Exactly, so in general you’re saying France has more experienced or skilled players than main nations like US. Which i also think and is plausible since i’d guess not a lot of players would pick france or japan as their first or second nation to grind to top tier. Neither did I.
So the overall “skill” or experience of people playing these nations is higher. Magic snail statistics then show (oh wonder oh wonder) that people do very well in those vehicles that are actually worse than some of the main nation ones.
And people still cry that apparently those very good main nation vehicles still suffer and its not a problem of the experience (or premium one death leavers) of said nations.
I’m tired man
@Hudler
“Everyone gaslights me.” - Hudler.
Thanks for proving you don’t know English.
Accusing others of gaslighting is the #1 troll tactic on the forum, and is exclusively used to derail topics.
That’s the key term: In general, it’s not a rule of thumb, there can obviously exist average players enjoying their leclercs in good fashion, and it would be as fair as vets grinding their 7th nation.
That proves that vets tend to lean on challenging vehicles, though no vet dares to touch an M1A2 other than come to the forums and whine on allegedly how good it is. Not to mention how minor nations (besides Israel) tends to be sided together either with or against at least 2 major nations, so it becomes easier to make a relatively common winrate across them.
It can definately exist a blend of experience and gameplay issues, they’re by not means opposite or incompatible. Thinking of the big picture as a problem of either of one and not even a chance of being both it’s probably taking a narrow view.
While i agree that ofc you will always get matched with at least one major nation and don’t need to fulfill all roles, how does having a top tier sam without radar help japan for example in having good stats (K/D) or winrate in top tier? because they get matched with us, germany or russia?
How is one of the best firepower (considering pen coupled with reload) secondary and how do they have poor ballistic performance? last i checked those darts were flying pretty well.
This topic is stupid. Nobody is going to come to an agreement here. There’s no “General Discussion” here. At best, this will develop into an argumentative and annoying thread where everyone has no self-awareness or original ideas.
I agree. Though for me at least the poor performance of US top tier teams is the main problem and the reason i see no point in playing top tier US again if i can play 6 other nations in top tier. I dont like to be one of 3 actual players match after match. The big problem is not the abrams (Though obviously if it is modelled incorrectly in some aspects like turret ring or turret positioned to high from the hull which would help people struggling with it theres absolutely no reason to not change that)
Introducing stuff that the tank simply doesnt have or cant do or give it ammo that lets it lolpen everything shouldnt be the solution to unexperienced players struggle with a tank that is not the easiest to play
I agree, this topic —in general, not post-specific— is a worded representation of a tire dump, so far i haven’t seen a proper improvement on the argumentation either against or in favor. Some self criticism should be made, as it’s the same debate all the time lol.
Do I need to point out the sheer gulf in performance between M774 vs 3BM-42 / DM23 (120mm), especially considering the level of armor that they come up against (A point could also be made about lacking access to M833 or M900(A1) which would close the gap to the 120mm guns for the 105mm M1s). and lack of access to a round that can reliably overpressure (e.g. 3OF26 / 9M112), due to historic HESH nerfs and in general poor modeling of CE warheads causing significantly reduced Blast & Fragmentation effects across the board.
Also the fact that neither ERA bypass, or the Pyrophoric (incendiary) after armor properties of DU are modeled as mechanic additionally causes issues, yes retaining the 5 second reload as well as improved performance may lead to a significant improvement, but that is why it’s a balancing factor, and along with the aforementioned mechanics and shells like (X)M943 and M1147 remain as options.
I’d much rather have a better First shot performance than have a marginally faster reload since at least in my experience I find actually getting into a situation where would have actually made a difference to be fairly rare.