I’m sure anyone and everyone will agree, that when you call out “follow me” 2-3 times when an rapidly approaching aircraft you, and you call “attention to the map” with absolutely no response, you would reasonably think it’s a enemy jet.
Then you fire the cannon, AAMs, whatever. And you get a team kill…
Somehow that’s supposed to be your fault, meanwhile irl non-identifying aircraft are considered hostile.
I’m sick of losing 200k silver due to team mate, laziness, incompetence, or sheer pettiness. Stop penalizing the player who tries to confirm if it’s enemy or not, but their team doesn’t respond.
Then of course, if you get two of those, you are removed from the match…
My first kill was an accident, the guy flared and my R-24T got off the guy tailing him, and followed his flare up to his super hot jet.
Second one didn’t identify himself.
just like that, bye bye 200k silver, because the system is barbaric, and Gaijin needs to fix this crap
Afaik everyone always goes great lenght to prevent any blue-on-blue situations, and a non-conclusive ID would never be a waiver for friendly fire.
You either positively and reliably id your target as enemy, or you don’t fire. And you don’t fire in a situation where a friendly is in a position that would make blue-on-blue killl possible if something goes wrong.
Should still count against you but, they should change how we can identify teammates since a lot of them are silent. Maybe the radar can have the players name or friendly icon. Don’t jets have IFF?
Sure, but those systems can be faulty. Only a target that responds as friendly when querried can be clearly considered a friend.
Vice versa however a target that doesn’t respond (correctly) can either be an enemy or a friend (with faulty equipment or code).
If the aircraft is equipped with systems that allow this (e.g. non-cooperative target recognition as in more modern radars), sure. If not, such markers in my personal opinion have no place in Sim.
I am sure about that, if it poses a threat, it gets shot down.
Scenario:
It’s dark, the enemy jet is at tree top level coming at you at 800mph, you tried to identify but cant because you can hardly if at all see it, you used the radio commands, still no response.
You either: can flare and hope it takes the flare.
Or
You can fire first and flare, likely letting you survive.
You have 3 seconds to decide
Given how BROKEN the radars get in sim roughly after 1 hr, it will sometimes literally tell you everyone is an enemy, which has been a bug for years, and it’s not restricted to one single plane.
Jets do have IFF, but you better hope your radar is good enough to identify them. Some people also like to fly in stealth, low to the ground, with IR search mode on instead, which doesn’t trigger iff. Therefore they use radio commands.
they need to add a command that you can use to call out team mates in a 10 mile radius around you on your map
would you rather give away your position for 3 seconds or pay 100k sl 🤔💭
your second option is pretty terrible, if there are 20 players in a team at one location will it call all of them out at the same time? and what happens if its repeatedly called out
I’ve so far not encountered a situation where I could blame a TK on faulty IFF.
Plenty of situations though where I got targeted my mistake because they used a radar mode that didn’t support IFF, as I could then see in replay sensor view: If a blue kills me, even though I mark myself as friendly, player then claims his IFF didn’t work - then in replay I see he used ACM on me…
So as OP’s claim about team incompetence, this goes both ways, but again, I might have a reason to not identify me as a friend (not noticed call, maybe oversaturated and loss of situationalawareness, maybe just not in a position to be able to call back,…). But as attacker I have no reason to fire at a target where I’m unsure if it’s a friend or an enemy.
(Note however that even with tis mindset I’m far from save from committing TK’s myself - but I’m honest enough to admit that in 100% of the cases it was me and me only which could have prevented the TK. Greed, carelessnes, neglect of trigger restraint when I lost SA,… you name it.)
ive had the mirage f1c IFF mess up like maybe once out of all the times ive flown it in sim, so I can assume it happens(??) but i have no clue how often
also couldve just been a visual bug and the game didnt display the - over my contact but who knows
This kind of thinking is why most people on the forum are terrible. You call my option terrible, but provide non yourself, and only criticize. You’re the kind of person whom is either a troll or is stuck in the old ways of the game.
If it is called out (2nd option) it would call it for all Allies blinking showing up for 5 secs on the map for everyone, with a 30 sec cool down.
I’ve only played very little sim, if this callout supposed to mean something? If I were in a plane and someone in a tank used the “follow me” callout, I would not know I was supposed to identify myself.
Wow blame me. Of course. You, me and a sim match, let’s go.
I accept when i accidentally tk, but some situations are just not the players fault, if you are that naive that it’s my fault, then I don’t see how your a “game master”
What about scenarios when you fire an aam at an enemy? Then a blazing hot harrier for example flys in front of your missile path? You get a Tk. Is that you fault? Or the team mates? You’re the one who Tk’d after all.
My mentality is a helluva lot more reasonable than yours it seems.
I remember in the old Falcon 4 one had the option to call AWACS to confirm if a locked target was friendly or not, which simulated the often iffy reliability of IFF equipment.
Well, Sim in WT is still sadly underdevelopped with a lot of quite basic functions missing… = /