Something needs to be done about 8.3 - 9.0 SPAA [Poll]

I got nowhere to put this, so I’ll put it here.

Those feel good kills. Can’t stand those IS-2s that think they can just reverse their way to stalinium-bias.

But this isn´t a proper dakkadakka. You need to put more shells in!

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So that they don’t face 8.3s.

Actually it’s very easy. Just look at the plane.

And that is very evident by how many planes you see at that BR.

Compression is a direct result of moving vehicles down. Decompression is achieved by moving OP vehicles up.

You need to modify your poll.

There are different levels of AP ammo. It’s the APDS that is causing huge issues because of high penetration.

AP and SAP-I have lower pen than APDS and should be allowed on the spaa.

And… if the APDS ammo is removed, the affected spaa should drop down in BR level.

Well, how exactly should a heavy tank move around corners?
Gun facing backward? So the relatively slow turret rotation means it can’t engage before the tank is destroyed?

In WT, it’s just way too easy for quick-firing guns to neutralize slower-firing heavy guns.

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My poll is correct. Sure the APDS have the highest pen but the post pen damage is nowhere as good as the APHE rounds. I play the XM246 and it does not have APDS so I can’t say how good or bad it is, but I use the APHE (DM13 belt with API-T and HEI-T) and it’s the meta with these SPAA. One or two round through cupola, or any spot for that matter, is all you need to nuke the enemy crew.

The same 8.3s that a lot of which have AGMs or CCIP that allow them to engage SPAA from 6KM effectively?

Just ignore the rest of my argument that fine, I’ll just state it again.
A battle isnt just a white plane of with you and your target, its a dynamic battle with multiple factors, there could be more than one plane which i have seen in multiple instances, there could be a flanker or light tank pushing you, or your radar not picking up targets all the time (Yes this actually does happen sometimes) You cant always know if something has been dropped on you, and its harder to react to something that will hit you in less than 3 - 5 seconds that has a huge death radius that was dropped right on your location.

Complete personal experience and has no validity, I’ve seen plenty planes there myself, and this argument doesn’t hold up as there could be other factors too, correlation does not mean causation.

Thats not how this works, compression can happen both ways, if you push a crowd of people to the end of a room it doesn’t matter if its the north or south end you compress the crowd in that area, what needs to be done is make the room bigger, which according to leaks they’re doing (12.7 max BR) but it’s still not quite enough imo

1940s and 50s subsonics with ballistics computers should face early radar SPAA, not 1980s radar SPAA.

You’re right, you have radar so you can see exactly who is and isn’t I’m a position to bomb toss.

I too have seem multiple planes, but seeing more than 1 or 2 is extremely rare. The simple fact of the matter is SPAA is too powerful at 8.3 to warrant paying 700sp for a plane.

Only if you don’t move surrounding vehicles up.

Not when said 50s sub sonic planes can quite comfortably engage their contemporaries at their current br, I’ll say it again, next time you can try stop deflecting. Gepard cannot engage targets effectively beyond 2,5km, the CAS at that BR can engage the SPAA beyond that range fairly effectively, it’s called balance.

What?

Either way a radar can only do so much against targets, the moment you have more going on than just one plane it isn’t going to save you. It also won’t help you if the other plane hides behind terrain, which there is plenty of.

Too powerful to because it can finally effectively hit targets beyond 1,5KM, while the CAS can hit it from 5-6km? It’s not a simple matter of fact, it’s a complex topic, but one that shows better balancing than a lot of other BRs. SPAA is not broken at this BR, its competitive.

I’m not quite sure how you don’t get it yet, but moving a group of vehicles up will only compress the BR they are being moved to, that’s my point. And honestly 8.3 is one of the better BRs in relation to the compression issue.

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Complete nonsense.

If it weren’t for how APHE works, Jumbo 75 would probably struggle at 5.0-5.3, let alone 5.7.

