Ohh yes right now is more balanced specially for only ONE TEAM. Basically you can take a fast/ ligh tank advance with a perfect cover and hide in aperfect spot in the flank, meanwhile the other team have his flaking route removed and is forced to a frontal dead zone.
Maps changes are bad and should be reverted with the last maps added in the game.
Most of the tanks I play don’t have them. They were useful when I had them.
They could also be fixed. The Sinai change has added more depth to the gameplay because there isn’t 1 hill everyone flocks too. However this has led to other issues the map showing up.
Dont complain about map when is player fault. By the way if you dont have the resources for advance under cover yu can stay in the other side of the river sniping and giving some cover for your team , Por novo offer several ways of gameplay not like the new maps where only you can enter in cqc combat.
Yes, reverting the changes. Or why not just add the old version for 6.7 to top tier and this new idiotic and broken version for lower BRs .
The vast majority of feedback on the Sands of Sinai change has been positive, so again, do everyone a favour and separate your personal preferences from the bigger picture.
I legit died in my C2 Yesterday because i was trying to help a fuckin friendly and flank a Abrams. And guess what? The FLANK ROUTE to the OP sniping spot the Abrams was in? It was a red zone, the ONLY way to get to the dude spawn sniping us was to either rush him, or brave a redzone.
What depth??? In example of your “depth” - park in F8 there is exactly 2150m to the point enemy loose spawn protection…
Entire map now is riddled with spots like this. Old version had at least some option to go hill and have grate fight there or counter hill from the dunes. Now you just spawn snipe.
It adds depth because you are now not allowed to go to one good spot and stay there for the whole game.
The hill sucked if you wanted to play on the other side. Without the hill, I see much more players doing other things, and it has led to some more variety.
If one team got the hill, they would be able to easily spawncamp, and shut down a huge part of the map.
Consider me the no vote. I want them to revert SOME of the changes but to imply ALL of them made maps worse is insane. Most maps nowadays the spawns are fairly safe and protected. Almost EVERY legacy map up until 2023 has ginormous issues with spawn camping.
Your definition of depth is quite the opposite of what it actually means. Removing positions from which enemy can shoot at you doesn’t make game more deep. In fact it makes game more shallow as one needs to pay less attention on its surroundings.
If someone wants to camp on the hill for the whole game so be it. There are 15 more players in a team.
Also every camping spot can be dealt with because if someone can shoot at you, you can shot back at him. Not paying attention on potential sniper positions is only players fault.
@Szatanshow
It forces players to use their brains and not just rush the spots where they can see most of the map. It gives players who don’t want to just camp the ability to move around the map because you can’t be seen all the time.
It made the map fun for me because I don’t have to constantly look towards the hill whenever I am playing.
True, but it depends on how hard it is to shoot back. On some spots it is very fair, but on others its impossible without an lrf.
Gaijin also sucks at making tanks feel like tanks.
High tier tanks will always feel like go-karts with how Gaijin depicts them. Low tier tanks actually feel like tanks, high tier ones feel like a character in an FPS game.
This is i can find with a quick look.
“this is how new crappy Sand of Sinai”
“New Sinai is crap”
“New Sinai is absolute hot garbage”
“Just played the new version of Sand of Sinai, and I have now officially joined the one death leavers club
Very nice that they finally butchered Sinaï”
It does not force you to use your brain as opponent is directly in front of you. All these changes are just dumbing down the game as average player doesn’t wont to use brain. If map is big and you coultn’t tell which side opponent might come from they you would have to use your brain.