Yeah well that’s why I said for caps to not count for plane SP. They should count for tanks
Yes, you can look around. No matter if they pop up, are already there, come from high up, etc. You will be able to see them. The vast majority of planes at this BR don’t have CCIP and have to get extremely close to hit you. Also, the lack of a search radar means that you are absolutely undetectable to planes until you fire; targeting pods are nonexistent at this BR range. You have a massive advantage against aircraft: you blend in with the terrain while enemy aircraft are silhouetted obviously against the sky.
AIM-9B is surprisingly effective. Also, your argument is irrelevant. We are talking about the Type 93’s missile, which has much higher thrust and maneuverability, and can be fired from a very long range in all aspects. This just makes you seem like you are arguing in bad faith, which you probably are.
I don’t know, maybe use cover? This isn’t a Ground Arcade thread. You don’t need to go behind enemy lines to surprise enemy aircraft. Unless your team has been pushed back to spawn (at which point the game is already lost) there are a plethora of points at which you can safely drive to and work from. However, most SPAA players just camp on spawn regardless, which is a major skill issue.
Ambushing is extremely effective. Planes or helicopters are forced to look at small areas of the map at a time, because ground targets are hard to detect. If using guided ordnance, which is either MCLOS AGMs for planes or SACLOS ATGMs for helicopters at this BR, they will need to zoom in to a massive extent to be able to effectively guide them. Aircraft are not able to maintain situational awareness while on an attack run. Against the Type 93, preflaring is useless, so it’s pretty much impossible to attack ground targets until the Type 93 is taken out.
Most maps are flat and don’t offer this cover. This is another case of a biased opinion which ignores the facts.
Completely ignoring energy loss. No plans is able to sustain enough energy to defeat an infinite number of SAMs; this is just a ridiculously biased opinion with no basis in reality. Even 1 IR SAM is hard to dodge if fired from rear aspect.
“Just don’t play CAS” very valid argument for a person claiming CAS is overpowered.
Another extremely general argument that falls apart with a single critical thought. Finding targets is easy for SPAA at any range; for CAS, visual range for ground targets is less than 5 km away without targeting pods. Often closer.
You have a massive skill issue if you think that SPAA need AWACs and long range ground radar to be effective. Maybe someone should check your stats.
Hes better than you lmao
The best, but not worth my sp
Sacrificing teammate
Sometimes pops up can be reacted by osa, see vid before.
Indeed, cas has only this one last choice.
I don’t think dodging headon stingers is OP… you aren’t trying to clear the sky before anyone starts an attack ain’t it.
Tailed ones… well… haven’t reached a best conclusion since last time xD
The difference being that SPAA can go around based on ground team fronts and radar have plane’s position till they submerged in terrain (when good terrain is available) giving an accurate early warning, telling you to take cover/ prepare to pop out/ back/ etc etc. You know where they went low, and you can try to guess a position just as how planes should guess a SPAA position. The difference is that you can usually hold back and stay safe if you made a mistake, and got the position of plane again by radar.
People don’t. I’m doing this less but I’m plane main anyways. Used to be CAP main but I’m doing NO CAP at this BR.
We are talking about specific BR ranges, where there’s no room for CAP and reduced effectiveness of CAS. I’m not stating “Planes there? Shoot with SPAA” or anything like this…
oops
Still unconvinced since the beginning of this thread xD
And, about stinger topic: Why are people still hit by Guns? Gun shots have tracers and they can’t even turn. If stinger is not enough what about
Oh CAP is dead.
If there’s no team. You aren’t going to be well in a tank to tank here either.
Mw the positions aren’t small if you are in a plane, at least for my 14in monitor. While planes can usually be predicted. They’ve turned right or left, and 3-4 major directions.
Imagine infinite millimeters for spaa to let them pop out at infinite milliseconds…
Indeed. Everyone should and everyone did, leaving no kills for SPAA.
Huh. Let’s not cry for any imba then.
And I’m not saying low tier/ mid tier SPAA is too much. Think about why.
These worst SPAA players can fail to shoot down a straight-flight shallow-diving guy in a m247. Or they just don’t spawn AA. Though here we are not talking about skills. To compare strength, we use the same skill level for both sides.
If plane knows only point and click, SPAA only point and click
If avg plane, avg SPAA
If the most careful plane, the best careful SPAA.
Beloved two D
But the best CAS options at this tier all either have CCIP or guided munitions. Sometimes both.
America: A-4E. If not that, Harrier. F-117. A-10 at 10.3.
Germany: Alpha Jet, MiG-23BN if absolutely required, Swiss Hunter, Su-22
Russia: Su-7BK, Su-25
Britain: Scimitar (Massively undervalued), Buccaneers, Harriers, Jaguar.
Japan: Alpha Jet. Admittedly, pretty underwhelming.
China: Q-5A, F-100s with Bullpups. Also pretty underwhelming. But then you get the Q-5L at 10.3, which is very solid.
Italy: G/91 Y, IAR if you have it, Su-22, Tornado if you’re feeling spicy.
France: Alpha Jet, Etendard, Jaguar E if you have it.
Sweden: SAAB 105G
Israel: A-4E (early), Ayit
Just slapping a couple of dumb bombs to a fighter and calling it a day works at lower tiers, but not at this one. You are expected to bring the best CAS option available to you.
Targeting pods start appearing at 10.0 and 10.3. Not that they are nessesary to spot the giant, obvious missile trails on the way in.
