SPAA J'ing out before you can kill them

You’re the one making the suggestion, you just said that it violates the ToS, which it does ( ignore the highlighting, copied and pasted).

These features both damage the team and you are deliberately contributing to a loss and are avoiding engagement with opponents. They should both be removed as they only exist to grief.

Small aside but this actually makes it far worse since many criminals can get away with obviously ‘bad’ things. Some places require a minimum value be stolen before the thief can be sent to prison - this therefore causes thieves to steal ‘for free’ as long as it is just under that value.

It is very relevant, since you were well aware that the enemy was about to kill you. Again, very convenient that you just “happened” to not want to play that match anymore.

If you did not feel like playing anymore, why did you not go back to base to land, and left your vehicle there? Which also makes it so you don’t have to pay any repair cost?
And if you really wanted to just leave matches, then when going through your replays the administrator would ALSO see you leave perfectly good matches where your team was winning and there wasn’t a missile coming towards you. Which I doubt would/will be the case.

Wow, it’s almost as if leaving the match is not the point and you just want to deny your enemy of a kill.

Small aside but this actually makes it far worse since many criminals can get away with obviously ‘bad’ things. Some places require a minimum value be stolen before the thief can be sent to prison - this therefore causes thieves to steal ‘for free’ as long as it is just under that value.

Actually it makes it far better since the laws can’t be abused to punish people who otherwise shouldn’t be. You see in simple terms it is far better than a few bad actors get away with something they shouldn’t (which typically then results in the statutes being revised) than allowing normal people to be unfairly punished by an abusive system.

It is very relevant, since you were well aware that the enemy was about to kill you. Again, very convenient that you just “happened” to not want to play that match anymore.
If you did not feel like playing anymore, why did you not go back to base to land, and left your vehicle there? Which also makes it so you don’t have to pay any repair cost?
And if you really wanted to just leave matches, then when going through your replays the administrator would ALSO see you leave perfectly good matches where your team was winning and there wasn’t a missile coming towards you. Which I doubt would/will be the case.
Wow, it’s almost as if leaving the match is not the point and you just want to deny your enemy of a kill.

None of this is relevant. Game mechanics being used for their intended purpose of leaving your vehicle to change vehicle or leaving the game because you’re done with the game. Simple as that, doesn’t matter what other irrelevant tangential factors are at play.

If I wish to leave the game, I can leave whenever I wish to. I am not obligated to die to the enemy before I leave the game, this is not stated anywhere within the ToS. The return to hangar button allows me to return to hangar without having first died to the enemy. Mechanic used as intended.

If I wish to leave my vehicle to change to another vehicle, I can do so whenever I wish to. I am not obligated to die to the enemy before I leave my vehicle for another, this is not stated within the ToS. The leave vehicle button allows me to leave vehicle and spawn another vehicle without me having first died to the enemy. Mechanic used as intended.

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There absolutely are situations where it’s reasonable to use.

If your tank is stuck and you cannot move, aim or in any way be useful to your team in a spot where enemies likely wont ever see you. Then j-out to be able to spawn in another tank is reasonable as staying stuck would hurt your team more but doesn’t really take away a kill from the enemy team if they wouldn’t reasonable have been able to get to you and/or see you.

When you’re in a plane that is severely damaged, you cannot control it and your slowly falling to the ground from 10km up its reasonable to J-out, you cannot contribute to your team in that state, the player that damaged you still get the rewards and stats for the kill and you as a player don’t have to sit there staring at the screen for 5 minutes until you hit the ground.

You’ve landed a plane, repaired/rearmed it but want to change loadout, you can j-out to chose different missiles/bombs/etc to contribute better to your team.

You’ve been shot in the engine of a tank, are on fire, have no fire extinguishers left and cannot aim at any enemies for one reason or another, J-out to faster respawn in another tank is reasonable as the enemy still gets the rewards and kill, you contribute more to the team in a new tank faster compared to waiting out the fire and being automatically destroyed later.

