Something needs to be done about players leaving after 1 death

It’s hardly ‘foolish’ and it’s wrong for you to dismiss it without even considering anything of what it entails.

If you spawn the reserve first you can put out artillery an coordinate with the team. If you spawn it second you could easily repir someone who needs help.

If people don’t try help people, and just keep to thier fixated blinkers on mindset without thinking outside of thier cardboard box mentality, we’ll just end up with a heckload more quitters…

That’s all this ‘nonsense’ you spout drives.

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People would be a lot more circumspect and deliberate about how they played…at least, I would hope so.

How about u have maps like what i just did. It was 9.3grb and this what ever hellfire penisula ppl usually hates. Map was shrinked sideways to be around 0.7km width and also south to north isnt far away. So ppl dont need to wait to die? Ill tell u, ill gladly leave such map after dying first time. I hope everyone else will, so Mby then gajin will have different data on what ppl like and what they dont like and actually make map changes back to better…

Edit- So mby Gajin should make different playmode for very impatient ppl who wanna die 5sec after spawn and have those really small CQB maps they can go to. If they are so popular. Whenever im in a map myself and ask ppl around everyone hates thos maps so… Why not just make gamemode for that. Im sure it would be really popular!

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I agree on totally this. Staying on lost fight and lost team usually isnt rewarding. Unless u manage to kill multiple targets against unfair odds and usually this happens on games that are 90% uptier above 9.3BR anyway so… yeah hf

Edit- Why would i wanna stay to fight 1.0+br ppl who has 20-30years more modern tech when they will most likely kill me me having no option? If u have idea to make this scenario motivating, im all ears…

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Specially when playing games in solo, u dont Rly feel like spawning just to be killed. Its abit different when your playing with a friend and with luck you kill 4-6of ppl spawn camping or camping spot close to spawn. Its somewhat more rewarding, but yeah its differnet minsded there than just aimless&brainless ants wandering around

did thing a moment about what you are talking about =?=

People are killed and leave battle at once. They do not want help and they do not take any advice. It is pure strategy !!! And you can do nothing about it. A have several examples where the TURMS, the Click-Baits or similar players leaving after one death !!! They do not want to take any other tanks !!!

And against that behaviour something must should be done. Otherwise:

  1. the top tier players will kill every noob how comes in and
  2. the noobs won’t have any fun and
  3. the top tiers who already have knowledge they say ‘i do not care about the. I just need XP’

And that is the future of War Thunder ??? Then good night Flying Doctor.

yes yes yes … and more yes. Especially maps that are shrinked to very small maps because of one cap and sometimes in that manner, that spawn camping begins after 5 minutes !!!
Great … of course everybody leaves and one spawn behvaiour comes then on top

yeah we need to force ppl to play shit matches for your convenience

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This is the sort of absurdity your position entails…

These aren’t noobs that are abandoning the matches, but the noobs being fed the whinge gets them moaning about how hard they have it when they haven’t actually tried, or that they don’t slow down and actually understand what’s happening and why.

The sheer amount of people moaning about the game is just the vocal minority, coupled with those who are feeling like they have no point to even try because they got fed by a CC or a player how bad it is.

Top Tear truly is what it is… You aren’t being forced to play it.

You can make out it’s like that, but the teams you abandon in your want to move on, makes it harder for the rest.

As soon as people see their team all leaving, they get better reason to literally keep smashing with no care.

In theory man, in theory … !!! They way you are talking is far far away from reality.
Even today at least 30% of matches are lost because of people who leave after one death !!! Great … and you know what ??? They do not care about the team or anything else. Go in … die … bye

And when people tell me “You are not forced to play/ to buy …” or what else… Thank you very much for that !
==> Because that is the true “I am right statement!”, and you have nothing to say something against it.

P.S.
The minority ??? Really ?? The minority was crying that the Leopard 2A6 has spall liners. You know what? Gaijin removed it because the minority was crying.
The Leopoard 2A7 and the 2A6 are nearly the same.
And the 2A6 already has spall liners. But no in War Thunder.
So far for the minority

You’re doing precisely what the groups try conflate all thier issues into a mass so they think they are more weighted.

Made up stats, because they factually are.

This comment is likely to be hidden but ignore Flying. Many can’t deal with him, including myself and I cannot say for a pretty well-known User, Uncle. I believe has some issues with some of his takes but again I am not so sure.

They need to incentivse people sticking around by tweaking the reward scruture to favor longer matches by multiplying time modifiers based on the length of the match.

Ie doing something 5 minutes into a match will be worth more than the first minute and less than 10 minutes in etc.

Trying to play Italy 10.3 ground is a nightmare.

Somehow, you are always paired with the US and RU!

Losing every damn match because T-72s and M1s one death leave

Peddling this sort of finger-in-your-ear-nah-nah-nah advice is ignorant, and dismissive of anything and everything just because you can’t handle it.

Especially if you did it over spam, and this guy is having issues because of opposition.

And even worse, if you did it because you couldn’t handle or understand what was being put forth.

I don’t think that would keep people around even then what happens if you die within the first couple of seconds? the idea clearly comes from good intentions but with the way the game is designed, it would not work well.

The same as now, except you get more RP for staying around and spawning more vics.

That still doesn’t answer the rest of the question.
Your idea does not benefit anyone who dies instantaneously your purposed system implies that if you died either before you got off the airstrip, lifted off and crashed, shot down, for some reason you got spoofed(what I call it when you PL for some reason goes wacky). Etc etc etc before you get off the airstrip or anything similar occurs during landing or while you’re in the air you would get nothing.

Time-based systems are incredibly flawed for this exact reason. They’re based on how long you’ve been in a match. Which would only piss people off especially if it was a Snail server issue, not your internet.

Im talking about grb, aren’t we? I don’t play arcade so idk how 1 death leavers are in air.

Also my suggestion doesn’t take anything away, im just advocating for better rewards for those who do stick around.

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My bad didn’t read it, however, the point still stands, if someone dies making pennies also wouldn’t stop people from just leaving immediately. It does nothing to solve the issue or remedy the issue to make it less frequent.