Tank sillohette tend to stick out against the terrain more than anything. And again, there’s only a couple hundred meters squared that SPAA could even be concievably hiding in. Planes have the entire sky.
The manueverability is identical. They pull the exact same amount of Gs, with the exact same guidance that leads to the exact same tricks working against both. The biggest difference is that the Type 91 gets a sustainer, meaning it’s harder to bleed it of energy.
This is just not possible on a wide variety of maps. Especially in this BR bracket, when high mobility wheeled vehicles with thermals and LRFs are on the prowl, just looking for ways to sneak through the lines and get cheeky angles. What are you supposd to do on Sands of Sinai? Carpathians? Seversk-13? Golden Quarry? Pradesh? Abandoned Factory? Middle East?
That’s also not mentioning the large numbers of extremely cramped maps with lots of vertical cover, where the only useful sightlines are at or near spawn, like Advance to the Rhine, Breslau, American Desert and Sweden.
If you choose a stationary target (Not remotely difficult), you barely need to guide it at all. And unless you assume your target is teleporting back and forth, you can easily take a quick second to scan for incoming missiles until you’re in terminal guidance.
Helicopters are also a red herring because if you’re hugging the terrain somewhere, the Type 91 literally cannot hit you until he closes to stupidly close range.
You make this sound so difficult, when all it requires is dodging the headon missiles, getting to within the ~2km deadzone where the missile can’t pull, and strafing the poor, helpless sod.
Plenty of maps do, but it feels like a waste of time to list them off.
Simply barrel roll downwards until you’re below where they can lock. Easy. Unles you’re in a vehicle utterly unsuitable for CAS, this is entirely doable.
That was also intentionally a ridiculous scenario, mainly to point that that while it’s at least somewhat feasible for the CAS planes, it’s blatantly impossible for the SPAA if you reverse the odds.
If the problem is “CAS is too slow to have game impact if played safely (AKA properly)”, then the answer is “Don’t spawn CAS in that situation”.)
Would you also spawn a Maus or T95 if your team was being triple capped with no map control and 5 minutes to go? No, of course not, it would be too slow. This doesn’t mean we make a special spawn for these type of vehicles right next to the cap point, it means that not all tools a player has will be equally applicable in all situations, and that’s fine.
Very easy to find planes using terrain to hide themselves completely until they’re within 2km of the SPAA. Childsplay, even.
Good thing you don’t just have to rely on eyesight for target identification alone. You’ll have spots, and pings from targets being hit, and capping information, and knowing where their spawns are, and seeing tracers, and knowing where powerful map positions are, and having spatial awareness while on the ground, and a tiny little box to search.
What do SPAA get, again? Some of them get RADAR with limited coverage. And killfeed information. And, if they want to annoy the hell out of their team, they can constantly T-6-1 in a circle and maybe get something.
Maybe you should have done this yourself before embarrassing yourself.
The feature has improved a lot over time, now we can even tell what kind of threats because they added different symbols to tell player whether it’s a drone, helicopter or plane. I actually bind a one-touch key to call out for years
Indeed, and that’s why I was annoyed when players couldn’t find CAS and complained
Also should look out for this arrow too right after respawn, this indicating that one or more air threats is right behind the ground spawn point.
ATLIS II is Black/White TV only, no thermal imaging options.
Apologies, I misremembered. Doesn’t really change the overall point though.
This has also been a lifesaver, since it lets me know when someone is attempting to sneak all the way around the map and come from behind. However, it only works if they stray too close to the air spawn points, if they cut a very narrow line it’s still possible to sneak around there, at least on most maps. And, of course, it still leaves 270 degrees where planes can come from that give no warning if they use terrain.
Thermal targeting pods start at 10.3 on the Q-5L: Q-5L | War Thunder Wiki. So yeah at 10.x finding spaa to target first is on any non-cloudy map extremely easy.
The Q-5L in particular also has extremely long guidance time (80s and Laser+IOG+GNSS on the 250 guided bombs), so you can strike from 14+ km away with some practice on most maps, well outside of most spaa in the game.
The British Jag GR1A gets Talid, a thermal tgp at 10.3 GRB
Oh, I thought the GR.1A was 10.7. But it’s 10.3 in GRB too yeah.
Because Ground RB is fun while Air RB is a boring dogwater mode.
This is true but also combined needs to be it’s own, air can be and ground should be allowed to as well.
From 8.3-10.3 is a most fun BRs for me, because very limited CAS. SPAAs are OP? Yes, agreed, but not for cleaning the skies. In these BRs whole teams are SPAAs and ruined the tank gameplay. Gepard clones, ZA-35, ITPSV Leos are everywhere. Try to play some not russian style MBTs…
i like to remove the AP bullets from SPAAs, or limiting for selfdefense, like in the gepard clones APDs racks
@Beeschurger Hey I just got an new idea on lower br CAS vs higher BR AA: You see that we do have a SP reduction system when some vehicle is uptiered, covering up to -1.0 BR. So when a 9.3 is in 10.3, the system gives out ~500+ vs 130. How would the “Not compare when BR different” theory consider this?
Spaa is never op. Planes are shooting at a two dimensional target whereas spaa shoots a three dimensional. Its already far harder to hit a plane with an a spaa than a tank with a plane. People who claim spaa is op either suck ass or just don’t know what spaa is supposed to do. Spaa is supposed to stop planes