Those who have used the Freccia or KF41 and even the QN506 will recognise the issues with Spikes – from not inflicting any damage due to random impact angles to inexplicably missing targets. I’m interested in the community’s views on the current system and the potential “upgrade” for the PUMA.
- Yes
- No
- Other / Comment / Not sure
- Yes
- No
- Other / Comment / Not sure
- Yes
- No
- Other / Comment / Not sure
Current version
- Need to be able to see 2/3 of the enemy tank to lock.
- Once fired, it will target the driver’s hatch regardless of the tank’s position.
- If it loses sight for even a brief moment, it will miss.
- The flight path might cause it to collide with trees, rocks, or terrain.
Potential Changes
- Introduce a mechanic allowing users to lock onto specific regions of a tank, similar to helicopters.
- Modify the impact angle of the Spike ATGM.
- Allow users to lock onto targets with less than 2/3 of their tank exposed.
Future potential issues
Vehicles equipped with the Spike currently support firing on the move. While this feature should be maintained, the KF-41 & PUMA have unique compartments for firing. When opened, these not only look out of place but also undermine the protection they are meant to offer.
I suggest that vehicles, like the STRF 9040 BILL, M3A3 Bradley, or KF41, should have the ability to toggle these compartments using the radar on/off keybind, akin to the mechanism on the QN506 and STRV 122B PLSS. Implementing this would notably protect the KF41’s Spikes from MG fire.
KF-41 Specific issues
In its current form, the launcher for the Spikes remains stationary and does not retract or adjust vertically; it merely sits idle. This impedes the movement of the commander sight/MG and results in all Spikes being fired at a 15° angle. Consequently, any Spike fired within approximately 260m on the same elevation often misses or strikes an unintended section of the tank.
Allow the KF-41 to change the elevation of the launcher by looking up/down just like every other IFV with ATGMs and also allow it to close / open the launcher via keybind.
Spike LR-2 vs Spike MR
Currently the Spike LR-2 and Spike MR are 1-1 copies of eachother, yet Rafael and 3rd party bloggers / articles state there is a rather clear diffrence.
The Spike LR-2 should have 30% better penetration (910mm) compared to the Spike MR (700mm). It should also have a higher max range of 5.5KM, it is named the “Long Range” version of the Spike for a reason after all. The angle of impact on the Spike LR-2 is also diffrent from the MR version, the LR-2 should impact its targets at a 70° top attack mode onto the roof and not a 5°-10° angle into the driver hatch
Based on my experiences, the Spike has often been underwhelming. In several situations, I found myself preferring a conventional ATGM over the Spike. It still requires refinement to function correctly and feel intuitive.
- Yes
- No
- Other / Comment / Not sure
Bug report
Photo & Video dump
Search “kf41 fires spike rheinmetall” if the imbed breaks.
https://www.youtube.com/watch?v=N-dBSO5bp1M&ab_channel=Rheinmetall-DerintegrierteTechnologiekonzern
https://youtu.be/pZO7H37Cys8?si=J1-dRcjQeDK2V6wu
What the Launcher should be.
Sources
Rafael’s ‘Smarter’ Spike is Designed to Defeat Tanks with Active Protection
Rafael Advanced Defense Systems new SPIKE missile
Sorry for clickbait ;D