Stop. Removing. Sniper. Positions. From. Long. Range. Maps

Spawncamping is almost 12 years old isn’t it? Only over the last year have they added protection and great areas where you can be seen .

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Pretty much.
Though it’s been the last 4 years they’ve been adding maps with more spawn protect, plus editing legacy maps to protect spawns better.
You can only fix a legacy map so much though.

Yep, Ground RB as a mode itself is far more responsible for many of the issues people like to complain about than they tend to realize.

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If they are going to add spawn protect then at least do it properly.Make a line that matches the mini map so you as a player can see where you are entering the zone instead of some rubbish where you get a warning hundreds of meters from the damn zone.

Hundreds? lol
Also, that’s not what spawn protection is.

Its all spawn protection

The only problem I got with maps as someone who seen maps evolve over time like say Kuban was way smaller is how a lot of them fit one playstyle only.

A lot of maps do not have place for ATGM carriers as an example.

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No one said it was a sniping game. What people want is the option to play how they like, besides if you can’t flank or bomb a sniper, then that’s a skill issue

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I think the map changes we’re getting now simply confirm what the trend is going to be. And that playing slow, long distance specialists, whether turretless or straight up open top, is just never going to be the competitive option.

That’s too bad. I will be ODLing a lot more aggressively and leaving pre spawn on maps that I don’t feel like playing. The new Sands Of Sinai for example is one I have absolutely no interest in playing.

I understand I’m in the minority and therefore so be it, but I’ll be using the one tool I have at my disposal to make my own personal experience more positive.

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I would also like the White Fortress map to return.

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The original one?

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If only I could go back to a day where playing maps like Ash River (where is it above 7.7 gaijin), WRF, old 38th parallel, Sands of Sinai, unnerfed Karelia, Alaska (where you could flank down the left side of the map to have an advantage over those mindlessly rushing A), Carpathians, and the good old Jungle flank.

There are many more that got chopped and changed with the orange crayon, single handedly removing my passion to play GRB, especially since every nation i find fun coincidentally prioritise a doctrine of long range engagement and crafty positioning, especially prevalent when i attempted to stock grind the Chieftain Mk3 after Air superiority only to be met with a matchmaker that put me, an MBT slower than most of the heavies on my team, right in the midst of urban combat and with a lengthy reload (expert crewed of roughly 7.5 iirc) and shocking mobility I was faced with a dilemma, why should i bother playing this when i can go and play something like the Za-35 and get a diabolic amount of kills in a quarter of the time it would take in a Chieftan, resulting in my statcard today where i have a barely positive K/D in the sad old Mk3 and an exceedingly positive one with consistent nukes on a bloody SPAA.
This only goes to show where Gaijin’s priorities lie in terms of game progression and pandering for the brainless teammates who buy their way into rank 6 and beyond and frequently do decently since they no longer have to learn a map or routes to kill enemies and for me at least it really does suck the fun out of GRB, the mode I once considered to be my motivation to play wt.

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Imagine they manage to ruined already ruined to oblivion map …Sinai (Flat Thunder should be new name of the game… ) and others… How incompetent and out of touch from your own game you have to be to be Greedjin map maker.
The red zones are even worst than they used to be and most changes make one side almost instant win.
The only good changes are on Sweden

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sometimes the red zones are only visible on the map when you are close to them - so you try to flank and find yourself in the instant countdown of death…

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Of course. Our ways of play have always been irrelevant. I am not sure if this applies to all Maps, but most are designed with one power spot in mind that is intended for only one of the two Teams. If you get the wrong side, then too bad for you, your Team is to be farmed.


Future War Thunder maps be like:
Screenshot_2024-06-04-12-12-41-870_com.android.chrome-edit

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Way to much space left on the future version There should be 3 squares (cap in the middle) not more than 200m ones so ppl just need to press lmb also just a tunnel for “better gameplay” with open roof so cas sells still be good.

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  1. British tanks were never meant to sit idle and snipe. They were designed for mobile defense. Very different.

  2. Every MBT, by virtue of its design with a turret and powerful engine, is supposed to utilize its armaments and defensive qualities within a maneuver.

  3. Every tank is capable of “sniping”. Accuracy is not modeled entirely in this game, and even then, higher tier British tanks would be on the lower end of it.

  4. If in War Thunder you’re sitting back and sniping because you THINK it’s how the tank you’re using is supposed to be used, you’re probably not playing it to its strengths anyway.

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I don’t really see it as a historical argument. To me, game balance is way more important than realism.

Spawning the Waffentraeger on Advance To The Rhine will never be the competitive choice.

That’s not criticism against the map, it’s one of the best in my opinion. Can you spawn that vehicle on that map, and do well anyway? Sure. I think most of us at some point have done something “unlikely” and through a combination of luck and skill, it worked out. But the point is that you would have still been better served by spawning in a Panther.

So the question you need to ask yourself is, on how many maps is it more competitive to spawn the Waffentraeger than the Panther?

I think it’s a very, very small list, and it keeps shrinking with every update.

I picked those two as an example, but you can substitute for pretty much anything. Variety is the spice of life and it’s a very important feature in War Thunder, so maps should in theory also be varied, to give you a reason to spawn and use different machines without being dead weight for your team.

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Funniest thing is that it’s consistently contradicted by his own colleagues, like for example look at the new desert warrior devblog, it mentions using mobility to reach unsuspecting spots (no way, flanking mentioned to catch enemies off guard!!!) which is essentially hiding and waiting for an enemy to drive past so you can pepper then with the bushmaster, just ironic how the team writing devblogs either doesn’t play their own game or maybe pacifica here has a somewhat flawed logic on how tank on tank combat should play.

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Gaijin means dark corner inside the mall in shit holland map.

Really when they are thinking add open buildings for tanks can fight inside is a good idea is because the devs dont play outside rank 1 Arcade.

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