swiss squadron hunter and F-4F late both use AGM-65B which has baseline lock range against vehicles of 12km, against ground its 24km.
Walleye seeker is similiar if not same as AGM-65A, ie. baseline range of 6km against moving target. the range on 65A is better as it is powered, unlike walleye that relies on the planes speed and alt.
what Cyvell said, even if gepard was firing the APDS, it would take almost six seconds from firing for the shots to land.
you should only really use hover mode to stabilize after arriving to position, but disengage it in combat, as you can perform dodges quicker. heli in hover mode is easy and predictable target. simply moving slightly to the left or right and then changing direction as soon as you see gepard firing is enough to counter it.
Sure, thast neither here or there. Mavs squeeze bit more range when launched from low alt or low speed as opposed to walleyes, and higher speed also gives them better manueverability, but walleyes limitations can be played around so its not that big of a deal.
Which takes at most 3 minutes, the gepard is not getting more than 1 kill in that time if he is playing SPAA, because he is playing near his spawn or his side of the map not the middle.
You can’t really have a reference to place your crosshairs to where the helicopter strafed left or right to when all you see is blue sky. That’s also assuming the helicopter is in a perfect unchanging loop of strafing. This is also assuming he doesn’t use the 3,5 seconds of tracers heading his way to react. It’s not bad aim, it’s too low effective range. A gepard can in theory hit a completely un maneuvering target at 4 - 5km, but if you’re not maneuvering as a plane or heli you’re not using everything at your disposal, the gepard is.
With this logic I am within shotgun range of the moon, I can easily fire at it, therefor it is within my range no?
CAS should have pros and cons, you’re arguing for it to not have CONS, without a rearm you dont give the ground time to breathe at all, its a good thing to have breaks in engagements, dont see why you see this as a bad thing.
If the’re outside 2km (which they will be if they’re smart) that strategy has at most a 1 - 2% chance of hitting them. And the Heli can just avoid the wide net SPAA is casting by looking at where it is, and moving to the side accordingly, making the whole salvo pointless
I seem to have misread a word in your sentence my apologies.
Helies do outrange the gepards effective range (which it has at least a 20% chance of hitting anything)
This is due to two factors: Horrible accuracy beyond 2km, Bullet travel time. If the CAS isnt braindead it’s more or less untouchable.
No, I’m agurng that the pros don’t outweigh the cons. The difficulty associated with fighting SPAA in a helicopter, and the small number of kills helicopters typically get simply doesn’t warrant spawning them in most situations.
Despite that, ppl still spawn Alouettes and they’re one of my favorite sources of free kills.
You’re clearly doing something wrong cause I have not been experiencing difficulty fighting helicopters at all.
Even if it’s not a high chance of hitting, it’s high enough to force em to maneuver and fail to hit their target. Making a helicopter waste a missile is still a W even if you don’t kill em.
8.3 spaa is pretty easy to evade as a heli, you just have to look out for proxy fuze tanks which post often arent spaa. having to fight at like 2-3km distance with a heli is not a big deal and you do not hit them even with the faster apds. and bringing up the hold w is such a strawman since the only real way to waste missiles is either using smoke or cover.
Which means an SPAA player is lacking the basic capability to A. find cover and pop out at the right moment (Credit to ground players who always ask plane to do so) B. Suppress fire since MCLOS would have a hard time doing off-bore, KH25s would require some accurate mouse tracking for off-bore. Not for mavs C. Move a tiny inch after popping smoke (credit to a guy I killed) D. Be a good TD to make the full use of 70sp (lol i am off topic but back to thread topic)
There are reasons behind the low plane amount at around the BR. Yes f58 that’s the issue with THE specific vehicle who holds a lower BR than most planes that are far worse than it.
Glad A4E is useful here.
And the biggest issue of around 9.3 could be 9.3-10.3 where hellfires start to appear. Fixed wings? nah who would see any of them anyways. a10al is 10.7, above our criteria.
I’m pretty sure there is balance for Heli alone at 3km range, aka not as bad as fixed wing, yet the msl handling… I’m actually thinking about actual MCLOS and lower BR xD
The main problem that people complain its the fact you get one tapped from the front with just 1 single tap
Thats overpressure issues,just remove overpressure from those belts and you will be set for a starter to implement later on another fix
For overpressure mechanic to exist, you need at least ~180 grams of TNT.
The 35mms aren’t overpressuring you.
They only have ~27g to maybe ~30g of TNT.
They just so happen to slip between the cracks of armour plates and exploding, or the cupola, or killing you by ricocheting via trap shot into your crew compartment.
MCLOS missile still outranges u. Planes like A4E Early have guided bomb and u can actually use the camera on the bomb as a makeshift targeting pod, letting you see a little further and land accurate Bullpups shot
Overhaul APHE, but correctly, an APHE shell with a fuze distance of 1.5m shouldn’t explode in the center of a 50cm diameter cupola in the first place. That doesn’t make sense and should be considered a bug. (I’m not referring to the Gepard’s shell specifically because the stat card doesn’t give the fuze distance there, but it applies to APHE in general and 1.5m fuze shells do this as well)