Hey guys,
I know that we ground players are frustrated by CAS in mid to low tier’s cuz it’s damn unballanced and OP. And since Gaijin refuses to do anything about it, let’s make the same for Air RB so it’s fair for both sides.
If there can’t be GROUND ONLY mode, why there is one for AIR? I’m 100% sure that if there was an opportunity to spawn in a SPAA in Air RB, air players wouldn’t be so happy.
I’m sick of getting killed by CAS in GROUND battles by guy that got a single kill by tank yet procedes to get 6 kills by plane. We want to ruin Air matches with SPAA the same way as planes are ruining ground battles. If there isn’t mode for ground only battles, there shouldn’t be one for air battles.
The idea won’t work unless its pure SACLOSE/F&F missiles which is still not enough for a huge map…and terrain needs to be worked on as well…
Since they always shrink ground maps to be even smaller, why should it be a problem with air maps?
Only way it can work is if the shrunk it to the size of Ground maps. But realistically speaking, that won’t happen. Why on earth would I want to use a SPAA and wait for them to fly close or towards me while they have dog fights 20km away, 5000m high etc…just be sitting on a SPAA doing nothing.
The only SAMs capable of reaching 20km+ range is the SLM. Do you want Gaijin to shrink air maps from 131km x 131km to 40km x 40km for top tier? Doesn’t make sense to me. As for SPAA with guns , their effective ranges are from 1.5km to 3km, want them to shrink the map sizes from 64km x 64km to 15km x 15km?
dude spawns in his SPAA in Air RB ready to give those pesky air players a taste of their own medicine for “ruining” his ground battles
Finds that the dogfights are all happening 40km over there ----->
spends the whole game twiddling his thumbs
Because, just maybe if they fix the AMRAAM and other missiles, add the AIM-120D and Metero I don’t want to takeoff far into their NEZ
Because aircraft already don’t work with the absurdly small ARB maps.
The whole reason I ditched ARB because the maps were too small FOR PROPS.
The ARB maps as is are TOO SMALL FOR PROPS.
I started playing ASB to actually be able to play planes normally.
What you propose would kill ARB entirely (it’s already kind of dead in my eyes with 2 airfields barely 40 km away scrambling planes to meet in the middle in a less than 20 km wide rectangle/column)
And again, this is spoken as a prop plane player (initially american main, I’ve since branched out to US/UK/GER/ITA/USSR/JAP planes more or less equally. JAP and ITA could maybe manage on small maps).
Real Air RB players don’t care about some targets on the ground as they are no threat. As long as all targets keep their markers you will get spotted by ai planes and first ignored and then (as last guy alive) gang banged…
Have in mind that your conceptual disadvantage (below radar and SAM BRs) increases by a substantial margin as you will face way better pilots in Air RB than in Ground RB.
Imho you mix some things up:
- Air RB is already ruined by Ground RB players flooding the mode - and play without any clue how the game works - and never heard about things like situational awareness.
- The whole concept of Ground RB is centered around earning power-ups (called SP) in order to bully more or less helpless players on the ground with an aircraft.
This whole thread reminded me at this US meme:
For low tier as mentioned by OP, only spots that make any sense in terms of gameplay is spawn near the objective points to shoot down bombers or strike aircraft lol
Honestly, the only way this can work, is if they have a toggle option to select what SPAA is currently up and enemy plane is nearby. Same way how to new SAM systems work going from Radar truck to missile truck then back to Radar truck but from plane to SPAA then back to plane this time. Problem is that the plane will remain idle or afk and if someone on a SPAA, they might not notice another player shooting his plane.
Possible it may work, yea, is it ideal, no. It does sound rather interesting, but spawning on a SPAA is a no go for me.
needs S-500 to work
Are people actually raising this topic again? Gaijin has trouble persuading players to get into SPAAs on the rather tiny tank battlefields…nevermind 64 km by 64 km or 128 km by 128 km maps of the air modes. The ‘worse’ conditions you propose would only make SPAA use (in the Air modes) even less appealing than it already is in GFs.
