Proxy easily beats out most other SPAA even if they have radar, especially the WZ305. Sgt York is also quite goofy and has the bonus of being radar guided and tracerless. I would definetly take the WZ305 over a gepard, sadly i haven’t grinded out china yet tho
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Why 9.7 specifically
Okay have you considered, maybe, flying in valleys and dips, or flying at more than 5k meters in altitude if its a flat map. And no, you can know where SPAAs are quite cosistently. LTs can spot them and otherwise you can assume they’re in their spawn (at lest the ones actively trying to engage air with their radar on) due to the fact that they’re very exposed to ground fire otherwise. also its not very easy to tell there is a bomb dropped on you if there are more than one thing engaging you, which happens more than you may realise.
Ah yes give them 10km missiles or all 8.0+ jets 10km CCIP, even unhistorically. /j
CAS is definitely viable at this BR, its just not as much as it is at 6.7 - 7.7, where it curb stomps anything. You’re experiencing what is referred to as balance, SPAA can engage CAS effectively (for the most part, and actually know where it is and if its there in the first place) and most CAS has measures to engage relatively safely. I’m sorry, its just a skill issue.
Yes it is in need of decompression, wholeheartedly agree… However;
Lol, Lmao even.
You realise moving up is only going to compress further (the very thing we both agree is bad), shoving things up fixes nothing. and wanting the Gepard moved up this much only proves you have a some sort of skill issue, I’m sorry. The Gepard is defenceless against any CAS at this BR.
You have played Gepards so you should know how bad they are at killing things beyond 2.5km, you’re being disingenuous.
Yeah…
You’ll find this is the case for all of the SPAA. People whinge and whine but most of the time you’re simply outplaying the enemy. Here’s another nuke from last night where I just sat in one spot all game and they kept feeding me (full unedited recording):
Standard protocol for heavies is to de-gun, de-track and then cupola delete, unless a nice side shot is provided. For example:
@ 2:45 I de-track, de-gun, and delete a T32E1 via its cupola
@ 5:42 I pop a T95 via its cupola
And I’ve already posted videos in other topics of the Flakpanzer 341 just doing funny stuff now, like frontally deleting IS4s, etc. But outplaying your enemy with side shots is still your bread and butter. And the biggest joy comes from cleaning up the light vehicles that would previously have run riot on the Tiger IIs and others on your team (M18, etc).
Also, lets not forget that the 8.3 SPAA such as the Falcon live off no-armour MBTs like the Leopard I, it’s why I enjoy the Falcon more that it is 8.3 than when it was 7.3 (and later 7.7).
Edit: I usually can’t stand that map, btw. Especially winter. But last night it was clicking. Here is another one a few rounds (full-unedited recording, play at 1440p) after where I got into the nuke plane but the round ended before I could drop.
Well, killing the T32 is the very best example of not outplaying.
Not really. Just because you’re a heavy tank doesn’t mean you just waltz on in with your gun exposed around corners. Though, we can all agree that the cupola nuking from APHE is quite absurd. He would have died, either way with his gun gone, tracks gone, and full exposure to the enemy team.
The de-gunning is evenly absurd.
I LOVE seeing this while playing xm246 lol, say bye bye
I´m glad you´re having fun mate. Personally I do not like the AAA-meta that much. Apart from the ZSU 57 of course :).
I got nowhere to put this, so I’ll put it here.
Those feel good kills. Can’t stand those IS-2s that think they can just reverse their way to stalinium-bias.
But this isn´t a proper dakkadakka. You need to put more shells in!
So that they don’t face 8.3s.
Actually it’s very easy. Just look at the plane.
And that is very evident by how many planes you see at that BR.
Compression is a direct result of moving vehicles down. Decompression is achieved by moving OP vehicles up.
You need to modify your poll.
There are different levels of AP ammo. It’s the APDS that is causing huge issues because of high penetration.
AP and SAP-I have lower pen than APDS and should be allowed on the spaa.
And… if the APDS ammo is removed, the affected spaa should drop down in BR level.
Well, how exactly should a heavy tank move around corners?
Gun facing backward? So the relatively slow turret rotation means it can’t engage before the tank is destroyed?
In WT, it’s just way too easy for quick-firing guns to neutralize slower-firing heavy guns.
My poll is correct. Sure the APDS have the highest pen but the post pen damage is nowhere as good as the APHE rounds. I play the XM246 and it does not have APDS so I can’t say how good or bad it is, but I use the APHE (DM13 belt with API-T and HEI-T) and it’s the meta with these SPAA. One or two round through cupola, or any spot for that matter, is all you need to nuke the enemy crew.
The same 8.3s that a lot of which have AGMs or CCIP that allow them to engage SPAA from 6KM effectively?
Just ignore the rest of my argument that fine, I’ll just state it again.
A battle isnt just a white plane of with you and your target, its a dynamic battle with multiple factors, there could be more than one plane which i have seen in multiple instances, there could be a flanker or light tank pushing you, or your radar not picking up targets all the time (Yes this actually does happen sometimes) You cant always know if something has been dropped on you, and its harder to react to something that will hit you in less than 3 - 5 seconds that has a huge death radius that was dropped right on your location.
Complete personal experience and has no validity, I’ve seen plenty planes there myself, and this argument doesn’t hold up as there could be other factors too, correlation does not mean causation.
Thats not how this works, compression can happen both ways, if you push a crowd of people to the end of a room it doesn’t matter if its the north or south end you compress the crowd in that area, what needs to be done is make the room bigger, which according to leaks they’re doing (12.7 max BR) but it’s still not quite enough imo
1940s and 50s subsonics with ballistics computers should face early radar SPAA, not 1980s radar SPAA.
You’re right, you have radar so you can see exactly who is and isn’t I’m a position to bomb toss.
I too have seem multiple planes, but seeing more than 1 or 2 is extremely rare. The simple fact of the matter is SPAA is too powerful at 8.3 to warrant paying 700sp for a plane.
Only if you don’t move surrounding vehicles up.
Not when said 50s sub sonic planes can quite comfortably engage their contemporaries at their current br, I’ll say it again, next time you can try stop deflecting. Gepard cannot engage targets effectively beyond 2,5km, the CAS at that BR can engage the SPAA beyond that range fairly effectively, it’s called balance.
What?
Either way a radar can only do so much against targets, the moment you have more going on than just one plane it isn’t going to save you. It also won’t help you if the other plane hides behind terrain, which there is plenty of.
Too powerful to because it can finally effectively hit targets beyond 1,5KM, while the CAS can hit it from 5-6km? It’s not a simple matter of fact, it’s a complex topic, but one that shows better balancing than a lot of other BRs. SPAA is not broken at this BR, its competitive.
I’m not quite sure how you don’t get it yet, but moving a group of vehicles up will only compress the BR they are being moved to, that’s my point. And honestly 8.3 is one of the better BRs in relation to the compression issue.
 
  