dead-zone/spaces” egress points from these protected spawn. Dead-zone/space is basically having a dip, a trench, a canal or just being on the right side of a hill to not be seen from a specific angle. This heavy amounts of soft and hard-cover should make sense in-universe in form of FOBs and the like.

With these, spawn-sniping would become non-viable as tanks can leave their spawns from too many viable routes, and the enemy would have to find a way to cover all those egress points somehow - which, sure, some they might be able to farm (especially with stupid players who keep going the exact same way after dying repeatedly), but smarter teams and especially coordinated teams can react and take alternate paths to at worst, avoid overwatch and at best dislodge and flank the spawnsnipers.

Spawn itself should still be possible to be threatened, to allow for spawnpushing in event of a hard-stomp/clear win to end the battle sooner/more cleanly.

Players need to be given more options, not less - and they need those options to all be equally viable assuming they have the right tool for the job.

Edit: Example of dead-space: The dirt road (taken from a video)

Spoiler

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Would be pointless as the majority just drive straight towards the middle until they meet the enemy team.

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The simples anty spawn camping solution → make all shooting spawn take the same amount of damage basically mirror shots.
As for air as above plus → make not killable (only disable for lets say 30s) AAA batteries that can be used for players that can no longer spawn (also make them in places they cant shoot at ground vehicles)

But as long as maps are butchered into flat kill zones with every spot/flank/hill etc redzoned/cut/blocked we the game will only degrade to hold W to spawn sniping.
Dont know how incompetent or out of touch with your own game flow you have to be to make all this changes we have to maps. And we only have 1 map ban…
Made a suggestion to revert maps to the way they were at introducing them at least there we could counter 99% of problems on them not like now - was completely ignored not even posted.

They only cares about 70+$ premium sales game is detoriating faster and faster to unplayable state with many not touch since ages problems. But hey new copy paste 2a4 or fomo event or shinty top tier premium to buy…

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That is complex, and can be very easily abused. You would have to prevent shooting into spawn from anywhere, because someone could just camp in a spawn and be unkillable.

Spawncamping can only be fixed by well designed maps.

Many tanks are not suitable for close combat

3 Likes

nobody is forcing us to play this maps. Just leave. You see a map you dont like or is not suiting your playstyle. Leave. take the penelty and roll again untill you get a map you like.

Change will not come from crying on the forum. As long as you and others play the maps ther eis no need for change. You play you pay all is fine. Its not first time this kind of thread shows up. Its from day 1 of WT tanks.

Only when teh statstics get down, when people complain that to many leave no matches happening then action will be taken. Can be negative can be postive. I guess it will be negativ ewith bigger peneltys but chnage comes also not free. Find more likeminded people. Do the same all the time.

It is as simple as that but dont think anything changes just because of one post without YOU and others doing something for it.

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I started leaving all the junk maps, unfortunately they have so many bad maps i end up with 5 nations crew locked lol

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I do that sometimes. Gaijin can’t make me spawn on Sands of Sinai in an uptier from 7.7, and they can’t make me play seversk for the 3rd time in a session.

It doesn’t help that the map rotation is so bad, and that so many maps are common, while others are nonexistent.

1 Like