SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

AGM65B will NOT track lock at 8km. In fact, it can only be called consistent up to 5km., worse in bad weather.

Secondly, the A-10A is one plane, it is slow, and AGM-65B is launched with little kinetic energy. If launched at 8 km distance, it probably will fall out of the sky due to being too slow.

Lastly, Strela-10M has photo lock which is easily possible to fire at such ranges.

Luckily you can also just outpull and outroll the strela missiles with planes that are a full BR lower than the Strela itself.

Video made for the same conversation in other section of forum, works the same.

1 Like

Ah yes.

AGM fired with both speed and altitude advantage will have energy issues at max range, but not anti-air missiles fired from ground from vehicle moving what, 50km at very best?

That is impossible unless you are >=6km away. Strela missile pulls 20 G with superior control surface values, and the idea that lower BR planes can dodge it is nonsense.

1 Like

I didn’t watch the entire video, but if you are talking about the first missile at 1:41, you can pause and clearly see that he launched with a POINT lock at 7km. If the player moves even a small bit, the missile would have failed to track and missed.

1 Like

Full uptier works both ways. The only 9.3 SPAA which still has any chance against air is M247 due to HEVT shells without tracers. Other 10.3 SPAA (even missile ones) are easily avoided and destroyed at 11.3.

1 Like

That’s right, I’ve had the same experiences in Ground Realistic/simulator and Squadron Battles:

1 Like

When did I mention anything about .50cals? My issue is that 1980s SPAA is fighting 1940s and 50s planes.

I hope you can imagine the sheer lack of surpise I had when I looked up your account to see that you’ve never played the Type 93.

It has no RADAR, meaning you have to locate every target by eye. No guns, so you have no ability to move into the map or engage aircraft at close range. The missiles only pull 10G, making them utterly trivial to dodge. And it lacks the smokeless motor it had IRL, making spotting the missiles to dodge them trivial.

The dual sensor on the missiles is the singular advantage of the vehicle, and even then it only does one thing other IR SAMs can’t, and that’s swat inexperienced helicopter players who get cocky and climb above treetop height at medium/long range. If they don’t climb, the contrast sensor doesn’t work, and you’re back to the pathetic lock range of IR SAMs against helicopters (Can be under 2km on snowy maps).

Against planes, you can technically lock from further away than other IR SAMs (I think), but that doesn’t help when the missile doesn’t outrange other IR SAMs. Yeah, it’ll ignore flares, but everything but the Chapparal has high performance IRCCM that will also ignore flares.

The only thing it’ll do is swat unexperienced or AFK players who just don’t see the missile coming and/or refuse to dodge it properly.

2 Likes

Stat shark needs a plane kd and tank kd seperate would probably be eye opening for spaa for a lot of people who rarely or never play them dont understand how bad it is. Just going off my head i can tell you the majority of my deaths across all spaa are to tanks not planes, either because im trying to play it like a light tank if applicable or just dying near spawn in a struggle bus to campers.

I have a feeling the new spaa will probably have awful looking stats because they will get farmed by ground units trying to hide a school bus with a skyskraper attached in some cases that are beacons for HE, or instantly scouted.

What do you mean?

this doesn’t exist in war thunder

Trying to imply sim is simply worse than grb because less people play it is really, really, really moronic. Could it be… perhaps… the barrier of entry? The fact not everybody wants a simulator experience? Shocking concepts

Vehicle’s specific traits can make it more likely to die to certain threats, especially the size of the vehicle like having a big turret, being tall, slow, which hinders their ability to hide themselves undetected and give the enemies a harder time to hit due to the size of the hitbox, all these factors influence the survivability. For me a death is a death, the type of vehicle that kills it doesn’t matter, Ozelot and Type 93 is more survivable than Gepard 1A2 because can’t kill them when you can’t see them, also Type 93 is basically a floating crews members with an engine, almost impossible to kill one-hit with an apfsds as long as it’s moving, there is no way a Gepard will survive taking the same hits.

And Gepards will handily survive up to .50 caliber rounds hitting them in the stronger frontal areas at close distance; with immunity to 20mm HVAP at distance while Ozelot and Type 93 will be shredded. Near misses with medium filler HE will also handily overpressure a Type 93. Big gun APFSDS isn’t the only weapon in the game.

Thats the point it doesn’t matter what kills SPAA. It only matters what SPAA kills. So if SPAA in total KD is 0.7 (0.36 for planes and 0.34 for ground vehicles) its not OP.

1 Like

By your standards, clearly OP CAS doesn’t exist either.

1 Like

I’ve played the Antelope, which is 10.3 WITHOUT any optical imaging. Without any search radar either, just maneuverable missiles. And I can tell you that the lack of a search radar is not a big problem. Unless you are literally AFK and not looking around, you will see the enemy aircraft. Now that the plane map is viewable by ground vehicles, you can literally see the exact direction the enemy aircraft will spawn from. You also have thermals, which means not only can you easily find aircraft in the field of view, but you also will be able to see enemies when they don’t see you (rain, fog, etc). At 9.3, the engagement distance is far within visual range, so radar is not necessary.

The Type 93 is 9.3. Most planes in the BR range are flareless subsonics. Almost none of them will have enough energy to dodge even a 10 G missile after their first attack run, especially if they are loaded with bombs. Most of them don’t have CCIP and are forced to get within 2 km of the target to have any reasonable chance of hitting them.With the extremely high mobility of Type 93, it is easy to either ambush enemy planes from a place they don’t expect, or evade their strikes.

Helicopters at the 9.3 BR range are almost useless unless they climb up above treetop height. Helis will not be able to engage enemies effectively, nor even see them, from treetop height. Reminder that the average maximum range of helicopter weapons at this BR is 4 km. Unless the map is almost flat, helicopters won’t be able to hit the enemy without going high enough to get hit by the Type 93. It’s much too powerful against helis.

1 Like

CAS is not OP its just unbalanced due to naturaly having upper hand in regards to ground assets.

1 Like