sometimes the red zones are only visible on the map when you are close to them - so you try to flank and find yourself in the instant countdown of death…
Of course. Our ways of play have always been irrelevant. I am not sure if this applies to all Maps, but most are designed with one power spot in mind that is intended for only one of the two Teams. If you get the wrong side, then too bad for you, your Team is to be farmed.
Future War Thunder maps be like:
Way to much space left on the future version There should be 3 squares (cap in the middle) not more than 200m ones so ppl just need to press lmb also just a tunnel for “better gameplay” with open roof so cas sells still be good.
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British tanks were never meant to sit idle and snipe. They were designed for mobile defense. Very different.
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Every MBT, by virtue of its design with a turret and powerful engine, is supposed to utilize its armaments and defensive qualities within a maneuver.
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Every tank is capable of “sniping”. Accuracy is not modeled entirely in this game, and even then, higher tier British tanks would be on the lower end of it.
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If in War Thunder you’re sitting back and sniping because you THINK it’s how the tank you’re using is supposed to be used, you’re probably not playing it to its strengths anyway.
I don’t really see it as a historical argument. To me, game balance is way more important than realism.
Spawning the Waffentraeger on Advance To The Rhine will never be the competitive choice.
That’s not criticism against the map, it’s one of the best in my opinion. Can you spawn that vehicle on that map, and do well anyway? Sure. I think most of us at some point have done something “unlikely” and through a combination of luck and skill, it worked out. But the point is that you would have still been better served by spawning in a Panther.
So the question you need to ask yourself is, on how many maps is it more competitive to spawn the Waffentraeger than the Panther?
I think it’s a very, very small list, and it keeps shrinking with every update.
I picked those two as an example, but you can substitute for pretty much anything. Variety is the spice of life and it’s a very important feature in War Thunder, so maps should in theory also be varied, to give you a reason to spawn and use different machines without being dead weight for your team.
Funniest thing is that it’s consistently contradicted by his own colleagues, like for example look at the new desert warrior devblog, it mentions using mobility to reach unsuspecting spots (no way, flanking mentioned to catch enemies off guard!!!) which is essentially hiding and waiting for an enemy to drive past so you can pepper then with the bushmaster, just ironic how the team writing devblogs either doesn’t play their own game or maybe pacifica here has a somewhat flawed logic on how tank on tank combat should play.
Gaijin means dark corner inside the mall in shit holland map.
Really when they are thinking add open buildings for tanks can fight inside is a good idea is because the devs dont play outside rank 1 Arcade.
…what?
Huh??!?!?!
One of the main things about the challenger II is ita accuracy, which is very good
So your saying if someone is sniping in a TES because they are so slow that they can’t make it to any early competitive position so they are forced to sit back and snipe…that they are playing the tank wrong?
How else are Challengers supposed to play then? like a 2A7? Your the slowest, have the worst shell, your armour is irrelevant etc etc. So with all of the bad features of Challengers they should be played as aggressive as 2A7/122B+/BVM are played.
The Challenger 2’s accuracy is literally worse than any contemporary western tank. Its accuracy is attributed to its rifled gun, which in fact is useless for APFSDS.
Thing is, hes completely wrong too.
One of the reasons why the brits use rifled barrels is because of their accuracy, especially with HESH.
I literally never said that.
The Challlengers can only be played like this.
Nope. They kept the rifled barrel because of stupid politics. HESH was already nearly obsolete at the time, and is objectively worse as well as less accurate than modern HE-MP.
Just drive somewhere lol like dude press W.
In a Challenger? They. Are. The. Slowest. MBT.
Challengers are unfit for Top Tier environment. Given speed usually dictates everything.
Literally a 2A7 can drive forward, die and respawn and make it back to the battle before you (In a Challenger) have reached the battle in your first life.
That is not entirely true. In Israeli war on Golan heights UK Centurions were dug in and were picking targets from 1k away while opponent couldn’t fire accurately back due to movement.
Another war where UK tanks were stati was Korea. Centurions were dug on the ridge overwatching valley and ridge across.
Yes, but tank maneuvers are 2-3 km wide not 100-500 m wide or around corner wide.
And why would you think that?
Because MBTs are long range stand off weapons which can utilize their guns while being protected by armor. The closer you get the least chance armor will protect you even from infantry.
That’s mobile defense. You create multiple lines with prepared firing positions. Fire, dash to another position, fire a few more times, then retreat to another line until the opponent is spent. It still requires a tank to be able to quickly dash between positions and lines before the enemy is able to catch up.
Still requires speed. But speed isn’t just the engine, but also reliability and a resilient logistical tail.
Because the Challenger 2 didn’t receive its much needed FCS upgrades until the Challenger 3.
It wasn’t mobile defense. They were dug in and static for the whole assault.
Prepared positions allow tanks to drive into a dug out position.
And they weren’t firing from one position nonstop. They frequently dashed between positions along the same line. The rapid pace at which they switched positions is what made the Syrians think there were many more Israeli tanks than actually were.