The only reason it can really put up a fight to Tiger H1s and IS-1/2s is because it can delete them by shooting the cupola. Same thing with panthers. If it wasn’t for that random weakspot on the turret edge that is penetrable with APHE and nukes the entire turret, you wouldn’t be able to so anything. Without the current APHE mechanics you would be forced to barell, track and circle every single tank you meet, which is just not possible in many scenarios.

Armor on Jumbo is not problematic at all. Most tanks can’t straight up penetrate it anywhere, but when it comes to weakspots like MG port, cupola or lower sides even stuff like late soviet 76s can reliably punch through them and nuke the entire tank.

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Not many autocannon have HE only ammo, but the skink 20mm guns HE-I pen is a very low 3-4mm pen. That would leave spaa totally helpless against the other META - light AFVs with rapid auto-cannons. I can’t agree to that.

So based on your very limited options in the poll I’m gonna have to vote option 3 - “you are just bad”.

Literally all the Gepards has to do is move and it’s unkillable, and unlike a plane, it’s not limited by bomb count.

Then just pick your targets better and don’t hard focus the guy the bombed you. Even then, you should not expect one vehicle to have an advantage over multiple.

I know you’re too biased to comprehend this, but CAS being practically useless is not balanced.

SPAA is massively overpowered at 8.3, and I can say this as someone who has XM246.

That’s not how compression works. It might make the Gepards more balanced, but it doesn’t compress the BR.

Jumbo 75 should not be able to cripple A Tiger from the front at any range beyond point blank. It may not be fast, but it is decently mobile. It should be flanking the heavier tanks and hit them from the side. The M61 shot has no problem killing most tanks in it’s BR from the flank.

As you mentioned the Panther already has a weak spot from the front, and it’s side armor is terrible. IS 1’s have weak spots as well - lower glacis and turret cheeks. IS2, at a higher BR, has the weak driver vision port which is similar to the Jumbo mg port.

Not every tank should be able to tank on another tank 1 vs 1. That’s not how WT is designed. Jumbo excels vs many tanks that are not super-armored, but heavily armored tanks frontally are it’s weakness.

The APHE goofy loophole absolutely needs to be corrected.

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All the plane has to do is barrel roll and it’s unkillable, right back at you buddy

I actually wrote a little wrong earlier, I said «other plane hides behind terrain» but I meant just singular, you wouldn’t know he is there. Also not hard focusing the guy bombing makes it hard to tell when he has dropped his bomb no? Makes your earlier point of watching for the bomb moot with this logic.

And yet again we have no actual counter argument, just a statement. Tell me how a plane with CCIP that can bomb safely from 5-6km with an effective kill guarantee is worse than a Gepard that can, at most hit a completely still target at 5km, that’s not accounting for movement of less than a literal meter, if the target moves an a meter the whole salvo will miss. And if I recall correctly your K/D in the gepard variants is less than 1 so that also further debunks your point.

Ah yes, moving mass into an specified area already with mass wont make the specific area more mass dense, therefore in a compressed state.

Its basic physics, if you have an oxygen tank and press as much oxygen in there as you can you get compressed oxygen. You’re doing the very same thing here, moving more tanks around in BRs

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You know it’s not how the game works. Ideally you would want it to be this way, but most of the time you just can’t flank. Taking away this ability would essentially make the tank worthless, since you know, a Tiger can actually nuke the entire thing by penetrating any pixel of it with it’s internal overpressure APHE.

Except you know, enemies have A and D keys on their keyboard and can just turn ever so slightly that you can no longer do so. What your glorious idea actually implies is that you need to destroy both tracks on pretty much any vehicle as well as cripple every single ally that may cover him before you can even attempt to finish him off (totally forgetting that by the time you do that he will already fix himself up and you can no longer kill him)

Lower glacis doesn’t work if he is even slightly angled and cheeks are obscure to fire at with even higher pen rounds, honestly i don’t even think it is possible to pen them with M61 outside of point blank range which leads to the same story as above.

