Stop killing Israeli TT BR-changes

Gaijin underastimate the armor value of the engine thats why

Fire them off, rearm and do it again after 15s.

AAs don’t let you keep the lock, that’s the problem.

Nothing can keep intercepting 16 missiles.

my bad 3bm42 but there is a tank at 10.0 with 3bm60

Powerpack armor is undervalued and the performance of short-rod shells is overstated.

But it had 0 armor and bad mobility
The best solution is to increase the reload speed insted if making it a higher br

Biggest difficulty is how fucking scary Pantsirs are.

Sprut? The no armor no gun depression glass cannon, same as Sabra?

  • Gets in to a real match.
  • shoots the merkava in the hull
  • pens
  • but only kills the engine or driver
  • merkava shoots you and you die

sabra is a little bit better ngl

skill issue

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The reason it gets 3BM60 is because it’s unbearable to play without it.

It’s everything is bad lmao. Can’t get shit on target.

Not a single AA can shoot you down if you do it properly.

The 120mm pattons are all fine where they are, glass cannon vehicles of sorts. Im not on PC rn si i cant compare sabra to them but 10.0 seems okay BR for it.

20 sec and i wanna play the game normaly like i should and not be a rat to get a few kills

Wow rly?

It can with ammo box and i wont fire 16 missiles on 1 vehicle its ridiculous!!!

Can say with confidence that is not what happens unless you actually suck at shell placement.

Like brother, this is the weakest shell at top tier and it will decimate you.

And that’s not even mentioning this nonsense.

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Never underestimate a Pantsir.

I have had that shit fire missiles through forests and get me while I’m landed.

thank god someone is speaking about this.
fix the merkavas armour, they are not made of paper.

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it is ok ngl especially with leo2k and other 120mm tanks also going to 10.0 but just pointing out the irony… and that 9.7 is fine too in my opinion

Rearming takes 10s.
Slinging off 16 FnFs is pretty normal gameplay.

Yes that’s why Spikes and other FnF are good.

With ammo box it has 24 missiles and you have 32 with a single rearm. It’s obvious who wins on attrition.
You don’t have to fire all 16 on the AA, you fire it on everything you see and it’s the AAs job to defend the team.