Something needs to be done about 8.3 - 9.0 SPAA [Poll]

You conveniently ignored the latter part of my argument where I stated that it could be 9.0 or 9.3 with decompression.

as it currently stands it can’t really be moved up much more than 8.7, the game is simply too compressed beyond early rank 7.0 or so.

I use my XM246 in my 9.3 lineup and I’ve had 0 issues so far. The actual increase in CAS capability isn’t that large.

If the Gepards were moved to 9.0, then they would be surrounded by vehicles that are extremely powerful against air, but not against ground, so they would only need to actually act as SPAAs in downtiers.

Decompression isn’t needed to move em up. They should be the starting point of decompressing 8.3+

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There would be no reason to use them as helis are able to destroy them outside of gepards effective range even on 8.7 or lower.

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As long as there’s no physical cover, yes.

It would be nice if heli couldn’t just ignore it or if there were maps where there always was something like that ;)

On some maps it’s pretty difficult to ignore physical cover as a heli, but on other maps (like Fields of Poland), it’s basically impossible for SPAAs to hide

So Shturm missiles, TOW and I-TOW, and CCIP bombing doesn’t exist at that BR apparently, which all except CCIP have an easily an effective range of about 3,75km. Correct me if I’m wrong but aren’t there also some maverick bearing jets at 10.0 too?

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Ayit and Hunter F.58 exists at 10.0.

Every single time I see an enemy planes drop a bomb whilst flying even roughly in my direction, I move. You should start doing that to if ballastics computers and Mavericks are an issue.

If I can’t move without exposing myself to enemy tanks then that’s my fault.

Mavericks can lock onto you and track you while you’re still moving, so you must smoke up or get into cover before that, and TOW-2s / I-TOWs from helis are SACLOS guided, so you will have to get into cover or smoke up otherwise they will hit you too.

The ones at 10.0 and even 10.3 will only lock the ground until they get really close. This will either put the plane well within firing range, or give the SPAA plenty of time to move. iirc the AGM-65A and B share a seeker with the A-4E Early’s Walleyes.

Helis are really niche though. Destroying SPAA is all they’re good at, and even then, helis being low alt means SPAA can easily hide behind buildings, trees, hills, and even rocks when planes would have had a clear view.

When I first unlocked the YAH-64, I got sniped by a Gepard from the far helipad, and watched him start kissing a ZSU-23 in the killcam. so range isn’t an issue.

I wonder why that happened as You even get info that someone is locking into You and can see their fire getting close to You so the only thing You need to do in order to avoid SPAAs fire is just move right/left

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Same can also be said for Helies, and you can’t really dodge a maverick in the same way a bomb

Also same can be said for helies, they can barrel also just hide, but they don’t have to the only thing as a gepard you can do against helies or mavericks is hide, you can’t fight it that’s a problem

They can reliably lock and track when launched from 5 - 6km in my experience, so not true…

In a heli with 8km range AGMS??? It takes like a whole 8 seconds for a gepard salvo to reach that far mate, if you can’t see that and react to it in that time frame that’s honestly not the gepard fault.

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In that case the SPAA still wins cause the heli is penalized if it’s missile misses, and the SPAA can still perform its duties as it only needs to take cover momentarily.

Had this exact situation happen with an Mi-24 on Poland He couldn’t attack ground targets cause any time he would ride over the hill, he would get a stream of 35mm going after him in mere seconds. I still managed to shoot down a plane whilst keeping him at bay.

3-4 miles is very comfortable within SAM range, which we already established the Gepards would have support from other far more powerful SPAA unless in a downtier where you don’t see those players.

It was one of my first games in YAH-64, I didn’t realize how slow moving with hover was. Either way, the TOW and I-TOW helis will be far from safe against Gepards.

Ah that explains a lot when it comes to why You belive helis are not as great as they are in reality.

If You use “hover” then You are clearly doing it wrong.

Yes and no. XM246 can still perform at 9.3 because most 9.3 planes still only have dumb bombs but a few of them are starting to have guided missiles. And if you run into one of these guided missiles user and they actually know how to use it, you are going to die.

Penalized? No? It can just land and rearm? The Gepard simply can’t do anything but passive gameplay, imagine a howitzer with low velocity can’t engage a tank 2 ish km away, the tank can though. It’s one sided.

All you would have to do is alternate between left and right and there ain’t much the gepard can do against you than pray one bullet hits, even with the 4km Falanga this is possible, takes the salvo 3,5 seconds to reach you.

You mean you established? I didn’t agree to the gepard being the same BR as SAMs? That would be like having the ADATS at the same BR as BUKM3, nowhere near each other in levels of potency

Then don’t use it as an example to back your point, it invalidates it automatically basically. I honestly think that TOW helies are at more risk yeah, but still quite safe generally speaking, still outranges the gepard’s 2,5km effective range.

Yes, it needs to land and rearm whilst the SPAA can continue playing and continue getting kills.

Only if the Gepard player has bad aim. It’s not hard to shoot down a helicopter moving left and right in a predictable manner.

It doesn’t outrange a Gepard cause the Gepard can still easily fire at it.

lmao, You are just proving that You just can’t play helis against SPAA thus Your opinion doesn’t matter