Just some examples where using the mechanic doesn’t net negatively effect your team nor grief the enemy team.

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Couldn’t we have the same mechanic that works when You lose internet connection? Your vehicle stays on the battlefield and the kill is still contributed like normal player?

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Normal people do not steal.

The “intended purpose” of the Abandon Vehicle mechanic is not to deny an enemy of a kill.

Again, if you just wanted to stop playing, then you’d go back and land to nullify the repair cost. If you just wanted to stop playing, then you’d also J-out in favorable situations (but you won’t, I already know your kind).

So why did you abandon your vehicle? Surely if I go check the replays where you have done this, you totally won’t have noticed an enemy about to kill you and J’d out to deny them this kill… right?

So any j-out?

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Normal people do not steal.

Congratulations on entirely and woefully missing the entire point of what I said. By God I am very glad you do not preside over the judicial system.

To make it as painfully blunt as I can to you, the equivalent of gaijins vague EULA for your theft analogy would be a law stating “Theft: Anyone who takes something that isn’t theres is guilty of theft and subject to between 10 - 3 years of jail.”.

Now you see the problem with having a law be as vague as that is that you could extend this to almost any circumstance you wanted. I borrowed one of the guys at my works pen to use today to write a note for myself because I never had one, I stuck it back afterwards.

I can now possibly be charged with theft. If someone was looking for a reason to imprison me, they could now abuse this incredibly vague definition to charge me for theft. Whereas in the real world acts, theft is VERY specifically defined, as with other laws to avoid situations like this. In general the prospect of normal people having their lives ruined by abuse of a vague and open ended judicial system is seen as significantly worse than the prospect of some bad actors slipping through the gaps through some unforeseen loopholes or technicalities.

Loopholes can be closed, normal peoples lives being ruined can’t be reversed. This isn’t some new or insane concept, vague laws have and do continue to be abused to the detriment of normal civilians in the world.

Case in point again, here is how detailed the act of theft is: Theft Act 1968

The “intended purpose” of the Abandon Vehicle mechanic is not to deny an enemy of a kill.
Again, if you just wanted to stop playing, then you’d go back and land to nullify the repair cost. If you just wanted to stop playing, then you’d also J-out in favorable situations (but you won’t, I already know your kind).

Actually the intended purpose of abandon vehicle mechanic is to abandon your vehicle. Nowhere within the game or the ToS does it specify conditions for being allowed to abandon vehicle.

So why did you abandon your vehicle? Surely if I go check the replays where you have done this, you totally won’t have noticed an enemy about to kill you and J’d out to deny them this kill… right?

You can look at my replays all you want, you seem to have missed the line earlier where I said “I’ll play the role”. It also would not matter if I had seen an enemy about to kill me before leaving my vehicle, nowhere in the ToS does it state you are required to die to the enemy to be able to leave your vehicle or leave the match.

I, and anyone else is free to leave vehicle or leave match whenever they wish. I can leave my vehicle the nanosecond before a bomb hits me to change to another vehicle and it would not matter, it does not state anywhere in the ToS that I must wait to die before leaving vehicle to change to another. Simple as that.

There are many situations where you can abandon your vehicle without denying someone a kill.

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That could violate fair play.

See above.

If you don’t want to play the game that much, why even log onto WT?

And if every enemy J’d out right before you were about to kill them, and you never got any research or SL, do you think that’d be fair? Do you think they should just be able to do that forever?

@Casino_Knight

A bit of topic on laws in other countries, i'm by no means an expert and might have some things wrong and if i do then anyone can please feel free to correct me

Funnily enough, Swedens laws do exactly this.

And the opposite of this.

Just for clarity here is the Swedish online law books definition of theft (Google translated, Brottsbalk (1962:700) (BrB) | Lagen.nu ):
Screenshot 2025-07-11 221838

Then there are provision to guide if other surrounding circumstances changes the definition to a different crime (Robbery, Breaking and entering, Assault, etc) or other circumstances that changes the theft into either petty or aggravated.

