SPAA from 1.0 - 7.7 is too difficult for players to use in GRB

And air targets are easier to spot, in comparison to the 1 aa.
And if you get close to see better (like 2 km), you should be dead from an Ostwind.

not with good aa. Do you read all of what I write?

And I oppose this. If everyone doesn’t want to play aa, you deserve to loose.
This is normal adaptation to different situations.
Like having to drive another route, bc there is a traffic jam ahead.

You can communicate with them, wait and look what they spawn…
The information is available, if you are unwilling to use it, then it is your fault.

besides a good aa.

Players are always forced to either perform good/better or die.
Like either you push the way, you know 10 people are camping, or you do something different, flank, etc and don’t die instantly while pushing forward and complaining, that camping is op.
Same here, so yes, if you only want to play tanks, you should squad up with someone that also plays CAP or AA…

Ostwind has an effective range of max 1 km.

There is no AA that can’t be dealt with an air unit.

Again, random teams made of random players.

Player should’t be forced to play what he doesn’t want to. For example even if You use infantry in BF on server with vechicles (there are ones without it) there are still AA weapons on points (BF3/BF4).

There is no AA in game that can’t be dealt with air.

Difference is with a tank You can deal with tanks without any issue. When in a tank You can’t deal with an air unit, You have to die in order to change unit.

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for bad players…

dealing with it is not a binary thing.

And you are still fully responsable for the decsitions you make.
If spawn a tank and no aa, you and you alone are responsable for when cas kills you.

AA is way easier to play there. No skill required.

Like I wrote, it isn’t binary, and moslty a skill discrepancy between the normal AA player and the normal pilot. So it is not the plane, the pilot.

Yes, just bc the rock-paper-scissors system is more strict, this issue is more prevalent.
This literally a non-argument here.

but the air has hundreths of places to look at, while the aa has it easy, spotting one gray dot against a uniform sky (esp bc how the rendering works), as opposed to a gray spot, hiding under many gray spots

Oh yeah. super easy spotting a slightly off colored dot in the sky anywhere around you in a full 360 degree radius at any altitude, god forbid rain, snow, fog and clouds play a part.

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yes, bc it is moving relative to the backround. So just look out for any moving things in relation to the clouds. This is like how pd is very good at detecting a small thing, just bc it removes everything that is not moving. Same you can do as a human with your brain and eyes (with a bit of learning). Especially useful in SB.

Helicopters hover so they wouldn’t be moving, and you’re still tracking a single individual pixel somewhere in the sky where even looking in the right direction is a challenge.

I thought we were talking about a max br of 7.7.
Helis are badly implemented and make a similar issue way worse.

1000000000% lol Playing SPAA is just a learning curve that most players refuse to learn to play. There is always CAP (Close Air Patrol) as well if ones doesn’t want to use SPAA or learn it or don’t have one or a preferred choice.

Yup, what I been doing though to make it easier on me is firing a burst in a circle as if it was a shot gun firing at it. Been able to down helis this way since the reticle sometimes are not accurate causing me to miss by a little… Most will be viewing in gunners view so they won’t expect a SPAA to down them. When they moving though knowing you there, it’s more challenging.

yes, and I think we need to change this to make gameplay better.

yes, but the spawncosts are quite high, which I want to be reduced for that reason. So we can have more people countering CAS.

getting assists will lower that to around 350 SP. The more assists you have, the lower it costs from what I am seeing. Which is also how there is so many CAS planes flying around. Assists make them cheaper for them.
I mean look here, 371 SP for this lol didnt take SS of the scoreboard but I had a lot of assist.

Spoiler

and an aa costs 70 or 80 sp, and to few people do it.
And with a blank plane lowered to 350 the difference to one with ground ordinance is only 50 to 100 sp.

Edit: so there aren’t a lot of people in between being able to afford cap, but not cas

Remove the high pen ammo from AAs and lower their BR a bit.

sigh

Alright, lemme get my PowerPoint back up…

We simply need to start making decisions on how to balance SPAA. Do we balance off antitank capability, or off of antiair capability.

Honestly imo it should depend on the vehicle, stuff like the L-62 ANTI II and other such 40mm barges that lack proxy should be balanced off the AT role, with a secondary SPAA role. (The same goes for the Lvkv, etc.)

Wheras more dedicated SPAA should be more balanced off their SPAA role. (Missile SPAAs, etc.)

SPAA generally still has to have uses against ground targets- otherwise its a complete sitting duck, and for some non-proxy gun spaa (especially 40mm ones) it isnt even useful against aircraft. SPAAs have to be pseudo-LT’s in a way, because there isnt always aircraft.

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There are so many things that can be done to help improve the CAS situation, but nothing is being done or has been done in the last decade so it’s clear that this is the way it’s intended, all snail understands is create a frustrating game and try to monetize every single aspect of it.

Weird of you to claim that 3 months in 2023 is a decade.
Things are being done and have always been done to improve balance.
Posting lies that nothing has been done is just misinfo.

Things have been done, things that make it worse, yes.

Ah, you’re a CAS main.

I’d be acting like you if I was, and pretend things are great.

“a good SPAA”

not an SPAA a “good” SPAA

You have to qualify the skill of the SPAA, that’s my entire point.

Should make the backup for SPAA free. So when you get bombed 5 seconds after spawning you get a another try.

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yes, bc the average AA player is way worse in playing AA, than the average pilot is.
And therefore we need to encourage AA players, with like higher rewards.
And this is my point

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