That just leads to the game getting worse because feedback would be ignored.
Only if they weren’t paying attention. Everyone is an easy target that way. To me, it made other routes viable, and made certain gameplay styles better. To others, it removed an integral part of the map. My advice for finding different places to go, and different ways to play, still stands.
People will always wine about everything no matter what.
I never asked for any of the map changes, I am only saying that certain changes aren’t as bad as people make them out to be.
I think the American Desert changes ruined the map completely. Same with the single cap Alaska/Cargo Port changes. The Mozodok changes are meh, and could’ve been done better. The Hurtgen changes didn’t affect much, apart from removing some annoying spots.
I was also talking about Sinai. Now you have only to go forward with slight deviations which requires almost no brain usage. Before you would need to watch hot hill battle progress on minimap and ask yourself is that passage safe to cross or someone from hill is looking because we lost flank/vantage point.
Lets simplify it with example. Sinai now is like Civil War battle. Rows of soldiers meet and shoot at eachother in a row. Sinai before was like WWII battle with strong points, choke points, overwatch spots and engagement line.
This started with “changes on sinai was mostly positive” and like i show you this is false.
The map was completely ruined, right now is totally unbalanced and most of the combats are for C, inside of the town, long range factor was mostly removed and the map was converted in another trash urban fight map.
The old version was fine, you can avoid the hill campers with a bit skill easily and never see one side with better options of victory than the other but right now is completely biased for one side, is pathetic and should be reverted ASAP!!!
The WT wants to be a casual game for people to enjoy without much effort. Previously the answer for anyone having problem with someone in a good position was CAS (aka air unit, going to simplfy it).
Sadly not as many players were able to gather around 300-400 SP, so they still weren’t able to deal with a player in a good position and died to him again.
So what is the conclusion made by said player?
“REMOVE OP POSITION!”
No one is going to reflect or even think about trying different routes/vechicles/tactics as it would require effort. So gaijin listens to that and that puts as here.
Gaijin should remove them in a way that benefits everyone, and makes the map better. Which they often don’t do.
Everyone in WT seems to do this. You remove one spot and someone starts crying, you add a counter to one and a different person starts crying. People just cry too much when they don’t get what they want. People seemingly refuse to learn how to play different maps, they just see one they don’t like and get mad.
Why not add the new sinai and keep the old one as well? Same with all the maps,imagine how varied the rotation would be and both you and I would be happy.Well…happier.
Wouldn’t be terrible, but I think it would have to be changed more to have a significant affect on gameplay. Maybe expanding the map even more to include the area of small Sinai could work.
There could be Sands of Sinai in its current form, small Sinai, and one that encompasses the whole area of both.
Also, a slightly unrelated complaint, why are all the largest versions of the maps only at 10.0+? I want to play on the large versions of Fulda, and big Tunisia. Why limit that to 10.0+ when nearly every tank above 8.7 has an LRF, with many having TVD?
Its frustrating to see maps messed with and makes map knowledge pointless and hampers progression.Still ,having a different view point and taste is not a crime. I Wish Gaijin would accommodate both sides more often.
One solution would be to remove all maps, and have purely procedurally generated maps in the game. You’ll never play the same thing twice, which limits the potential of OP positions as everyone will have to learn the map during that one match; this also puts players on an even playing field in terms of map knowledge.
I doubt that you are making a serious suggestion. The amount of resources needed for procedural generation of maps is extremely high and cannot be achieved. Although the current War Thunder maps are not satisfactory, procedurally generated maps would be even worse; the idea is entirely unrealistic in both the practical and historical sense.
It does not have to be every map but a map generator is not beyond the pale in this day and age and even if 50% of the maps were generated it would be something. why assume we all want to stick around and accept rubbish? I play half as much as I used to with huge gaps and total F2P so this map crap is costing Gaijin and if one is doing it hundreds will be
In my experience, most procedurally generated maps that I’ve seen in games are pretty generic and terrible.
I disagree with the common take that WT has a huge map problem. WT’s problem is the snowball effect. No map change is going to fix the fact that Ground RB is built to steamroll. Meta positions after the first engagement, respawns, CAS, are all factors hard to account for in map design.
My main gripe with the WT maps is just lack of variety.
I want variety, which means that maps should either be versatile (accommodating multiple playstyles) or specialised but with frequent rotation. So you get a balance of cqc, flanking, sniping, flat, elevated.
And I want players to be able to play what they want, without feeling like they must spawn a meta vehicle or be bonked in the head because they chose to spawn in a slow sniper.
It’s a very simple wishlist.
The problem is that MMOs tend to try and average out the experience instead. Which hurts variety, but they have good reasons for doing that. So, it’s never gonna change.
I think tiny changes can ruin a map ,they dont have to be huge ones.How long did it take the dev to ruin Poland? Move in move a few bushes and bingo! Whole side is unplayable and map ruined for many