Those need to be punished cause even in real life they would be punished. However, there is a difference between the blind and mute who do not care and the blind and mute who do not have the tools to do what I do.
But what still doesn’t change is that Tankers have every opportunity to get out of the way.
Planes have 1 shot to drop, and if you don’t move, then that is your fault. Not theirs.
Well, here we have an impasse that we’ll most likely not succeed to ever overcome: TK is preventable by the shooter, always, and its prevention thus the responsibility of the shooter.
That the Blue may still end up in harm’s way (even if it’s because of his own neglect, incapability or stupidity…) is something one as the shooter has to take into account at all times, and if such a situation actually presents itself: Don’t shoot!
(Note: this doesn’t really have to be discussed here - there’s the TK thread for that - but that’s also actually the common rule in WT)
One thing to keep in mind is the fact that a lot of players play with chat off or ignore it (at least in my experience) so trying to warn them is out of the question
It’s difficult to tell if said shooter will be stupid.
Aside from that, if you don’t shoot, there is a high possibility of not having a 2nd chance of being able to “Shoot” cause that battle ranking is known as Missile Thunder for a reason.
Especially in lower BR, players just all do their own thing, and it makes it almost impossible to launch a coordinated attack, defend a point or anything else, and the battle goes sideways quickly.
Tell me, as a tank.
How will you leave said effective range of a bomber designed to carpet bomb the entire map?
How will you be able to look up at said bomber, and know exactly where and when their bombs will land?
I’d love to know what kind of magic bs you got hidden in your sleeves that can tell you this
Ah yes, comumunication is something that neither the players are consistent with, nor is it provided for enough by the devs, I find.
Problem is that we have players with so many possibilities together: For a pc player, typing a quick chat message is very simple, a console player without keyboard has to make do with (very limited) prefabricated radio messages. For VR players similarly, we’re restricted to the radio messages, or have to try to shift the headset a bit up and squint out to try to type, etc.
And of course many simply don’t care enough about communicating.
Not the effective range, but where the bombs will drop. Effective range doesn’t really exist in GRB.
Also read what I wrote before.
Cause it’s not a matter of knowing; it’s a matter of having an educated guess and being able to guess the likely chance, cause a B-52 or Tu-95 cannot turn well cause they are massive.
So those bombs are most likely going to drop in a straight line. This is basic common sense.
So very simple->you press C, hold it, look up for a second, and swivel to the right or left.
Once again- learn what an educational guess is. If you are incapable of doing so and you clearly cannot seem to just read previous messages i have no reason to continue this back and forth.
So, the answer is no.
You can’t tell where and when the bomber will drop his bombs.
Meaning you cannot effectively leave their effective area of damage