That’s incorrect. What you propose is essentially rock paper scissors game in which if you happen to lose (meet a hard counter tank) you are screwed and can’t do anything.

It would be insanely unfun and 100% luck based.

This is incorrect as pretty much any ground vehicle that isn’t an SPAA can deal with anything it ever faces outside of some full uptier heavy tanks which is honestly fair.

This is already the case, so why polarize it even more and basically bring your entire gameplay down to “let’s pray to not meet a Tiger”

Those so called loopholes are the sole thin thread maintaining any semblance of balance at lower BRs.

Without them many vehicles will just simply not be able to deal with heavy tanks frontally. And as much as you can try to argue about them having to flank, anyone who has played this game for more than a few dozen hours will know that it will inevitably lead to all well armored heavies overperforming and being uptiered into irrelavance.

“Just flank bro” is not a valid solution.

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Lol, good job, you have demonstrated a severe lack of a basic understanding of how CAS works.

When CAS is dodging SPAA fire, it can’t perform CAS duties, and regardless of if he lives or dies, the SPAA loses nothing. When SPAA moves to avoid a bomb, he can still shoot at both tanks and planes, and the CAS loses an entire bomb.

Not viable on most maps and still very easy for SPAA to counter.

It’s only a garunted kill if the Gepard player is absolute doodoo.

If you’re having trouble shooting planes down when you literally have a lead indicator, then idk what to say at this point.

Not even close XD.
Screenshot_20251020-095727

Is bro seriously so cooked that he’s giving a lecture about atmospheric density in a discussion about BRs? 😭 😭 😭

It is NOT incorrect. It’s just silly to expect every vehicle to be able to 1 vs 1 every enemy. Just like not every tank can be played well on every map. Jumbo works better on maps with lots of cover like hills, gullies and cities. Won’t do well on maps like Sands of Sinai. Play to it’s strengths.

M26 and Tiger 2 H are same BR. FRONTALLY the m26 vs a Tiger 2 H would be in a similar position to the Jumbo vs IS1. So the m26 would try to flank, or track it or barrel it.

You prefaced your argument with “… everything except spaa…” and yet - this topic is about … SPAA

You want a super-simple game, go play checkers.

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No you can, as you still refuse to adress, you can drop your funny death radius activator from 5-6km away, or hey, even without CCIP you can drop from about 3-4km and thats still outside the gepards 2.5km effective engagement. You drop the bomb outside the engagement zone and then dodge as you pull up, its not too complicated.

Also ill throw you a little bone to chew, what exactly are you to do against AGMs or bullpups…

Im sorry but it is viable on like 2/3 of the map pool, and again like i said earlier which you conviniently forgot is that you can also climb to 5k or 6k and dive bomb without the gepard being able to do much.

The bomb only takes about 5 seconds to hit give or take. Assuming it was dropped right ontop of the gepard and the gepard was standstill its mostly a gueranteed kill, but its a gray area i can agree. Still havent adressed the AGMs though

A lead indicator that turns wrong the minute the plane does a slight change in its heading. Its not rocket science.

ah yes… not even close he says, and shows him having 26 deaths to 16 air kills. (no im not going to count your ground kills, they’re irrelevant to the current discussion). Which with some basic math (16/26) is suprise, suprise, bellow 1.

Because you dont seem to understand how compression works. Its obvious you’re being obtuse or something of the sort. Decompression will only happen if the max BR is raised, or heck even minimum BR lowered for that matter. Whatever gives the brackets more space.

No, they just need to get reworked so they do way less post pen damage.

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The question should be why. A T32E1 is ill-equipped to be roaming amongst the enemy lines on the flank with no support. Any armour advantages are forfeited once he closed the gap. He would have been better suited to simply pushing straight towards the cap alongside his teams T95 and supported by his friendly forces on the hill/cliff. He could have at least prepared himself for the situation that an enemy is sitting around that corner (I had been there all game).

It seems with USA teams, if an enemy turns their engine off they turn into Magikarp with no memory.