Stop killing Israeli TT BR-changes

Not a single AA can shoot you down if you do it properly.

The 120mm pattons are all fine where they are, glass cannon vehicles of sorts. Im not on PC rn si i cant compare sabra to them but 10.0 seems okay BR for it.

20 sec and i wanna play the game normaly like i should and not be a rat to get a few kills

Wow rly?

It can with ammo box and i wont fire 16 missiles on 1 vehicle its ridiculous!!!

Can say with confidence that is not what happens unless you actually suck at shell placement.

Like brother, this is the weakest shell at top tier and it will decimate you.

And that’s not even mentioning this nonsense.

1 Like

Never underestimate a Pantsir.

I have had that shit fire missiles through forests and get me while I’m landed.

thank god someone is speaking about this.
fix the merkavas armour, they are not made of paper.

3 Likes

it is ok ngl especially with leo2k and other 120mm tanks also going to 10.0 but just pointing out the irony… and that 9.7 is fine too in my opinion

Rearming takes 10s.
Slinging off 16 FnFs is pretty normal gameplay.

Yes that’s why Spikes and other FnF are good.

With ammo box it has 24 missiles and you have 32 with a single rearm. It’s obvious who wins on attrition.
You don’t have to fire all 16 on the AA, you fire it on everything you see and it’s the AAs job to defend the team.

The poor 8.7s hearing missisipi queen anytime sabra looks in their direction

I will only talk about the vehicles I’ve played.

  1. The Namers are bad (the bushmaster doesn’t do much unless you shoot at the opponent’s engine and he just dies from the fire), it gets ammo racked by simple machine guns and after that you are a moving brick. Spikes are the only thing that saves them, though they’re not the most reliable missiles (they hardly hit leopards though they can kill T-80s). The Tsrikhon is basically the same though it doesn’t get ammo racked as easily, the APS is a joke in both the Namer Tsrikhon and Merkava Mk4 M.
  2. I can’t say much about the AH-60 as I don’t have other helicopters to compare it to, but it’s a utility helicopter with Spikes so it’s obviously heavy. Of course Spikes save the helicopter so I understand the BR change if they actually work, their reliability isn’t the best as they sometimes disappear (might just be that they lose lock). The Pantsir is an absolute nightmare, I once shot 8 Spikes, and they were all intercepted by the same Pantsir. Also I don’t know the survivability and manoeuvrability of, for example, the AH-129D with Spikes.
  3. F-15s are F-15s you can’t expect to manoeuvre as much as other planes, much less with A2G munitions on it.
    Matchmaking is horrid, you get matched against Russia so many times it gets boring, there’s the KH-38MTs which basically can kill a tank in a much more reliable way. To add to that, our ‘top tier’ SPAA is an Imp.Chaparral with 17G missiles on a 6-kilometer range and a speed of Mach 2, not only that, you’can’'t even lock on to a Russian helicopter due to their IRCM. Of course, you get paired with the USA on a daily basis with very, very few chances of getting paired against them so much that I don’t know how to kill an M1 as I couldn’t care less. And about no one playing it, I can guess there are multiple reasons for that besides the ones you’ve mentioned, one of them being politics, which is weird, considering that there are other countries with political issues too.
    The new Netz is the biggest joke I’ve ever seen, I’m curious as to why would anyone buy it, considering that the Israeli tech tree is quite fast to grind.
    On the Merkava Mk4 M I have the same issue as with the helicopter, but I can say that, for all I know its round is good enough, it gets a 5-second reload, too. The thing I like the least about it is that the engine is in the front, which unless you charge in while going backwards (I have to try that) you can get immobilized pretty quick. The armour is… well, according to the protection analysis, you can get penned pretty easily on the front no matter the angle (besides the lucky spots) by anything with at least 400 mm of penetration (UFP, LFP included).
2 Likes

The T-55AM players deserved to be haunted.

1 Like

That’s just your fault, it’s like trying to kill a T-80 by shooting at the UFP. The problem is that people don’t face Merkavas as usually as other tanks like T-80s, Leopards or Abrams and because of that they struggle more by shooting at the same places as they do to other tanks.

To ace
Who have ace?

At one vehicle? No hell no
What are u on? Full payload on a single aa is not normal

Sarcasem
This would be valid reason against pars not against spikes

U know what u didnt even played helis at all u dont know what u talking about

U know that almost all 8.7 can pen the sabra with no issue right?

People who play it ?
No one is stopping you at that.

As I said, no need to fire it all on one vehicle.

All FnFs share the same feature and Israeli one can render multiple AAs useless with just a load or two.
It has a lot of power in it’s hands.

My problem is that people don’t have to think while fighting a Merkava. Even an inexperienced level 10 premium tank player can just shoot randomly and kill the damn thing.

If I was to properly balance the Merkava’s armor like how Gaijin stated they do, through true balance (what a joke), I would do it like this.

Untitled1 (2)

This would bring it more in-line with other top tier vehicles while still having weakspots.

6 Likes

Nah it would lead to it being the best tank by far. Amazing armor, round, optics, reload speed, no NATO hump, good at side scraping, pretty good mobility, etc.

Only thing it would lack would be spall liners.

I’d argue it is the best tank in the world, but that’s debatable.

However, I will state that if this change is to occur, the Merkava should have its weight corrected to 80-85 tons since it does weigh that, and Gaijin is in denial.

1 Like

Against hand-made RPGs ? Probably.

1.ppl with lifes dont get aces for top tier stuff
2.if u dont fire all of them u wont kill the pantsir(i dout u will even if u fire all of them)
3.no other countries have diffrent versions like pars which are far better
Do u know how much time it takes for a spike to travel?
Its like 40sec for 5km
180mps=around its just sad how pantsir just shoot it with no issue or just take cover
Also if u fire on mbts and such they can lose lock from los or smoke in all that time so even if u sling all 16 u naybe gonna kill 3
Good players will take a mix of hellfire to shoot mbts and spikes to shoot on spaa yea thats how bad they are