But the main law is just that screenshot. What Sweden does is to use previous cases with the same or similar circumstances to compare judgements of those cases to get a ballpark of punishments, but IIRC it’s ultimately up to the Judge/Jury on how to apply punishments within the confines of what the law outlines.

You can’t really apply only your own countries laws to make a point as there will in most cases be counter arguments/examples.

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That could violate fair play.

Does not say anywhere in that paragraph that I cannot leave my vehicle unless having first being killed by the enemy.

Try again.

See above.

See above.

If you don’t want to play the game that much, why even log onto WT?

Not beholden to you to justify my desire to play or not the game.

And if every enemy J’d out right before you were about to kill them, and you never got any research or SL, do you think that’d be fair? Do you think they should just be able to do that forever?

Silly hypothetical given that this will never happen since even the slightest damage will award a kill on leaving vehicle.

Top tier ARH slingers matches. top tier CAS vs Anti Air. Many situations where it’s very possible for that hypothetical to happen.

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I can’t speak for how capable or just swedens judicial system is, I did state in one of my earlier posts that a lot of judicial systems in the past and current world exist with vague laws which are abusable against normal civilians and why that is problematic.

Top tier ARH slingers matches. top tier CAS vs Anti Air. Many situations where it’s very possible for that hypothetical to happen.

  1. I’ve not been talking about air battles this entire time.
  2. This isn’t applicable given percussions extreme hypothetical is referring to “every enemy” Jing out before being killed to the extent that you would never be able to progress research, which is quite literally never going to happen. It’s a pointless “what if” based on a set of circumstances that are never going to occur. What if pigs learned to fly tomorrow? We would likely have a shortage of bacon production as all the pigs would fly out their pens.

Quite frankly I’d bet my entire bank account on this allegedly “very possible” hypothetical never occurring in a ground or air battle, albeit I doubt I would find a bookie that would entertain such unfathomable odds.

It isn’t pointless though, it shows the extreme end of that type of play. It’s a thought experiment ment to highlight that the usage of the mechanic in that way isn’t a good thing even in small amounts. By hyperbolically making a hypothetical where it’s extremely widely used, it serves the purpose of highlighting the issue with it and does so quite well (at least in my personal opinion). It likely wasn’t ment as an actual possible scenario.

“or other unfair methods of play.”

Shooting someone that has absolutely zero chance of fighting back, even theoretically, could be interpreted as unfair.

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This thread went from j out problem to laws and judiciary this is funny as hell 😂

“or other methods of unfair play”

I distinctly remember seeing a video of someone in an A-10 about to strafe an IRIS-T SLM and the SPAA J’d out to avoid getting gunned down by the slowest high tier plane.

I do not think there is a scenario where that will be the case every time consistently. That player most likely put themselves in a situations where that was possible in the first place, something that likely could have been avoided by playing differently. To my knowledge there is nothing in the game that is 100% completely unable to be countered in any way.

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This regularly happens in air simulator battles when there’s an air grind event happening.

I spawn in my fighter. I see black dot.

Black dot spams Gunner view and cockpit view back and forth, which makes the cursor for gunner aim automatically snap to hostiles.

Black dot sees cursor snap to the black dot that is my plane.

Black dot checks map, sees they’re too far to make it to base or airfield before I intercept them.

Black dot J-s out or pushes stick forward to crash.

Why does black dot do this?

Because if the whole server full of zombers actively suicides whenever a fighter might intercept them, the fighter is going to get annoyed flying around for 30-45 minutes without action or reward and leave the lobby, allowing the zombers to afk grind event score in peace.

On top of this, zombers will all-chat spam the location of fighters using spectate mode to better coordinate in making lobbies impossible to enjoy and play.

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