Something needs to be done about 8.3 - 9.0 SPAA [Poll]

To an extent, though proxy SPAAs and stingers can usually do the trick (especially for most bullpup aircraft players).
Don’t get me started with 20G AAMs against CCIP / Bullpup aircraft (as that is simply not fair).

Yea i think I’ve heard this enough and seen enough from him at this point myself, thanks @Beeschurger I think I’ll do that :P

yeah, its better to ignore him. If you want to engage in conversation, he wont do it in good faith, so be prepared for that.

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The thing is, a Gepard can reasonably deal with supersonic ballistic computer planes like the F-100D without much issue, however planes like the F9F, F-80, and even 8.3s like the Saber have no real chances against a Gepard.

As Ive said before, 8.3+ desperately needs decompression, and Gepards are the perfect place to start.

Gepards can deal with F-100Ds to an extent, but I can’t say that the Gepard is going to win more times than not.
Bullpup aircraft even more-so.

These are basically fighter aircraft – they’re not really suppose to kill SPAAs well.
These should stay at the BR because they can kill CAS aircraft (at the same BR) relatively easily.

The only vehicles that should be moving up or staying where they are are the ones that have CAS ordnance.

I have no clue why Gaijin decided to ruin the balance of fighter-to-fighter combat in GRB by lowering things like the J-7E down to 10.3, making it on-par with the MiG-21SMT/MF despite vast differences in capabilities.

Cool we mostly agree

Well it is actually, you just dont want to apply it. I will refrain from commenting much more about the K/D thing, I’ve made my stance and why its valid, you have yet to oppose my stance with nothing more meaningfully other than just “I don’t like you exluding something irelevant to the discussion” I don’t feel like i need to repeat myself again.

I’m sorta done with this whole thing talking to a wall, you have yet to actually debase my claims, you have yet to stop deflecting, and you dont use common sense when debating. I’ve had two or three people I quite trust warn me about your behaviour, and quite frankly after having this debacle with you I don’t see any further point in continuing it.

Have a nice week :)

At this point, I don’t need to anymore. You debased your own.

I’m glad we atleast agree the Gepards should be higher so they don’t see 7.0-7.7 jets.

If you’re correct and this is in fact a problem, why limit the options to SPAA nerfs? I’m a bit biased because I like seeing a lot of SPAA in game…better to cull the sky cancer which completely wrecks the play.

The other aspect to this is what is getting shredded? I don’t see an issue with light tanks getting eaten by them, the gunned LV’s do the same to the SPAA if they get the drop on them. Mediums and Heavies tend to suffer from a glaring problem with how copulas and their main guns are modelled. It’s easier for the SPAA to dominate the tanks when they can spam hundreds of rounds into a copula that will in short order kill the tank…and safer to do when you take out the barrel first, which are themselves incredibly weak.

Seems to me beefed up copulas in the design model might be an option for the poll to? Not unreasonable for a single aimed 105mm shot to the copula to wreck a heavy, but the weakness of them to 35mm rounds is at the heart of why a lot of tanks go down quick. That said, the side shots aren’t unreasonable at all imo, because that comes down to positioning and is equally applicable to light tanks.

it comes down to what “realistic” thing do you want to change?

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Something else that people don’t tend to talk abt regarding how 35mm SPAA perform against ground targets is the amount of smoke/dust they create. This is of course is an issue with pretty much all fast-firing autocannon tanks, but it contributes to SPAA unbalance nonetheless. I’m pretty sure most people know how absurd it is that AP rounds create lots of smoke, however if you looks at footage from a certain war, HE rounds (specifically those from a Bradley) don’t create nearly as much smoke irl as they do ingame.

Of course, and then a plane flies over you, you fire a burst of 100 bullets at it and all you see is that you’ve hit it twice, without any serious damage or anything that would prevent it from flying well, and that’s with 35mm HE.

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if they dont remove the aphe then you can let it on an 8. br, but since it is only played as tank destroyer not as spaa it should move to this br

Sure, as long as they fix the Oerlikon accuracy, because right now it’s insane inaccurate where IRL it can hit tiny drones at large distance with good accuracy while in War Thunder it’s more of a shotgun.

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You can do a very simple thing to try to encourage the use of SPAAs, simply by giving you significantly more points for shooting down aircraft, and by giving you significantly fewer points if you destroy ground vehicles.

if it still satys funny to rush in with certain spaa´s it does not change much and the penetration is off in certain area´s

stažený soubor (1)

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Who has 8 K/D against air in gepards and is a “well below average” player?

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I heard pangonling’s calculation of kd is a little different, he has his own x5 thing like if his air kill is 0.5, which means it is actually 2.5, while other players with 2.0 remain 2.0, something like that. Everything in statshark are fake and ingame card also fake, his calculation and interpretation are the only correct one in the world/universe now I heard.

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By a “little different”; BEN means I don’t count ground deaths when determining air K/D, I only count air deaths.

And You have some kind of proof to back it up, I’ll be happy to see it!

Sadly I belive the only proof that could back it up would be screanshoots of every death with links to server replays. But hey, You wouldn’t just make it up, right?

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Now for the tricky part, but it would improve the game tremendously. Completely change the damage model for all bullets to make them realistic, and adjust the penetration model so there aren’t any absurd penetrations.
Let’s be honest, if there are a lot of people using SPAAs as tank destroyers, gaijin isn’t going to touch anything, since these devs don’t touch things when there are enough people happy with it, whether it’s fair, unfair, realistic, or fantasy.

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