Timestamp here, you can very clearly see the missile appearing to be that of the Type 81, as well as a close in shot a few seconds after showing a Type 81 turret, C variant.
Edit, take that back, you appear to be correct, Nevermind.
Timestamp here, you can very clearly see the missile appearing to be that of the Type 81, as well as a close in shot a few seconds after showing a Type 81 turret, C variant.
Edit, take that back, you appear to be correct, Nevermind.
Maybe we’ll get it next year if we’re lucky. But that’s what I said last year :(
wow we are going to get next year if we’re lucky something that should have being added many fucking years ago, I am so thankful
thats chaparral bro, put it in 4k theres tracks
any of you guys using dev server feel that the type 93 is a little worse than usual?
Its worse on main (I literally shot down a single play for the past several days. Got 1 crit. And dozens of misses on straight flying targets, slightly dodging targets head-oning targets)
Yes I’m well aware of that, now. Never seen the thing before and it took someone telling me what it was to actually see it.
Can’t know something I don’t know after all, turret looked similar enough with the lacking of viewing window in game unlike real life and the rails looked about right. Missile as well seemed somewhat similar enough so, called it good.
Well now… With the newest post at least on the Steam Page, there’s a funny little tidbit that they left when it comes to the Israeli Chaparral.
Specifically says that the upgraded missiles offers a duel-channel seeker for IR and UV… But the Type 91 can’t gets it’s dual channel optical/IR capacity as far as I’m aware as far as effective locking range in game. I could also very well be mistaken if anyone can explain the situation of the Type 91 missile better.
One way to improve the situation is to make Type 93 SAM a 20G missile unless proved otherwise, it’s from 1990’s afterall.
Change it from infra-red guidance to visual image homing like it should be (same as AGM-65 maverick)
I should be able to go into gunner view on Type 93 SAM like a jet does for locking it’s mavericks, and I should be able to visually lock on a helicopter with my Type 93 gunner view, only difference being in ground to air instead of air to ground when locking the maverick. The same exact visual homing guidance already implemented in the game.
Then the range should be 5-6km, FULL STOP
Then you can move Type 93 SAM even to 10.0 cuz it won’t give a damn about flares on helis or jets and will pull 20G’s until the MF’s finally get hit by it.
Like seriously, it’s got a huge camera on it so that it can visually lock onto targets at longer distances and offer a lock for the visual homing guided Type 91 missile.
Obviously at night this missile was crap because it would have to rely on its secondary guidance, hence why the infra red Type 91 Kai came later which also gave the Type 93 SAM way better night time capability.
That wouldn’t explain why at least in game the seeker head suffers so much more than other MANPADS on winter/snow covered maps where heli locks can/usually are reduced to sub 1km range and where planes can be from the normal 3.5km or even down to 2km if the engines are cold enough.
Thats how it should be but gaijin hate japan
So, with the Sons of Attila Update, it does not appear the Type 93 or, more specifically, the Type 91 missile have been changed in any significant way, included the limited lock range and exceedingly limited lock range on winter maps specifically.
Well, i hope Gaijin will add something in the next update or buff Type 93. Cause its literally unable to shot down even subsonic planes
I think it is very important to remind you gaijin policy about japan tech tree
They are never going to fix this thing…
there is nothing to fix, it is working ok right now
Abysmal lock range against drones and helis, still underperforming in G-load and track rate, and missing the optical tracking channel. It still has quite a ways to go.
I have been playing Type93 since release, I saw it getting changed more than 3 times over the years, it’s all fine right now, and much better than other similar systems,. It’s not a problem with a vehicle but with players lacking basic skill, screaming and wanting more buffs so they can stay braindead. Just learn how to use it and you will be fine with Type93.
Type93 is perfectly balanced right now, and better than ever before.
Just question to you. So as I see you are person that cares only about balance. So hey then let’s just not care about things in war thunder to be like irl and model to how they are made and how they preform in irl but just on balance.
So you would be okay with for example tiger 2 get it front plate made 50 mm because it would help balance ? This going like really far but still just example of not modelling things how they are irl
It’s not really about balance at 9.3 right now. The issue is that the real missile performs a lot better by being much more resistant to flares, having consistant higher range and pulling tighter turns to hit targets.
Additionally it is currently the best Japanese SPAA, and the only Japanese SAM in the game, which means it is used up to the top BRs. Now it struggles to compete with other SAM and aircraft can easily defeat it.
So it is an artificial limit to the maximum capabilities of Japanese SAM currently. Being balanced at 9.3 is irrelevent when it is inaccurate and needs to be used up to 11.7