Ok,… then gimme one exemple when both armies were totally equal IRL,…
Gimme that,… you’re authorized to check any known war from 4000 BC to today,…
Ok,… then gimme one exemple when both armies were totally equal IRL,…
Gimme that,… you’re authorized to check any known war from 4000 BC to today,…
hey dork, we are playing a video game. Video games don’t have to be balanced to be fun, but it really helps.
So you’re unable to found one?
So my comment have it’s truth, on which your just applying the “it’s a game” stupidly, without even knowing that today the game is unequal at any BR possible?
Found me one IRL war, instead of insulting people.
Buddy when you try the ZLT you will realise its shit. The radkampf is awesome. i would personally take the Radkampf over the ZLT in 90% of cases.
So your ZLT advantages:
Has thermals: 100% a advantage, although i have personally started to use it less as i got better at the game, might be different for others. I only use it when sniping, which i rarely do.
Shell: 100% better, although the DM33 in this battlerating is just perfect, the only advantage the ZLT has is if you choose to bring it up to like 11.0+ where DM33 will struggle 100%.
ATGM: ATGM are dogshit after the update, and with the ZLT’s turrent elevation speed and only 5 vertical guidance, it is awful to use.
HEVT: Can be used against low flying hovering helis 100% (again shit elevation, so they cant be too high), although if the heli is that still/hovering, a regular APFSDS will still hit.
ZLT armor: Yes it has better angels and will get some ricochets, but in my experience the ZLT gets one shot 90% of the times (ammo in the turrent is so easy to hit), you will 100% survive hits in the radkampf more since there is no ammo in there, and they cant kill all the crew in 1 shot from the front.
Radkampf:
Is WAAAY faster, trust me when you try them both (although i havnt played it after the wheeled traction changes, it was one of the fastest vehicles in the game).
It can actually turn.
It can actually reverse.
It actually has barrel depression.
Its smaller (ZLT is hugemungus)
In conclusion:
Yes a better shell would 100% be nice, means i would bring it out more often in top tier, but its perfect at the BR it sits in.
The thermals is 100% shitty to miss, but when i play the radkampf i rush with it, so i dont use thermals when playing like that, which makes in a non issue for me.
ZLT11:
276x2, 552mm penetration.
Gunner thermals & a laser warning system.
19.6HP per ton.
5 degrees gun depression [makes the ATGM useless].
Armor: Stops 12.7.
Size: House.
Reverse speed: lol
Radkampwagen:
230x2, 460mm penetration.
Gunner night vision, laser range finder.
27HP per ton.
9 deg gun depression.
Armor: Stops light auto-cannon fire.
Size: Less of a house.
Reverse speed: Yes.
well i seem to always face 2s38s and bmp2s so that tactic has been beaten out of me
bruh whot?
dm33 has 408mm pen
and no, dtw has 491mm pen
500 meters, 60 degress.
Take the listed stat card number and multiply by 2.
why?
60º penetration is in general a better basis for the penetration of a round at this BR, since highly angled armor is typically the main protection of tanks.
Since line of sight thickness at 60º is exactly doubled (cos(60º)=1/2, so if you have a 100 mm thick armor plate angled at 60º, the LoS thickness is exactly 200 mm), you account for this by doubling the 60º penetration to get the LoS thickness that your round can go through at this angle.
Whoever calls ZLT better than Radwagen never played with ZLT lol. Its one of the worst wheeled vehicles ig coupled with PTL. Rooikats are like thousand times better and they aint anything extra either.
I appreciate what you say, but I own the two tanks easily. The best one is German for several reasons. The first is the German tank is smaller in size. Faster in movement. It does not have ammunition in the tower. The return speed of the tank is 38 compared to the Chinese tank, which has a reverse speed of approximately 8.5, and this is very bad for a tank without armor and depends on agility in survival.
capability wise, player ability does not factor into the vehicles own
i can acknowledge that and have, but the fact of the matter is that capability of the weapons systems and FCS far outshine the rad90 since the zlt can engage at far longer and with more penetration.
not to mention that most of the time in large tubs like the 90 and ptlo2, you are engaged at the side by autocannons and AT cannons alike (flanking can be blamed for that)
I agree with you the only superiority that the Chinese tank has is only firepower but you are talking about a light vehicle if you are going to compare firepower the strongest is the combat tanks light vehicles the most important thing for them is the speed of movement and the ability to turn around the enemy team and hit it from behind and in this suit and this br the firepower of the German tank is enough and more
not even considering the FCS?
you have missed an important factor of the RadKampfwagen, it has a setup of spaced armour which makes it fairly invulnerable frontally to autocannons, wheras the Zlt11 does not have any meaningful pretection. The ZLT also suffers from itts poor gun depression, poor reverse and its large turning circle, it has certain disadvantages over the Radkampfwagen, then has thermals, a better round and some other situational advantages to compensate
i guess i have to apologise to all the 7 people who came and pointed out the same thing?
by pure capability and in the hands of a skilled player, the ZLT can and does perform better. i dont want it to be nerfed
i want the rad to be justified
It is justified through the tradeoffs between both of them, if all maps were sniping at extreme ranges with Thermals you’d have a point.
False, you clearly have no idea what you’re talking about.
Rad90 has a 26.9HP/ton which allows it to get to the good/flanking positions first, while ZLT11’s forward mobility is nothing more than fine. You also completely ignored how important stuff like gun depression and reverse speed are to light vehicles.