And Gepards will handily survive up to .50 caliber rounds hitting them in the stronger frontal areas at close distance; with immunity to 20mm HVAP at distance while Ozelot and Type 93 will be shredded. Near misses with medium filler HE will also handily overpressure a Type 93. Big gun APFSDS isn’t the only weapon in the game.
Thats the point it doesn’t matter what kills SPAA. It only matters what SPAA kills. So if SPAA in total KD is 0.7 (0.36 for planes and 0.34 for ground vehicles) its not OP.
By your standards, clearly OP CAS doesn’t exist either.
I hope you can imagine the sheer lack of surpise I had when I looked up your account to see that you’ve never played the Type 93.
I’ve played the Antelope, which is 10.3 WITHOUT any optical imaging. Without any search radar either, just maneuverable missiles. And I can tell you that the lack of a search radar is not a big problem. Unless you are literally AFK and not looking around, you will see the enemy aircraft. Now that the plane map is viewable by ground vehicles, you can literally see the exact direction the enemy aircraft will spawn from. You also have thermals, which means not only can you easily find aircraft in the field of view, but you also will be able to see enemies when they don’t see you (rain, fog, etc). At 9.3, the engagement distance is far within visual range, so radar is not necessary.
The missiles only pull 10G, making them utterly trivial to dodge. And it lacks the smokeless motor it had IRL, making spotting the missiles to dodge them trivial.
The Type 93 is 9.3. Most planes in the BR range are flareless subsonics. Almost none of them will have enough energy to dodge even a 10 G missile after their first attack run, especially if they are loaded with bombs. Most of them don’t have CCIP and are forced to get within 2 km of the target to have any reasonable chance of hitting them.With the extremely high mobility of Type 93, it is easy to either ambush enemy planes from a place they don’t expect, or evade their strikes.
swat inexperienced helicopter players who get cocky and climb above treetop height at medium/long range.
Helicopters at the 9.3 BR range are almost useless unless they climb up above treetop height. Helis will not be able to engage enemies effectively, nor even see them, from treetop height. Reminder that the average maximum range of helicopter weapons at this BR is 4 km. Unless the map is almost flat, helicopters won’t be able to hit the enemy without going high enough to get hit by the Type 93. It’s much too powerful against helis.
clearly OP CAS doesn’t exist either.
CAS is not OP its just unbalanced due to naturaly having upper hand in regards to ground assets.
no, it does.
90% of CAS in the game is balanced out my an increased SP cost. If it wasn’t stronger than tanks, then it would be the same price as tanks.
SP is here to balance number of air assets and its not working properly (it was shown how little one needs to spawn CAS). Regardless to spawn points air assets naturally have upper hand in regards to ground vehicles.
Air having an upper hand isn’t an issue because it costs more
Costing more is not an issue as its easy to achieve it.
Bad logic.
Nah, logic is fine. The SP cost for CAS 95% of the time is extremely easy to achieve.
Remove airstrike from the game, and make caps not give any SP in the first 2 minutes of the match and CAS players would be in shambles.
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Making SPAA require skill would leave CAS haters in shambles.
Unless you are literally AFK and not looking around, you will see the enemy aircraft.
And if the plane is smart, and dives down after spawning to pop up for an attack fun from an entirely different angle?
What if there are multiple planes that split up?
What if you spawn into contested airspace?
What if a helicopter uses terrain to sneak around the map and pop up somewhere far away from the heli spawn?
What if you occasionally take your eyes off the enemy spawn to, you know, scout, check for helis, reposition, etc?
Or do we simply assume every CAS player has no useful brain activity that would require countering?
The Type 93 is 9.3. Most planes in the BR range are flareless subsonics. Almost none of them will have enough energy to dodge even a 10 G missile after their first attack run, especially if they are loaded with bombs.
According to this logic, the G/91 R/4 must be an absolute frag machine. I mean, it gets 4 10G missiles at 8.7, where it almost exclusively fights flareless subsonics, and it can fire them from much closer and with instant energy behind it.
10G missiles are not remotely challenging to dodge in any semi-decent CAS aircraft at this tier. To restate what I did way above, I have watched a fully laden SAAB 105G dodge 3 Type 91 missiles in a row on the way in, close to within the minimum range where they won’t pull, and drop a bomb on my head.
With the extremely high mobility of Type 93, it is easy to either ambush enemy planes from a place they don’t expect, or evade their strikes.
It’s an utterly defenseless truck. How exactly are you supposed to move into the map when even a troll spawn BT-5 can kill you? Yeah, some maps are open enough to allow you to leave spawn, but there are just as many if not more where there are no safe places to go.
Also, ambushing them from a place they don’t expect only works against inexperience CAS players who fly into the map with their eyes glued to a specific spot. Anyone who has a bit of spatial awareness will easily spot the missile as it come in, and then instantly know where the IR SAM is hiding.
Unless the map is almost flat, helicopters won’t be able to hit the enemy without going high enough to get hit by the Type 93.
Unless they’re on one of the countless maps where there’s a ridge outside the map they can use?
Machbet users are probably the most balanced out there we have missiles that cant shot that a6 with guided bombs from the sky and we need to find helis and planes by hearing and scouting the skies with our eyes
Also strela is balanced
Literally, How? Or, do they actually?
I never see much cas planes nor cas kills, some pros may do well bcs superior ability to toss/ team spawns no AA but that should be 1 in 100 games. I’m 100% serious when I said “I can’t remember the last time when I’m killed by CAS at the br”. Nor can I feel any anger, for they are soo poor they need help xD
Air having an upper hand isn’t an issue because it costs more
If you use light tanks you get discounts on sp for planes, only require you to have one kill assist and one death to spawn a CAS lol any player with room temperature iq could do it, that’s how easy it is.