SPAA from 1.0 - 7.7 is too difficult for players to use in GRB

If you’re in trees you’re not spotting planes. Not every map has trees either.

Yes. Hence what is called “dive bombing”. Dedicated prop bombers are given access to a bomber sight equivalent to the Norden Bombsight irrelevant of whether the plane actually used it.

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Sorry but it isn’t hard to aim at the AA (and spot it) outside of SPAA effective range.

Where have I complained about anything related to tank vs tank combat?

When it comes to ground vs ground combat there is always something You can do to deal with the enemy. When it comes to ground vs air combat, then You rely only on luck

you can hear them and it is easier in that direction, bc you just need a small “window” to see lots of sky, while the plane has to see all the “windows” possible.
Just like in castles or bunkers you only need a small slit to see a lot.

and getting into position for that makes you vulnerable, bc you move in straight line for ages

only if you learned how to do it and the enemy aa is stupid enough to reveal its position.
Just most people are better at flying (bc more rewarding) than at AA’ing (bc less rewarding and therefore only a last resort, which makes it perform stat wise, much worse).

Same with asymetrical combat or symetrical combat in the air. Why do I need to explain to you how the Air Force and alike were integrated into warfare?

it is always skill and luck. Ever looked at how spall is calculated? It’s always to a point rng (like teammates) and to a point skill (how you are able to press buttons, drive to places, use shadow etc)

It doesn’t need to reveal its position, there is no place on map where he can hide.

And this is a game (PVP one), thus why people have a problem with it.

It isn’t. You can’t do anything about 500kg bomb that lands on Your jagdpanther, but You can do something about a tank attacking You.

There is no guarantee the plane moves past your pocket of sky.

You shouldn’t need to be in a straight line until you’re in a dive, and you shouldn’t be diving straight at an SPAA.

You have ample time to turn out of the dive if you come under fire, most SPAA don’t have the speed to drive out of the path of a bomb.

you can hear them and it is easier in that direction, bc you just need a small “window” to see lots of sky, while the plane has to see all the “windows” possible.
Just like in castles or bunkers you only need a small slit to see a lot.

That’s not how that works at all, hearing a plane doesn’t show you the altitude it’s at, and a small window might allow you to see it, but how are you going to shoot it when you need to lead the target and you can’t see shit?

90% of SPAA is in spawn anyways because of crap map design so it’s easy to spot.

And we both know that it’s much harder to score hits with dumb bombs and no sights than it is to shoot a plane with a SPAAG. A lot of players, especially new ones, can’t get kills with dumb bombs whatsoever without resorting to the suicidal approach of dropping the bombs one tenth of a second before they collide with the target.

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No, we both don’t know that.

Hitting a tank with a dumb bomb is quite easy to do, the question is whether you survive the encounter. A good pilot can, a bad pilot can’t but will still manage a kill.

SPAA is only good when it’s used by a someone who knows what they’re doing. Unless a plane is quite literally nose diving in to you you will need to have some basic understanding of ballistics and the game. Even when they nose dive you they’re going to generally kill you assuming they have ordinance.

The only people I’ve seen with that opinion are people who don’t fly CAS with ye-olde dumb dive bombers. There are a lot more factors at play influencing getting the bomb where you want it to land than just swatting a plane out of the sky with a bunch of machineguns/cannons.

Having to lead a moving target that can change direction at any time versus a tank going <50KM/h with limited time to react / move out of the way assuming they are even able to see you.

2D movement versus 3D movement.

If you can’t recognize basic differences then you’re unserious.

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what does this have to do with it? The video clearly shows that the damage to anti-aircraft guns is underestimated. Same goes both for bombs and guns.

Really? Especially when plane spawns in clouds and cant even see ground, but spaa xan clearly see you? This happened to me yesterday.

This are two different cases

there is loads of softcover and even hard cover in some cases

bc Gaijin itself markets this game as having realistic and combined battles.
And that leads to similarities with real life.

It is.
Just because your team (including you) is not good enough to have air cover, doesn’t mean it is fully the fault of the others. You also could have used your knowlege of the game and spawned in, in an AA.
The encounter and match isn’t limited to one small situation. You have to look at all the decistions you made, and that includes with what you spawn with.

Yes, and you always have to balance risk with reward. It’s a continuous scale.

you need for the divebomb mentioned above.

and a good aa can shoot your down, before you get into a dropping/shooting position.
Don’t forget, that skiill is always a thing. Of course a good pilot will have advantages against bad AA-players, but it is the same, the other way around.

This is the typical Rock-Paper-Scissors setup, very well known in the gaming world.
This is, so no single thing is the best and you always have to have a healthy team composition.
So not only tanks, not only planes, not only aa.
But a mix out of all of them.
Similar with heavy tanks, vs medium tanks, vs light tanks, vs tank destoyers…

There is no place on the map where an air unit can’t find You.

Doesn’t change the fact that it should be balanced.

I can’t change my tank into an SPAA or Air unit. You can’t tell a player who just wants to play tanks that he should be doing something else, that is not balance. You can’t blame a team made of random people.

It is not.

Air units can deal with everything present while other units can’t. Again, teams are made on random.

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Well, did my part of the battle, I stopped CAS before they got to bomb lol however, the team just couldn’t stay alive regardless if there was CAS or not due to how clueless they were resulting on an early lose. Was hard to come back from it while having low numbers on my side and they still had full team. I tried my best though, GG. (In a love/hate relationship with the Bosvark due to not being able to aim at a certain area. Requires some extra work to utilize this thing, nice SPAA though)

Spoiler


Some SPAA from 1.0 - 7.7 isn’t too difficult to use. Just have to find your SPAA is easier for you to use. Mine will always be the M16 for most of the low to mid Br for the US/Japanese or whatever nation that has it.

but the air has hundreths of places to look at, while the aa has it easy, spotting one gray dot against a uniform sky (esp bc how the rendering works), as opposed to a gray spot, hiding under many gray spots

It is balance via the rock paper scissors system.
Just noone wants to play rock.
And therefore we should make it better and therefore more likely that rock is played.

I can, bc it is a team game, not a solo game.
So you have to have the greater good as the goal, not getting the one more ground kill.
I know how the grind is, it is greatly encouraged to be egoistic idiots, stealing kills etc.

no, they can’t capture points (lost and won games bc of that), in battle even before Gaijin removed it, and a good aa player is better than a good pilot (also bc of way lower sp cost, so you basically should face multiple aa vs 1 plane)

and you and I are part of the team.
So it is also my and your fault, if noone spawns aa.

I think majorily you have to go through the trouble to learn the AA you are presented with, since in most trees you can’t choose between similarily good AA, if both are played well.
So we need to get people to learn how to play those AA, which atm don’t get good rewards, and sometimes not even having anything to shoot down, despite being very valuable to the team.

Ground targets (hidden or not) are preatty easy to spot.

Tanks can’t deal with the air while air can deal with all units on the battlefield.

Teams are made on random so You don’t know what other players will play. If one want to play a tank, he should’t be told to play something else.

Sorry but we are talking about fighting other units, not what they can do.

Air can stop anyone from caping a zone.

It is not. Teams are made on random and player shouldn’t be forced.

This looks like this:
1 Player: I would like to play tanks, but they are not balanced in GF RBs mode.
2 Player: You shouldn’t play tanks, use xyz instead.
1 Player: But I would like to play this part of the game (tanks), not xyz.
2 Player: Then the game is not for You.

Increase reward for SPAA shotting down planes, done. Its not that hard, it’s just unrewarding to the average player

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