Only if there are no background behind them and weather is good
So never then lol.
Every match I have now is overcast foggy and rainy.
There is still hope, as there are videos of them hitting smaller targets than helicopters on cloudy days.
If it’s just based on high contrast situations or just high enough light levels to have a contrast of sufficient amounts… I should think it will make the system far more deadly.
From what I understand as well, the Type 81 has some form of datalink per say with the missile, so you can have an IR lock, and fire on the VEHICLE’s lock, and guide the missile in until it has a lock to be done. I haven’t the foggiest if they’re going to properly implement it but, I’ve also heard the Tan-SAM will only be a 30G missile even though I’ve heard it should be much higher.
Its irl, in gaijin game we have different physics
but yes, I believe it can be adjusted how much bad weather affects missiles(or at least hope so)
don’t forget, in WT you can barely hit a plane that’s 500m out with the Type 93 💀
Sorry to say it myself, but as you all said, it’s less than 1% hope…
Well good news on the Dev server, I know the Type 81 received a new function for the missiles, being what appears to be a track-point designation so you can aim more for the nose or tail of an aircraft, and it feels like the locks are a bit more consistent against ‘cooler’ targets like the Ayit as well.
Didn’t have the time to test if the Type 93 received anything of the sort however, so further testing will be needed.
It’s the new guidance modes that allows you to choose if the missile will use IR or Optical/Photo Contrast can also leave it on Auto as it will switch between IR and Optical automatically.
So I’m guessing that when it’s set to the target around the engine, it’s set to an IR track, and when it’s set to have the target around the cockpit, it’s tracking in Optic/Photo mode then?
Will the vehicle be receiving any form of TWS IR scan or a means to spot targets without using just the Mark 1 Eyeball? Is there also any reason to designate whether a missile should be using IR or Optical manually instead of using the automatic designation?
Realistically irl Japanese AA defense had a datalink-like system. As there meant to work conjoined with one another. This isn’t something really any other country has done and I doubt Gaijin would add it any time soon.
Also on a side note, I did check just now and the Type 91 missile on the Type 93 vehicle received the same buff.
Data-link allows type93 track and shoot multiple targets at once, everything else can be done by vehicle itself, it just nerfed to ground by gaijin
Datalink allows different platforms to function together. This functionality isn’t in the game though.
Depends entirely on how the auto mode decides what mode to use. If it either by default tries IR or EO, if it defaults to using IR when possible, the missile might get flared off whilst forcing EO would’ve prevented that. Vice versa, if it defaults to EO, if the target flies low to the ground, then the lock may be lost which could’ve been prevented by forcing IR.
Do you believe the missile will flip between EO and IR when set to auto during flight or will the auto system simply pick one and stick to it do you think?
They say that the mode chosen will not change during flight
If that’s the case why not change vikhrs to be like that with the proxy
They may not turn on background interference for type91, otherwise it’s worth bug report since type91 use IR and visual seekers at the same time
They do have it set to have both an EO and IR function like the Type 81 and Strela will be receiving.
Not just that but both Type 91 and SAM-1C actually use both at the same time as long as they are in range to track the respective band.
The only thing that should be selected is the initial lock and which bands are tracked will always be both unless one is out of range. But if it get’s in range the missile will pick up tracking of the other band as well.
Edit: Sadly not in game, Gaijin has them only use the one the initial lock is done with as of now. But on the dev server it has quite good IRCCM for IR and no ground clutter for TV, so maybe that simulates this function.