Beyond their sheer size, the air mode maps have terrain that prevents SPAAs from traversing them (rivers, mountains, etc.) and the effective ranges of most of the vehicles (SPAAs) you are talking about is less than 3 kilometers. Do you want to spend the entire match driving around, seeing nothing and then encountering a vertical cliff face to climb? Probably not…
‘Player SPAAs in the air modes’ is simply not viable in any sense. People who want to advocate for a Tanks Only mode ought to focus their efforts on that rather than this snipe hunt.
I’m 90% of the mind this is an attempt to sabotage by association, in fact. Pretend to be part of a group, make inane and absurd demands, make the rest of the group look bad and non-serious.
Buff SPAAs too. Let the IRIS-T have its full capabilities
Low tier no SPAA have enough range.
8.0-11.0 SPAAs are already slaughtering air xD
For arb environments maybe all the way till top since ARB 12.0 means f4s xD
Top already has too much info. No more mess.
A good way is to let ground to be a kill streak bonus again just like in GRB to hunt ground tickets, the same way air do ground pound but more efficient on armoured ones
I think it never crossed your mind that the map sizes they’re used on have no play in that behavior.
CAS outranging AAs would be just that even if you had 10x10km and 300x300km maps, no one wants to play that.
Not surprising from a guy that has literally no clue what’s going on in a very big part of the game, as he doesn’t even play it, ever.
I guess Air modes can’t have objectives that win them the game, am I right ?
That’s what your narrow thinking made you believe.
Player controlled ground units in Air modes are more than possible after a rework, which is long overdue anyways.
I am fully aware that motivations for using (or not using) vehicles vary…however, it is very frequently said that people don’t play SPAAs because they don’t want to do so, particularly because of the waiting involved.
Given that trying to force player-based units onto maps where their ranges would be ‘stretched’ (to put it mildly), larger maps would only exacerbate the issue and make SPAAs a harder sell.
Putting aside the gratuitous nature of your remark here (I have played WT extensively), I’m very much aware of how top tier is also…it’s a mess. My comment was not specific to top tier, nor is the subject matter.
My statement is solid, particularly given the vocal disinterest you hear in SPAA use. There’s a reason ‘just use SPAA’ is thought of as a mocking comment: plenty of people will freely tell you they do not want to use SPAAs.
Range limitations, as you refer to, are hardly the only thing that play into use/non-use.
I’m not sure how/why you’re crossing the matter of match objectives with map obstacles.
I was talking about the literal mountains one would have to climb or rivers you’d have to cross a map to engage enemies, nevermind conquer objectives.
Pardoning the expression…my thinking is grounded, not narrow. Based on current and foreseeable conditions, this concept is clearly a dead end.
Could the concept be viable after a rework? Possibly…but that’d depend on what that rework would entail. Without knowing such details or if such a rework is even coming (your own comment paints a grim forecast on this), my characterization is a far more sober take.
I think the Air modes do need modernization and the TDM framing needs to be toned down in favor of more objective-focused gameplay…but I don’t think any of that is contingent upon or greenlights this. Mulling the future is great and all…but we have to be realistic about what we can expect.
SPAA surely already clearing the sky out with some SPAA with a gatling Cannon + Radar or the Soviet ZSU also with a radar fighting againest WW2 fighters or bomber. All are easy kills.
I don’t think anyone here is just willing to drop them in the current state of the ARB as that would end up just like a single drop in the giant cesspool.
WT maybe, top tier nah.
My comment was specific to higher tiers as you usually forget what happens there as you barely even touch it.
No one wants to use vehicles that are outranged by the very things they’re supposedly trying to counter.
Objectives for air units.
Objectives that serve purpose of bringing aircraft closer to AAs, without needing for the latter one to begin chase.
Currently each and every concept that isn’t TDM is pretty much dead for ARB.
That mode in the current state is beyond saving.
Given the original post, that appeared to be the basic premise of this thread…which is not an ideal starting point.
I like the idea of focusing more on objectives to steer the ‘mission’ but as you observe:
Gaijin shafted the Air modes by making TDM the focus.
I remember many games on [Alt. History] Krysmk where my US/UK bomber would be used on a low level ‘intruder’ mission and would hug the coastline…there was no explicit objective, but the framing was there then.