SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

Air having an upper hand isn’t an issue because it costs more

Costing more is not an issue as its easy to achieve it.

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Bad logic.

Nah, logic is fine. The SP cost for CAS 95% of the time is extremely easy to achieve.

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Remove airstrike from the game, and make caps not give any SP in the first 2 minutes of the match and CAS players would be in shambles.

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Making SPAA require skill would leave CAS haters in shambles.

And if the plane is smart, and dives down after spawning to pop up for an attack fun from an entirely different angle?

What if there are multiple planes that split up?

What if you spawn into contested airspace?

What if a helicopter uses terrain to sneak around the map and pop up somewhere far away from the heli spawn?

What if you occasionally take your eyes off the enemy spawn to, you know, scout, check for helis, reposition, etc?

Or do we simply assume every CAS player has no useful brain activity that would require countering?

According to this logic, the G/91 R/4 must be an absolute frag machine. I mean, it gets 4 10G missiles at 8.7, where it almost exclusively fights flareless subsonics, and it can fire them from much closer and with instant energy behind it.

10G missiles are not remotely challenging to dodge in any semi-decent CAS aircraft at this tier. To restate what I did way above, I have watched a fully laden SAAB 105G dodge 3 Type 91 missiles in a row on the way in, close to within the minimum range where they won’t pull, and drop a bomb on my head.

It’s an utterly defenseless truck. How exactly are you supposed to move into the map when even a troll spawn BT-5 can kill you? Yeah, some maps are open enough to allow you to leave spawn, but there are just as many if not more where there are no safe places to go.

Also, ambushing them from a place they don’t expect only works against inexperience CAS players who fly into the map with their eyes glued to a specific spot. Anyone who has a bit of spatial awareness will easily spot the missile as it come in, and then instantly know where the IR SAM is hiding.

Unless they’re on one of the countless maps where there’s a ridge outside the map they can use?

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Machbet users are probably the most balanced out there we have missiles that cant shot that a6 with guided bombs from the sky and we need to find helis and planes by hearing and scouting the skies with our eyes

Also strela is balanced

Literally, How? Or, do they actually?

I never see much cas planes nor cas kills, some pros may do well bcs superior ability to toss/ team spawns no AA but that should be 1 in 100 games. I’m 100% serious when I said “I can’t remember the last time when I’m killed by CAS at the br”. Nor can I feel any anger, for they are soo poor they need help xD

If you use light tanks you get discounts on sp for planes, only require you to have one kill assist and one death to spawn a CAS lol any player with room temperature iq could do it, that’s how easy it is.

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If only he can always know your location, and not get shot down right after popping up

1vN

You mean survive an attack with spawn protection and shoot with ease?

Takes time, reduced efficiency, and ain’t this a basic move? Take cover and YOU are the one who POPS UP.

Don’t ask “what if he gets 1 kill before you shoot?” or anything. Don’t wish to have a always cleared
sky just bcs you spawned aa

Imagine high skill requirement + high risk + need of luck for CAS is normal

If you change 9b into stingers and put it into ARB, yes.
Why can’t so many people distinguish 9b and stinger xD

Huh

A Good old Map issue
B Positioning skill issue

Also, popping up from a place they don’t expect only works against inexperience SPAA players who stays under scout with their eyes glued to a specific spot.

Hey this reminds me another thing from bees, : If only planes are black dots in a clear back ground!

Good old Map issue. Is there? (normandy and city maps &c) Is that ridge too far away? (2271/ seversk/ mozdok) Or is that ridge soo close that everyone can hear? (maginot/ rhine)

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Lets be real, this is unachievable for certain players.

Werent you the one posting the misleading graph to show stingers are much better in tailchase than most A2A IRs while giving them 1000km/h initial speed, which will stinger simply never have?

If we take it for granted that only repeated IR SAMs are an issue due to the speed bleed that results from dodging missiles (Something I take issue with, but whatever), then closing the distance to ensure the enemy can only fire one missile if they even have time to fire any at all is a completely reasonble way to counter them.

