then it is to late. People need to be encouraged to spawn in AA, before you get CASed on a bigger scale (where you die in an AA, and don’t just take out the 2 or 3 planes that are strafing the spawn)
I think it’s more because a 20mm can take off a wing of a fighter in one hit.
Before the buff to all explosive shells you could hit a fighter several times with 20mm HE in low tier and they could still fly.
Now full metal planes get their wings shot off like they’re Bi-Planes or being hit by 30mm rounds.
M109 - Bkac - 2S3 - Type 75 - Type 99 - Coelien 341 - Btr-ZD enjoyer :
Skill issue.
SPAA already costs less to repair and gives more SL per kill than a tank kill.
Unless you’re suggesting RP rewards while playing SPAA be increased by 600% I don’t see how rewards would incentivize more people playing / learning to play SPAA.
Does anyone have any statistics on the efficiency of CAS? The average KD doesn’t seem to be as intimidating as these sufferers make it out to be. At least most of CAS players KD won’t above 2, this is not battlefield.
Try playing at top tier where they’re wiping out half your team.
The sound of aircraft in game is not accurate when it comes to position, and neither are the sounds of tanks. The sound of aircraft often are off by 30 degrees or more in either direction (yes, I have SFX as low as possible), and for tanks their sound can sometimes come from completely the opposite direction.
Even though this is technically anecdotal evidence based on my experience, I have very, very good hearing: I’ve been tested by an audiologist and can hear 0 dB sounds in one ear, and near-zero dB in the other. My headphones are also not the issue as they are high quality (I have to get special headphones because of my hearing to protect from random bouts of sensory overload). War Thunder is the only game where the sound is so inconsistent for me.
Spaa is a skill like any other. Don’t expect to be good at it with little experience just be a use your good with a battle tank. Anyone can do it you just have to make an effort and get your crew skills to support it.
Rewards won’t help. Thay already exist. As already mentioned above they receive bonuses and are cheapest to spawn. Using them also increases the chance your team wins. Winning should be the biggest incentive you’d need but even though I can’t prove it I would bet most ayer in any match don’t even run spaa in most lineups. That’s a player issue not a game design issue.
No one is contesting this. The issue is how easy flying a plane is in comparison to proper usage of SPAA.
Honestly? If they don’t get cannon AP ammo (or just uhhh… disable their ability to damage ground targets at all), I’d be on board with this. For the first few month or two it’d be absolutely chaotic, then players would realize they’re not achieving much in the air and it would be dialed down.
Also on board with this, having some AP ammo makes sense but having stuff like the M53/59 with really good HVAP doesn’t - especially after the Kugeblitz HVAP was nerfed a bunch of times.
40mm SPAA:
Balance™
Refer to what I said above lmao
SPAA dont always have aircraft to shoot, and shouldnt be helpless vs tanks.
The L-62 and friends are just bullshit OP and don’t belong anywhere near their BRs if they get to keep their AP ammo.
SPAAs should be balanced off whatever they’re best at. If that results in another Falcon or ZSU-57-2 situation, so be it.
L-62 is veeery good, yeah.
Does need a BR decrease in arcade, though- maybe to 2.7 (?)
Or 3.0/3.3
Lvkv 42 tho…
Even the 20mm ones still have to be passable at AT roles, otherwise no one will spawn them, thats the key issue. Like yeah, you might be able to swat stuff out of the sky, but that assumes planes spawn, and if a tank shows up you are screwed.
Without AP ammo the L-62 and friends would be just horrible though, dont rip it off em. Honestly I might support a SPAA SP cost increase in exchange for overall SPAA buffs.
Tbh that’s like 95% of all SAM spaas, and to a big extent all the CAP fighters at any BR.
The main issue with adding all those AP rounds is that many SPAAs would go up in BR past their usefulness. Like, an Ostwind just went from 49mm of pen on its APHE to ~67mm on solid shot and ~110mm on HVAP.
If up close that’s more than enough to dispatch a KV-1 even from the front, and that’s not gonna stay at 3.3 for long (also don’t tell anyone it is still rank3 and you can make a 3.3 lineup for events that is rank3 with it lmao).
The main issue with adding all those AP rounds is that many SPAAs would go up in BR past their usefulness. Like, an Ostwind just went from 49mm of pen on its APHE to ~67mm on solid shot and ~110mm on HVAP
True, you would need to be selective. ~67mm on Osty serms fine, just cut the HVAP imo
Stuff like 40mm/some 30mm/other SPAA that just cant be SPAA cause they suck at it need to be pseudo-TDs.
Honestly idfk what to do with SAMs, let em fire at ground targets?
Idk tbh, just give em something to make em not useless vs tanks.
I had this idea earlier where SAM SPAAs get larger map borders, which would allow them both better positions and being out of harm’s way, out of bounds for everyone else. Definitely sounds funny so I’m on board with it.
Ground battles can still be won easily by zone caoture and ticket loss, so I don’t see an issue there.
Kinda, though for the Duster and friends you can lower its BR until it becomes good. I dunno about the single Bofors things, the only ones similar that i’ve used are the Ostwind and the german 1.7 flak truck with a single 37mm, and those are pretty good as AAs.
If they added 37mm HVAP I’d rather see it on a different vehicle than the existing Ostwind, so it remains as an AA. Maybe the rare Flakpanzer III.
40mm+ spaa should just be relegated to LT duty, its all they are good for lmao
The lvkv/L-62 are absolutely horrible at SPAA, its hard to even state how bad they are
Lvkv has like 0 ammo, (less then the L-62), and is at 4.3…
And the L-62 has far too low of a firerate to be properly useful as an SPAA, and is on a pretty bad platform for it. Same with the crusader AA I, though that one has a much better platform.
I had this idea earlier where SAM SPAAs get larger map borders, which would allow them both better positions and being out of harm’s way, out of bounds for everyone else. Definitely sounds funny so I’m on board with it.
Inb4 pantsir gun sniping or something idfk
Wouldn’t it be really neat if you could spot aircraft like you can tanks, with the indicator and map pings? That would help situational awareness for ground based AA to find and engage enemy aircraft. But also make certain aircraft able to spot ground vehicles too.
but it gets way less than an air target killing another air target or a tank.
not that extreme, but that direction. And this is an area, where Gaijin needs to try stuff out and “balance” it through many itterations.