Better yet, only one and a half tanks of stock.
HAHA… that’s the way the game is for going a little faster.
This issue is so pathetic, mainly because it was generated by the game itself. It was more important greed.
Better yet, only one and a half tanks of stock.
HAHA… that’s the way the game is for going a little faster.
This issue is so pathetic, mainly because it was generated by the game itself. It was more important greed.
I don’t want to be one of those who you call 1 death leavers but i leave before even dying for example i have no problem playing the match if its 50/50 in matchmaking but when you start playing for example 9.3 like example germany which nation im grinding oh man forget about downtier or equal matchmaking always constant 10.3 matches no matter what in the evening maybe you get 1 single 50/50 like 9.7 game but when you get constant 10.3,10.7 matches no thank you i can’t do anything with my lineup begel,kampfwagen leo 1a5 with the lack of firepower. i would rather play 1 or 2 matches with other nation until cooldown ends.
That is another problem 9.3 is perpetual 10.3.
The game in mechanics and 3D model is beautiful.
Everything else being balance, well thought out events and so on. Third division game.
This forum always deals with one issue at a time but most of the issues are linked ODL is probably a number of other reasons.
Players who want WW2 only bail early when they get hit by a 70s vehicle. Those who hate CAS leave as soon as the skies fill up. Some hate a certain map ,some are doing Battle pass and cant achieve their objective on a certain map or feel they cant etc etc.
Gaijin has made the game outside the game too complicated.Gaijin also makes decisions that impact the game in other areas but does not seem to think it through how that might impact players.
What you are describing is called “the human element of matchmaking” and is one of the thorniest problems faced by any MMO. You can sum it up as “people leave when they get annoyed”.
It’s the thing I always bring up when we discuss historical matchmaking and why it wouldn’t work. The human element of matchmaking would cripple it.
Compared to other MMOs, War Thunder does surprisingly well in limiting this. The problem you have is that people get annoyed in very subjective ways. So you end up in a situation where you’re trying to “average out” the experience to make it less annoying for as wide a number of players as possible, rather than introduce drastic changes and risk alienating this or that part of the playerbase for good.
This is the big issue Gaijin face for sure. Many of the forum issues boil down to psychology, sociology and any other kind of 'ology. I try to make suggestions avoid that if I can. It does involve sitting on the fence sometimes and being overly pragmatic.
With things like Era matchmaking I never suggest anything that is fixed in a rigid line. It will only ever be" the closest we can get to appeasing the most people possible".
I would not for example suggest a need for pure WW2 tanks to face pure WW2 tanks or care about a tank that retired in 1941 facing a tank that didn’t enter service until 43, However I certainly would have done in a WW2 model making competition many years ago because that kind of pedantic detail was absolutely key to winning and it was expected. If you put a divisional marking on a tank on a diorama next to a road sign that said CAEN 55 Km you knew somebody would research to see whether that Division was ever 55 km from Caen at any point during WW2, assuming they didn’t already know. Thats how petty it was. That is never what I expect from WT and I don’t think anybody else does either really. Then we have the question “Well what do you expect then?” Cue a million different answers.
Now everyone who wishes to oppose a suggestion in WT assumes that level of pettiness from the OP when it nowhere near what they are suggesting. In many cases they are simply floating thoughts out there to see if anybody can develop them and it fails due to the general negativity and hostility that prevails on this forum.
We can see that many posts on this forum are born from frustration and are made seconds after ODL from the game in anger. The Rant.
My point is that I see ahead of the game I think and I see new things that Gaijin are bringing in and I think “That is gonna upset the masses” I’m sure many of us do I am not sure I agree that Gaijin manage it well but I don’t play other online games really.
I think simplicity and transparency would ease the pain and frustration surrounding War Thunder and Gaijin chose to opt out of that in many cases.
If Gaijin ran more customer surveys to see what players do want ,would that ease frustration and subsequent ODL? They could send them to their entire player base and not have to rely on the forum or they could at least survey more players than those that are on the forum.
Call me crazy, but maybe, if the devs fix the bullet damage model, the penetration model, the CAS balancing, the adjustment to make the maps much larger, and the rebalancing of the Br of the tanks it would make at least a few How many players would leave the one dead leave.