You make it sound so easy when you can only take cover from one direction at once, and your position is telegraphed to every player the second you fire.

Ah yes, use the 20 seconds to gain perfect knowledge of every plane’s position regardless of if you can see it or not, then prioritize the planes based on how close they are to attacking you (Which, as we all know, requires no psychic powers of any kind), then convince missiles that cannot pull at close range to pull at close ranges. Presumably, we also use this 20 seconds to teleport to a safe position with cover? Beacuse moving cuts that spawn protection down to almost nothing. If anyone is remotely paying attention to the spawns and is capable of counting to 20, they will just bide their time in a safe location then pounce the second you’re vulnerable.

“Why won’t you trundle your slow and/or defenseless SPAA out into the map over the course of 20 seconds, during which they can’t actively engage any aircraft? Clearly, it’s just noob SPAA players who refuse to do this”

“What? Spend 20 extra seconds to approach the map safely in my CAS plane? That’s absurd, no-one has time for that, way too inefficient.”

The thing that “pops up” is the missile, which at any range it is capable of hitting planes, also gives them more than enough time to dodge. Which exact bush that missile came from is somewhat academic in the grand scheme of things unless the CAS pilot is utterly tunnelvisioned on one specific area of the map.

High skill = basic usage of terrain, basic map knowledge, basic spatial awareness. Got it.

Both pull 10G. Yes, the Stinger has more energy, and can be fired from front aspect giving you less time to dodge. But if you can dodge an AIM-9B, you can dodge a Stinger. And everything but a Tu-4 can dodge an AIM-9B.

The SAAB is incredible CAS, but when fully laden it’s very bricky. I can’t really imagine bringing in a CAS plane even more bricky than that and then getting angry at the SPAA for managing to shoot it down.

It’s not explicitly a map issue, when the problem is that SPAA cannot leave spawn and your solution is to leave spawn. Yeah, the map is to blame, but the problem is the map is impacting SPAA vs CAS balance.

So SPAA players trying to find small black dots in a 360 degree sky that could pop up from any angle at any time is in any way comparable to CAS players trying to find SPAA players within cramped, tiny maps that likely only have a couple of places they could be hiding?

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Ok? Removing airstrike is one of the only reasonable things I’ve seen CAS haters suggest. Literally everything else is completely insane.

You mean the one with conventional launch showcase values with r73, 9L, py3?

Hell we are talking about 9B here. graph with 1ma 9b (which will never be at the br) urself, remember to think about seekers. I don’t think this graphing’s even necessary xD

If you know in advance it’s no gepard/247 and you can find it before overshooting, yes

Stingers starts to smoke a few hundred meters after launch. Not really good for plain maps but enough for city maps/ city zones

1vN is not easy. And should not be easy

Like, change plane to AA and change AA to plane. 70sp is easier to spawn than 800sp right?

In practice, 2 more minutes per run and no secured kill every run. aka ground game’s too short. @Beeschurger Here we are again, planes can slow down without nerfing themselves only when ground don’t end the whole thing in 5 min. Potential of killing does not count if the kill is estimated to be achieved after the end.

AAs are having kills without basic positioning and basic shootings huh
and when can people know about the stinger…

Can we try it, you in tu4, me in stinger.

I’m actually curious if it can pull a headon stinger… we do have that 1m vt right?

Usually there’s a third place between spawns, sometimes a fourth or more on the edges and corners. About the implicit map issues, we can also go back to the fast games. Spending 2 min to stay away per run is good enough for a solid ~25min game, but in a 7min one? Would better use 80% less sp to stay on the ground. I’m even having free kills when spawn camp on either side happens…

With dirt and forest, rocks and buildings.
and visual inspection is for all cas at the br, but not for most AA for they have radars. poor 93 compared to other AAs.

Make a separate pool of SP for planes where only kills add to it. No caps, no hits, maybe assists add half as much as kills.

I still wondering how many players still doesn’t know how to using T61 to report the enemy aircraft, which is the biggest cheat function for SPAA players

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