It’s not that he doesn’t identify it, but that it is irrelevant. War Thunder is not professional sports, where you can expect competitors to stick it out to the bitter end. It’s an MMO, and you will always be contending with player behaviour that you cannot change.
Let me make an example. One of the reasons why World War Mode hasn’t been back in so long is that it’s unbalanced. Because it’s unbalanced, everyone wants to play the stronger side, until nobody is left to play the other side, and the mode dies.
You can tell me that “people flocking to the stronger side just make the imbalance problem even worse” and it would be completely true. It would also be irrelevant, because it’s not the players who are to blame if the mode is not balanced. Fix the balance issue and the players will sort themselves out.
Now translate that logic onto snowballing. That is the core design of ground RB. Do we want to change it? I’m open to the idea, but what’s important is that we should be talking about game design, not players.
That hyperbole was a bit too much, but the sentiment behind it is not wrong. A “solution” like the one you propose is just lashing out at other players in frustration. It also implies that ODLing is something inherent to some players and not others, so bingo, segregate them and the issue is solved. But that is not the case, you’re looking at the finger (the players) and not the moon (game design).
I will sometimes ODL. And then sometimes I will spawn in seven times in a desperate effort to save a match hanging in the balance. Which I do depends on so many factors, like whether I’ve had a bad day or not, whether I’m on Ritalin or not that particular day, whether I’m trying to complete a task or playing in a squad… Good luck sorting me out in one box or another.
As the quote goes, “the worst thing about life is that everyone has their reasons”. Try and work on hard factors like game design, and not on reasons, because that way lies madness.