The reason I leave after 1 death is to 70% that is no use to spawn again, when 4-5 people is sniping from across the map, OR a fast tank is camping the spawns 3 min into a game. So fun to have 3-5 players shooting at you right as you spawn. Like Ash River, you cant spawn in the SE spawn at all, because someone is sniping from the hills across the map.
The other 30% why I leave after 1 death, is often that my team is full of idiots! So many times the last weeks I been run over by teammates, or flipped by an heavy tank, that somehow manage to miss to see my Sherman/T-34/M18 etc.
Then we have the problem with teammates pushing you out of cover! You find a nice spot, wait in ambush until a enemy comes near. But just as you gonna shot, a teammate comes from behind and push you out of cover right into the enemy tank/s line of fire! So many times since the dragon event started, I have had teammates doing this shit. I have tried reporting players for this shit but nothing happens. So I leave, that or I must fight the urge to bomb that teammate, lol.
Yes, why sick around with that kind of stupidity. Move on, find some good team mates to spend time with they are out there. Some great players on War Thunder and I have seen both sides of the coin. I can see a team of clowns very quickly.
That is the most frustrating part of WT. The parts that are great spring forth from the same font as the multiple annoyances. It has unmasked a streak of masochism that I did not know I possessed.
Problem is that several of the issues you identify are NOT the same for all players…anything related to balance (BR, penetration, CAS) will have several opposing views…and even maps and their size are not consensual.
I guess the only thing that players agree is on ECONOMY…playing several tanks should not be a cost…at least not a so big cost.
Other than that…you could fix all you mention top your specs and YOU would not ODL…but i am pretty sure a lot of other players would…
It is clear that there would still be ODL. What I explained is what makes me do ODL and I imagine that there will be quite a few people who will be for the same reason, since I suppose that there will be many players who play to kill or be killed by their own abilities regarding the tank that you carry, not because the game randomly decides whether you kill or not. In any case, this is what you said, there are people who do ODL simply because they kill them for mistakes that they themselves have made.
What I wanted to say is, correct the errors that give you a certain legitimacy to do ODL and once corrected, whether to make some kind of punishment to those who do ODL, such as not being able to play with any nation during the 5 minutes it takes to do so unlock tanks not used in combat.
Yes…i got it. What i meant is that the “errors” you identify are not necessarily the errors OTHER players agree with.
I am not so sure people ODL “for the same reason”…unfortunately i believe some people will ODL because they will not play unless they have the map/matchup/advantage they want…
Taking one example…you mentioned penetration model…i am not sure what vehicle you believe is wrong…but i could bet that if “fixed” (in your opinion), someone else would say it is now too strong/weak.
Well, but that’s indifferent. If it’s an error and it’s solved, it’s still a solved error even if there are people who don’t like it, but that’s the problem of the person who took advantage of the error. It would be like a player finding a stone through which you can see and shoot without being seen, then they correct that hitbox error on the map and it no longer works, you can complain that before you could kill easily and now you can’t, but it is what it is, the solution of a error. It cannot be that realistic damage and penetrations are not put in because there are people who are going to complain.
Afterwards, if certain tanks must be rebalanced, then do it and that’s it, but everything from realism.
You can’t punish the ODL players as the Game promotes this, through the purchase of Premium and GE Vehicles, what i would recommend is that people who purchase a GE or Premium vehicle get to have 3 spawns per match in the vehicles they have spent RL money on.
That way it wouldn’t have the need for ODL and at least they will respawn after the 1st death giving them 3 opportunities to make a difference.
For me its more of an old habit, as SL economy used to be an issue, that’s no longer is relevant anymore, but people are stuck in there old ways.
If that happened, I fear that one premium vehicle players would go from being disliked and despised to be actively harassed in game.
That would be nice but it wouldn’t fix anything. Most people playing the game these day operate under the philosophy, that the most efficient way to grind is to play as many matches in day they can.
eople who purchase a GE or Premium vehicle get to have 3 spawns per match
Why is this a premium feature? Why can’t every vehicle gets more spawns?